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  1. #1
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    It would have been nice to know who will get summoner as well, to me that's more critical because if there's no beastmaster job, I'm going summoner. I would expect conjurer of course.
    (0)

  2. #2
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Cendres View Post
    It would have been nice to know who will get summoner as well, to me that's more critical because if there's no beastmaster job, I'm going summoner. I would expect conjurer of course.
    A completely new class, I believe Tamer or Beastmaster will be the class for the Job Summoner. While the class will only be able to tame/charm existing fiends in the field, making his arsenal limited; The Summoner, as the name implies, will simply summon beasts/aeons/GF's from the aether ;x
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  3. #3
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Holland View Post
    A completely new class, I believe Tamer or Beastmaster will be the class for the Job Summoner. While the class will only be able to tame/charm existing fiends in the field, making his arsenal limited; The Summoner, as the name implies, will simply summon beasts/aeons/GF's from the aether ;x
    Ohhh snap! Looks like there's more leveling in my future. :P This would be a cool way of doing it though.
    (1)

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I saw a few comments that I wanted to.. comment on.

    Quote Originally Posted by Gramul View Post
    Well, yes, but what else would white mage be?
    We have one other magic class and it's all about the exact opposite of what a white mage is like.
    Gramul, you love posting and ignoring all of the information around you. As a result, your posts are annoying. Do you really think anyone is sitting around in this thread thinking of who the white mage would be? Do you realize the topic of this thread? Your post is totally off topic. Was there a job system at release? I didn't think so. That's why it doesn't matter who ended up as the white mage. The topic at hand is what happens to those who leveled up a class before this decision to change roles was released. Do you see why you are off-topic?

    Quote Originally Posted by Brannigan View Post
    Only conjurer has aoe healing, status cures, and powerful resurrections... which are the core of a healer.
    This seems like a very powerful argument against someone.. oh wait, wait wait a second.. that's right wasn't Thaumaturge the job with the most powerful aoe healing up until a recent patch? Hmmm.. why doesn't your post make any sense now? That's right, it's because you aren't paying attention. Thank you for posting nonsense. Please return when you understand the discussion.

    Quote Originally Posted by Gramul View Post
    I confess I don't really know all that much about them though.
    The concept of a Thaumaturge outside of FFXIV is that of a miracle worker. I realize you're returning to the old topic of whether the lore backs up the job system, and that is just another reason why it could have gone either way. The Thaumaturges in FFXIV seem darker than Conjurers mainly because of spells like Sacrifice and Blood Rite. So that's why it makes sense for them to get a dark job over a fluffy, healing job. However, the mages in this game were designed not to have exclusive roles, which presents some issues when exclusive roles are going to be introduced.

    Quote Originally Posted by Betelgeuzah View Post
    Only CNJ received spell changes in the last patches that enhanced its healing abilities. The facts were in your face from months ago, if you decided to keep being in denial you deserve everything you get.
    You know, I have always thought you display poor character. I remember all the way back when you posted in my Japanese earthquake disaster thread callously demanding Yoshi-P give you a patch update after he responded that the team was ALIVE. Calling you insensitive would be doing you a huge favor. With that in mind, I see that you have made the offensive remark that players are in denial and deserve to have their progress reset. Only you could make such a bad remark, but for anyone wondering why this is a baseless comment from a bad poster, the reason no one is in denial is because character progress took place before a job system (and it's 1 job 1 class details) were ever announced. That's also why no one deserves to come back from a break and discover that their healer at 50 (THM) is now a black mage or their nuker (CNJ) at 50 is not a white mage, without any way at all to ease that transition.

    Quote Originally Posted by yukikaze_yanagi View Post
    you should have see it incoming
    see above.

    Quote Originally Posted by Bowen View Post
    Pretty much, If they leave the lore as it is, then CNJ getting WHM would make no bloody sense. For one, they would lose Elemental spells, the very things that define what a CNJ is. Oh, and they are probably going to have to change the cities that you find their guilds in since, why would THMs who are now the elementalists live in a desert and not in the forest where the power of the elementals are greater?
    You bring up some good points. Will THMs be elementalists? And will CNJs get some kind of lame lore addition explaining why all of a sudden they are master healers? My guess is that they will leave lore for the job system and only loosely tie it in with classes. They are really getting themselves in a bind by basing a job on a class. In FFXI, they could do whatever lore they wanted since an unlocked job started at level 1. Interesting problems. I hope they handle it gracefully and with respect to the excellent lore already written.

    Quote Originally Posted by Holland View Post
    It makes sense when the main job of the Conjurers in Gridania is the balance and peace with the spiritual beings of Eorzea, that they are named "Elementals" is of no relevance. They granted CNJ the most powerful revive spell the game has to offer at 50, if that didn't provide some hindsight as to who is WHM then.. I don't know what else...
    The problem with your post is that you're mixing original lore with a management decision to add a raise spell made after the leadership change. You cannot make a good point unless you can back yourself up with a convincing argument.

    Quote Originally Posted by Oscillate_Wildly View Post
    You should still be able to use Conjurer to deal damage though. I don't know why everyone is feeling bad about this. ): Jobs aren't the end to everything and are only one of the ways in which to play the game. Jobs are very...centric. But they shouldn't unbalance the game to make them absolutely necessary in every single situation, and I hope that they don't. :S
    I'm feeling kinda bad because I have this superficial drive to cast ice spells that do non-inconsequential damage. That is actually the shallow reason I decided to play a magic caster to begin with. So, while your suggestion is great about THMs getting different attack magic, I would rather that they give the black mage elemental magic too so I can be happy. lol. Quite honestly these two classes were never meant to be divided, and we would be better off if they just wiped them from the game and just had a strict black mage and white mage. I love my Conjurer lore, but it's very lame watching them wipe the floor with it. Now they're also removing guild marks, and the Conjurer guild abilities were always something I enjoyed. Instead of horribly disfiguring Conjurers I would rather they just put them out of their misery.. but not without giving us options. Of course, we know that isn't going to happen and instead something ridiculous like a Conjurer that can't cast elemental magic is most likely going to be what happens. I don't get the feel from the dev team that they're particularly sentimental about this current game we're playing. So that's why I'm sad. lol.
    (5)

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