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  1. #11
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    As a DRK main I can say that the leveling process was a bit rough going from 60 until 68. At 68 the job started to become fun again and it become almost a completely different class at level 70. The small buff to TBN was a huge boost to the class IMO. When played correctly the job is very powerful and can easily mitigate damage. Although PLD has a bit more utility, I believe the ceiling for DRK is a bit higher than PLD in terms of DPS in tank stance, but that is my personal opinion.

    As others have stated WAR lost all its utility and feels very clunky. While it can match DPS of the other two tanks it takes a lot more effort to do so.

    Also one last thing to keep in mind....unless your in the top 1% of elite players pushing progression content the differences between the classes won't matter too much. Yes one might be better than the other, however, your skill and comfort level with each class will also play a significant factor.
    (3)

  2. #12
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Warrior lost some QoL buffs, specifically Flash and Bloodbath. Overpower is a conal AoE but Flash is a 360 degree AoE. Overpower requires a target but Flash does not. Overpower burns TP but Flash uses MP. Bloodbath also greatly added to Warrior self-sustain, especially when it came to trash pulls.

    Other than that, it's really clunky. Warrior had the best stance dancing fluidity in Heavensward, but now it's clunky to switch because the gauge gets halved. Warrior's kit depends a lot on the gauge. PLD/DRK can just wait a GCD and pop Shield Oath/Grit for -20% damage but WAR depends on the gauge to pop Inner Beast along with a GCD.
    (2)

  3. #13
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Dark knight while doing lower damage doesn't feel clunky, it's main issues outside of damage (which can easily be tuned) are more related to a couple of things:

    1) Most of our mitigation comes from role skills, as we're literally just grabbing the ones removed from us. Outside of role skills, for mitigation we have TBN, Shadow Wall, and Dark Mind. If there's no real magic use in the fight then we have those two.

    Paladins have Sentinel, Bulwark, Shelltron, Hallowed Ground (Can be used effectively as opposed to Living Dead which requires you to die for an effect), Clemency, and Passage of Arms. This is of course excluding the extra utility like Intervention or Cover. In addition they have their own stun so they get a free role skill that we normally would have to take. Throw in the shield mitigation while meeting or beating our dps and you see where some problems come in play. Warriors have good mitigation too but it's incredibly clunky to play and use right now.

    TBN is not a free skill, you have to plan around boss' attacks as well as keeping mana reserved for it while also wanting your blood below 50 so it doesn't cap. It's a great addition to the kit and makes it fun to play, but it certainly doesn't ignore the mitigation issue.

    2) We have some skills that just need hard tuning. TBN needs a couple seconds added to it because you generally have to early cast it or else the effect will come after the boss' attack. 5 seconds leaves very little room, especially if ping is involved. Dark Passenger was savagely nerfed, there's very, very, very few moments where it makes sense to use it as the mana cost is too high for the potency or the blind (which was also nerfed). Shadow wall is weaker by comparison to say Sentinel with nothing extra to make up for it. Quietus feels weak, it should be an oGCD or buffed. You literally should never dark arts Quietus as the mana should go toward Abyssal drains. Blood Price is not as good as Blood Weapon, and I don't mean for mana nerf on BP either, the 10% increase in speed is much more noticeable and fun to use. Delirium is okay but it's kind of just an extra button, there's no real skill involved with it. You pop it when it is up.

    3) The job was redesigned around a lvl 68 and 70 ability. Why.
    (3)

  4. #14
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by YitharV2 View Post
    Warrior lost some QoL buffs, specifically Flash and Bloodbath. Overpower is a conal AoE but Flash is a 360 degree AoE. Overpower requires a target but Flash does not. Overpower burns TP but Flash uses MP. Bloodbath also greatly added to Warrior self-sustain, especially when it came to trash pulls.

    Other than that, it's really clunky. Warrior had the best stance dancing fluidity in Heavensward, but now it's clunky to switch because the gauge gets halved. Warrior's kit depends a lot on the gauge. PLD/DRK can just wait a GCD and pop Shield Oath/Grit for -20% damage but WAR depends on the gauge to pop Inner Beast along with a GCD.
    Keep in mind they do cost mana to recast, as a DRK that's nearly a whole Dark Arts or TBN so there is a DPS loss involved. That being said the mana loss is no where near as clunky as halving the gauge is (inconsistency on its own is a solid point).
    (2)

  5. #15
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kalocin View Post
    Keep in mind they do cost mana to recast, as a DRK that's nearly a whole Dark Arts or TBN so there is a DPS loss involved. That being said the mana loss is no where near as clunky as halving the gauge is (inconsistency on its own is a solid point).
    I forgot about the MP cost, which PLD does have as well. Still, yeah, my point remains that it's far less clunky to use on PLD or DRK.
    (1)

  6. #16
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    People are saying WAR is worse off than DRK and i really don't see how this is the case. They both need significant buffs.
    (4)

  7. #17
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Brannigan View Post
    I think this is a fairly realistic rundown:
    Warrior, Paladin, and Dark Knight all deal similar DPS under ideal circumstances. They're within 5~10% of each other on the top parses
    Unrealistic. DRK (in comparison to top parses) is doing 16.1% less dps than PLD, War doing 12.5% less dps than PLD. You underestimate the gap between the potential damage among skilled players of all 3 jobs.

    For two jobs using two handed weapons, they hit like noodles. Pld hits like a freight train in comparison, yet also has the defensives of an impassable wall.


    In the end OP, stick with War till changes, if you care about content like savage to a mid core level, switch after changes(or not, hopefully War/DRK come out great!)
    (3)

  8. #18
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deathshiro View Post

    In the end OP, stick with War till changes, if you care about content like savage to a mid core level, switch after changes(or not, hopefully War/DRK come out great!)
    Just to add: We're likely going to know in literally a week from now from the live letter so at the very worst you spend half the time with the armory bonus catching up on another job. I wouldn't stress it too much right now.
    (0)

  9. #19
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    If you're main tanking, nothing. Warrior's are now more durable than they've ever been before. Sturdy as a brick, hard enough to screw a rock. Weaving DPS us unnecessarily complex however, due to resource nerfs when stance dancing. If you're *just* off tanking, or *just* main tanking, you'll be fine, though.
    (0)

  10. #20
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Warrior is a bit behind and a bit clunky but no where near what the whiners will have you believe. The whiners were just bad tanks before using Wars op 3.x status as a crutch.
    (4)

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