Quote Originally Posted by Xdark93 View Post
what i have learned from experience and common etiquette is this:

1. melee should always have first dibs because their LB is a single target attack that hits for high damage therefore most useful on a boss to cut their hp or finish them off.

2. for range/caster dps you should only be using your LB if the tank pulls big and asks you to use it. or in some circumstances where the other dps happens to be dead an the boss has reached that 10% hp status or if the other dps is also a range/caster and doesn't execute it in that window. caster/range limit break is weaker than the melee LB because it is an AoE and that means its damage is spread out across Adds dealing considerably less damage if used on a boss or special mechanic.
A caster LB1 on just 2 targets does more damage than a melee LB1.
A caster LB1 on 4 targets does more damage than a melee LB2.
A caster LB1 on 7 targets does more damage than a melee LB3.

Caster should use it early on a trash pull, then again on a late trash pull. If the bar is full before the boss, it should only be saved if the boss has three or more simultaneous adds.

Melee DDs shouldn't LB except on primals and in non-alliance raids.


(For comparison, in a full party:
A caster LB2 on 4 targets does more damage than a melee LB3.
A caster LB3 on 2 targets does more damage than a melee LB3.)