Quote Originally Posted by Mnemosynia View Post
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You need to think of Shirk as a DPS cooldown.

Almost all enmity generating abilities in single target in this game are a DPS loss. Tank stances, aggro combos, etc. Shirk costs nothing and generates more aggro all at once than all of them.

If you add up all the losses of all the power slashes, halones, and (arguably) butcher's blocks, plus any tank stance uptime, that you would have needed to generate the kind of insane lead that Shirk can provide, you realize that Shirk = all of that potency.

Its crazy not to take it into any content in which you and your co-tank care about your damage.

Moreover, the ability is just fun. It makes aggro management a mechanic that costs nothing other than a little extra raid awareness on your/your co-tank's part, and ultimately fosters better teamwork.