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  1. #11
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by HeroIgnis View Post
    You hit it on the nail for me, I have no idea why the FFXIV team decided to destroy the foundation of the 3.0 WAR class instead of building off it. It was as if they didn't understand why it worked to begin with or they intensionally crippled the class for x or y reason.
    Someone mentioned to me that they felt like the class was incomplete. Like they ran out of time finishing it for SB.

    Honestly it resonated with me because the class really does feel incomplete, like they didn't know where they wanted to go with it. It's super clunky to play as well, something that also comes from not being a complete product.

    There has to be some logical reason they literally took away basically every single positive WITHOUT replacing them. There has to be a logical reason why they made us more stance oriented then ever yet punished us so badly for doing what the design of the class literally encourages us to do.

    Them running out of time in tuning the class would explain it. And we basically have one chance with savage to get things fixed, if not we're PLD 2.0 for SB.

    Quote Originally Posted by Verdan View Post
    How much better would it be if they just got rid of the penalty? Or if it was, say... 20 gauge instead of half? Cause the warrior seems like the most fun when it's flipping back and forth, would that mitigate the loss of your filler DoT and the oGCD of mercy stroke?
    Removing the penalty for stance changing entirely would be the biggest and imo, the most important fix for the entire class. Because being fluid increases the fun factor and being able to respond to situations as they occur would be a nice buff.

    IB being on demand again would go a long way to helping the class stand out because remember, one of the primary reasons WAR could tank so well in dps stance is that our tank stance does not reduce damage taken. It only increases health/healing. So being in tank stance wasn't as beneficial to us as it was for other tanks that get a flat 20% damage reduction. (add in damage debuff and self healing too of course, which is either gone or nerfed now)

    Flat 20 gauge isn't bad but it'd again, be punishing us for playing as the job encourages us to play, however you would be able to possibly stance switch and use IB if you aren't at 100 gauge so it's still better.

    As for the rest, my issue isn't so much that they took away the skills. It's that they took them away and either allowed PLD to keep theirs, or modified PLD so they could keep theirs, while we simply just lost ours with no effort being given to change them to flow better or be more useful. They are gone with no replacement as well giving us fewer options for zero gain.

    Sure no stance dance penalty would go a long way to helping fix the class but it doesn't replace having less options either. It simply adds some fun back into the class and makes it fluid again.
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    Last edited by Tegernako; 07-10-2017 at 05:14 AM.