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  1. #11
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I hate tank using str 270 ones in primal fight. They either almost die and pop holmgang early or almost die bcuse of lack of health and, never have i cure'd that much on a tank compared to VIT 320 ones. Call me a bad healer because i am not. If tank with 270 wants to dps then i want to throw more extra stones i usually do at those primals instead of spamming cure with my co healer because that tank chose to use str 270 for parsewhatever ! And this is thru DF for lolz.

    It have only happend once.
    (0)
    Last edited by Johaandr; 07-03-2017 at 09:15 PM.

  2. #12
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Johaandr View Post
    They either almost die and pop holmgang early or almost die bcuse of lack of health
    Just bad tanks. WAR has short enough cooldowns that they should always have big ones up for the busters and DRK/PLD can basically shield all of them for their co-tank. IF the two tanks are working together doing the primals in i270 STR is very easy. If they're just doing their own thing, it's scary, but still possible in STR. If they're just bad or make a mistake it's not possible.

    However, you make a good point in that the current design means tanks can either take their primary stat and make life more difficult for their healer or they have to give up their primary stat for slightly more HP.
    (5)

  3. #13
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by eagledorf View Post
    There's no reason this has to be the case. Look at the Diadem accessories.
    Well not just Diadem accessories but also every single Aetherial accessory in the game too. So it really is odd how some foolish people think that adding STR to Tank accessories would somehow mean less secondary stats. I guess they just assumed that because all non-Aetherial or Diadem accessories only have 4 stats that it must mean accessories in general can only have that many different stats period.
    (1)

  4. #14
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Who even cares if they removed a secondary stat? Strength is far better than any of them. I'd make that trade every time.
    (2)

  5. #15
    Player
    Gunnie's Avatar
    Join Date
    Mar 2016
    Posts
    54
    Character
    Scarlett Rayne
    World
    Twintania
    Main Class
    Warrior Lv 80
    Losing 25% of my HP (36k in a group with str jewelry vs 48k with vit) makes a big difference. Sure for a polished team of people who played together for a while you can make that work. For average Joe in a random duty, that's 25% loss is to much.

    What I see will happen is they will just lock out all HW jewelry with the upcoming patch to prevent using this. Might not agree with this completely, but that's the most logical path they will walk.
    (0)
    Life's a game, gaming is my life.

  6. #16
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Honestly, the easiest, simplest change is literally a two step process.

    1.) Give tanks back their Vitality+Strength calculations from Heavensward, maybe with slight damage reduction versus DPS and Healer DPS. If this sounds OP with Resurrection Sickness as it is, it is. But I said this was a two step process, right? That means

    2.) Change the Resurrection Sickness from modifying STR, DEX, INT and MND, and replace it with the following: "Auto attack, damage, magical damage, and healing potency are reduced by x%", with x being 25% on the first rez, 50% on the second. It'd be essentially what it is now, without potentially gimping the HP given from Vitality.

    I know why they did the change to STR. They didn't want to gimp tanks when they died through the stat reduction, nor did they want to overpower the tanks by excluding them. Unfortunately, the solution they made that could have fixed the issue, Tenacity, simply has too low a weight to make up for the lack of decrease in DPS, but it's still SOMETHING, at its 200 points per 1% damage, mitigation and healing increase. But just switching back to Vitality immediately without any kind of means to rebalance the system would only cause chaos.
    (0)
    Last edited by EllieShadeflare; 07-04-2017 at 10:15 AM.

  7. #17
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Yoshida appears to have confirmed that there will be no change at this time, but said they are planning to have a fix by 4.05.

    I want to reiterate what I said as OP, please make sure that tanks are not punished for playing their role by depriving them of their primary stat. Whatever it is you end up doing, we should be able to use our own role's accessories and meld secondary stats just like any other job, not penalized by being forced to meld primary stat to our one open slot or wear obsolete STR accessories.
    (3)
    Last edited by eagledorf; 07-04-2017 at 01:19 PM.

  8. #18
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    so they fixed tank problem just with increased enmity. . . -_-
    (based on yoshi-p write on today)
    (0)

  9. #19
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lazka View Post
    so they fixed tank problem just with increased enmity. . . -_-
    (based on yoshi-p write on today)
    I figured that's what they would do.

    This expansion was aimed at gutting the tanks, especially 2 of them it seems.
    (1)

  10. #20
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Gunnie View Post
    Losing 25% of my HP (36k in a group with str jewelry vs 48k with vit) makes a big difference. Sure for a polished team of people who played together for a while you can make that work. For average Joe in a random duty, that's 25% loss is to much.

    What I see will happen is they will just lock out all HW jewelry with the upcoming patch to prevent using this. Might not agree with this completely, but that's the most logical path they will walk.
    I've done all the ex primals repeatedly as the mt in i270 accessories in pugs. It doesnt take any sort of super coordination. If you need the extra health then you do not understand the fight mechanics and your cooldowns.
    (0)

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