Quote Originally Posted by Deox View Post
You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM
While I haven't decided whether or not I like the notion of decreasing Indom's CD, I don't think it would have any appreciable effect on design. They wouldn't create a scenario that WHM and AST (both already having reasonably potent AoE healing options, several of which being spammable on GCD) couldn't handle, so SCH being able to cast Indom more frequently wouldn't make a dent. They would have to assume the presence of a SCH, which of course they wouldn't.