




Really with that though, why even play? You paid for a game, and then paid for max level and completion. Kind of defeats the purpose of buying the game in the first place, wouldn't it. .-.
Sage | Astrologian | Dancer
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Hyomin Park#0055
We had different experiences, that's cool that's what discussions about.
I'm not sure how I'm supposed to make people in my dungeons do the very basics of their job when even a hint of trying to help is met with stoney silence or being swore at though, or were you insinuating I'm "bad" or caustic in some way?
I'm not, I'd just like things to go smoothly without constantly dps'ing healers and tanks that don't use their emnity combos dropping F bombs everywhere.
Nice strawman. Not what i'm asking for or what other people are asking for, so don't try and post that bull to dismiss the argument. People just want a way to level 60 so they can get to the content that matters without grinding again and again and again to get those 60 levels, dungeons they already know and have already done, or other equally mind numbingly boring options such as spamming frontline after frontline or PotD. And let's be honest here, it's going to be PotD or frontline spam if you're not leveling a healer/tank because the queue's for dungeons is ridiculous as dps.
They aren't asking for an instant 70 potion and everything cleared potion, nor is that going to be the next step if they do allow you to get multiple 60 boosts.
So honestly tell me what is the point in enforcing this exactly for people that have already leveled a job to max? Because I cannot see one. It would not affect you in any way if they allowed this, why do you even care to begin with? Do you think it devalues your own 'achievement' of having the patience to endure a leveling grind? Because that's not much of an achievement at all. There's no hard work involved, no super skill, it's just tedium and time.



One is already plenty. Anymore is excessive and wasteful.
It will be. Give people an inch and they'll take a mile. Already seen a few people asking for that.
Last edited by Thunda_Cat_SMASH; 07-05-2017 at 06:17 AM.

I thought it was only one potion per job per account. Like only 1 bard, 1 paladin, etc


I really don't get why jump potions are bad.
Most of the jobs play completely differently without all of their skills anyway, and most of the time they're mind-numbingly boring without them anyway. What does a BLM get from leveling all the way to 60 when an integral part of their rotation and probably their most important ability is aquired at level 60?
Not to mention I think they completely butchered leveling in general with all the removed skills, you get like one skill every 4 or 5 levels and most of the time they don't even work properly until you get another skill way later on, what's even the point of "learning" your job when you have to relearn it every time you get a new ability? Just give me everything and I'll work from there.



My take on potions would be 1 per character as opposed to 1 per account. They will remove that restriction eventually, but I like playing my alts, but would like to start playing higher tier stuff with them.
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