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  1. #21
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kaedan View Post
    -snip-
    I think you misunderstood me. I was just noting that DRK borrowed a lot to flesh out its kit. There's nothing wrong with the design of the Job in FFXIV mechanically, you're still trading something (natural MP regen and outside MP regen) for power. I think the Job honestly could just use with some tweaking, especially revolving around the frequency of Dark Arts usage and the lack of damage and utility the Job currently offers when compared to its peers. Warrior also needs utility boosting, but that's a different topic all together.

    Quote Originally Posted by Xenosan View Post
    There is no comparison to be made to old PVP and the current (if PVP is even what you'd call it), since it's an entirely different system were ever Job is now it's own PVP alternative. My point was throughout 3.x+, the amount of DRK hotfixes is probably what set them down the path of, "fuck it we're dropping Darkside drain completely," @SB.
    You do realize that the enemies are supposed to stand in your salted earth, right?

    Jabs aside, I doubt that the draining cost of Darkside was removed because of PvP. They likely wanted to do what they did to PvP since they released the Feast, it was just an inopportune moment to overhaul the system in such a way. In fact, PvP is likely the strongest aspect of the game right now, with each Job being rather well balanced and every Job having a specific niche in PvP environments.

    As for your haughty idea of what PvP is, pruning the Jobs down to their bare essentials and removing gear as a contributing factor is probably for the best, since that sort of change allows SE not only greater control in regards to balance, but also makes it more like a fighting game, where each character has their specific attributes. If you think of FFXIV's PvP as more like Street Fighter or Tekken, it's easy to see how PvP is now almost entirely skill based.
    (0)
    Last edited by MiniPrinny; 07-08-2017 at 02:26 AM.
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #22
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    not sure if trolling or serious?
    Some people enjoy a technical class.
    DRK was fantastic in that regards during 3.0.
    (1)

    http://king.canadane.com

  3. #23
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Canadane View Post
    Some people enjoy a technical class.
    DRK was fantastic in that regards during 3.0.
    I'll second this. I'm just not going to raise a storm of fecal matter about the issue.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No unless you revert blood price.
    (1)

  5. #25
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    As someone who was pushing DRK to its limits since day 1 pretty much, I have to disagree with this idea that the new change is bad. They've effectively lowered the skill floor yes, but attaining the skill ceiling has become much more interesting. Blackest Night is now part of our DPS rotation, and using it along with making sure you're never capped on MP, Bloodgauge, and still executing Delirium properly on CD is far more interesting than just squeezing in random double oGCDs.
    (2)

  6. #26
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Something that is very funny about the people who complain DRK became braindead is that most of them don't even have it at 70 or don't understand you have to use TBN as much as possible.
    It's hilarious to me when people are arguing PLD is somewhat harder than DRK now when it's still the easiest tank by far (and yes I have both at 70).

    70 DRK is much harder to play optimally (lower skill floor, higher ceiling) than it was at 60, unless you believe maintaining a 30 sec dot and using DA when you were about to cap mana outside of burst phases was the peak of complexity.
    TBN is one of the best tank mechanics in the game, it's a risky skill with a low CD that rewards correct usage with both mitigation and dps, it's like the perfect FFXIV tank fantasy.

    You can either remain jaded about the new 60 DRK while it's intended to be played at 70, or you can start worrying about the real issues the job has (Dark passenger, lacking dps and mitigation, and yes the fact it's garbage to play prior to 68).
    (3)
    Last edited by Walfan; 07-08-2017 at 05:37 AM.

  7. #27
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Maybe it's just boring and brain dead to those who were forced to maximize drk during prog, or that could just be me.
    (0)

  8. #28
    Player
    Miyha's Avatar
    Join Date
    Oct 2015
    Location
    The Azim Steppe
    Posts
    290
    Character
    Miyha Manaya
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Lol... I can't believe people actually miss that. Sure, I can see why some people miss some of the complexity it took away from the job, but I feel like on top of the massive mount of OGCD management that DRK had in Heavensward, it made the job... a bit much.

    Granted, I am a new DRK and trying to learn it toward the end of Heavensward (we're talking like the last two weeks) after never having tanked in a MMO ever was a bit overwhelming. :P

    That said, I didn't like the MP drain mechanic. I don't miss it. I could, however, do with having some of those OGCDs back. As complicated and annoying as the rotation could get at times, I was getting a feel for it, and it feels a bit to repetitive/empty now without all of them. That, to me, is what made DRK interesting, not the stupid MP drain mechanic on Darkside. That was just flat out annoying.
    (1)


    "・・・イイ!"
    Let's be friends! Use my recruitment code to get cool stuff: R24ZGHF4

  9. #29
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TheFibrewire View Post
    We are swimming in MP now and the job is brain dead.
    I was holding off on saying anything at first, but, despite not knowing the finer damage output numbers of Dark Knight nor their utility in current endgame raiding, I'll say this much about dungeon running on DRK from experience:

    Even with the new changes, if you're "swimming in MP" for any reason whatsoever, you're doing it wrong.

    My MP's constantly ebbing and flowing through very liberal use of Dark Arts to inflict as much damage as possible with most of my attacks, in addition to CDs, Syphon Strike, and Delirium helping to bring my MP pool back up to drain it down again with AoE/damage utility, and, despite the claims of a couple of others in this thread, I'm finding Dark Knight to feel incredibly fluid in action and I'm loving that feeling.
    (3)

  10. #30
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Huh, yeah, that kind of kills what I thought was kind of a core mechanic for DRK. I haven't played it yet in 4.0, but I got the impression that the mp drain off of darkside and dark arts was the in game way of keeping with what Fray told you about maintaining the balance of darkness without letting it consume you. So you kinda had to play this balancing act with your mp while at the same time mitigating damage and mp loss with combos that restore hp and mp when you start running low on those. Though I'm still just a bystander till I take that to 70.
    (1)

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