


Amount of tanks decrease -> less materia VI on market -> prices increase again -> amount of tanks increase

It would switch to dps the moment that the majority of the facerolling population switches away from dps. The fact that it is always tank is a symptom of the problem the change aims to alleviate. On my server, it's already switched from tank to healer, which means the balance of tanks to healers is already better.
XP potion would be worse than the xp boost that is currently given to advetnurer's in need, or is it just gil. At least Tier VI materia has a longevity to it that can be used past having all jobs at 70.
However, I do think a better idea would be incorporating a token which could be exchanged for a list of items. Like say 1=1 for Tier VI materia, maybe certain materials that drop off mobs could have a 1=50 ratio and maybe, just maybe 5 tokens for 1 tier VI DOL/DOH materia lol.

Dunno about you guys, but im having fun leveling my other tanks.
Last edited by Etrius; 07-08-2017 at 04:47 AM.



People are still leveling tanks and healers and this just encourages them to do all of them. Problem is that once all of those ppl max out to 70. Then you have ppl who hate the changes and refuse to play a job they don't enjoy regardless of the reward
I actually saw a Healer in need bonus in leveling, jumped on that quite quick and got my cluster. :3
Except the cluster is not tied to tanks queuing up, it's tied to adventurer in need(which 99% of the time is a tank). If the demand for tanks is satisfied, the someone else will get the cluster. The only way supply will drop is if SE removes the cluster reward or if people stop queuing for leveling roulette all together.
I've had it change on me mid-queue before, I still got the bonus.When entering the dungeon the Adventurer in Need is locked yes.
But if it changes while you're queued and not yet entered you won't get the In Need bonus.
It's based on when you enter queue, unless for some reason they changed it from seasons back. I'm pretty sure they even made a statement back then saying this was intentional by design so that people wouldn't get screwed by a long queue.
Funny how they said that the queues would be fine again (thanks to their HW data..) but somehow they introduced this incentive not even a month after release..its so funny. No new tank and healer, two well known DD jobs, nerfing some tanks and healers to the ground and jump potion..and they still thought that the queues would be fine..
Also got one as a healer but after seeing how low the prices are already I decided that this would not be worth it (if healers gets the bonus again sometime..). They could have left it behind this and maybe introduce a new way to earn this materia later..that would be an incentive. But you probably get way more by doing hunts.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Once they max out at 70, they still get materia and tomestones for running the leveling roulette as tank, and don't get the materia for running it as anything else. You can't force everyone to keep tanking them forever, but anything that helps at all is a good thing. This is a good thing.
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