I'm sure its been mentioned before, but my biggest gripe with NewWar (like NewCoke, cause no one enjoyed that either) is options for aggro. I find quite often i have no other choice but to spam OP til the TP bank runs dry just maintain hate on everything in the area, and it is not nice at all when that has to happen. And this "WAR is only tank who can get TP back itself" rubbish makes me laugh, when i think that the 200 TP return ONLY comes back to us by swapping to deliverance (the non-tank stance). So you have to either sacrifice any beast you've built up just for enough TP to cover 1 full OP, or you watch as things start to drift away. "Well WAR has cyclone too, if you've had to use OP so much, use infuriate and use SC.." and yeah, we do have that option... once a minute. If you don't get all that aggro fast enough and your TP gets short, and you've already used infuriate you might as well watch the mobs lick their lips while they think about going for the rest of your party. 3.x WAR at least had the fall back of "if its going to pieces, flash spam to get build some TP. The beast gauge is dependant on TP, you run out of it and you cant build it. We know OP spam is not the way a WAR is meant to tank, but i dont see any of the other tanks hurt like the WAR is in these emergency situations.
Look at PLD - use flash, spend MP, gets MP back in their rotation should they need it...
Look at DRK - use unleash, spend MP, gets MP back in their rotation.
Anyone else see the issue... WAR cant spend TP and then get it back through rotation.
I just want to say, currently i dont swap stances: I struggle to find the time to swap or if do swap, it's where i am comfortable enough to say "yeah, that SAM is low enough on emnity, I think i can get a couple of rotations in and a FC off... ".. wow that WAR damage, am i right.... its so lucky i could do that 10 seconds worth of extra deeps before thinking i should get back in tank stance. I sure hope it was worth halving the beast twice or waiting until i had 0 so i dont lose anything.
And i think someone said it right earlier on that WAR just feels like paper now - im having to slap on defensive cooldowns like they are going out of fashion just on trash mob groups some times, something i regularly used to do... WHEN IN DELIVERANCE, but not in defiance. It just seems like I never leave the tank stance.. so bye bye fell cleave. Like alot of tank players, it is sad that gonna have to just PLD it as its what SE is making people have to do. Those PLD players who have been saying "well this is what it was like for us back in... " you did not have half of your set wasted. PLD was built to take damage, and from what I know of, it STILL did exactly that...
Personally, I would have liked a skill for WAR where you could pop it and bam, you got no TP cost for the next 10 seconds... go nuts (like a warrior is meant to). Or use it and watch your TP roar up like you've tapped into a hidden reserve. Put gauge and emnity builder on vengance. WAR is supposed to hit and be hit. Hell, even having Overpower apply a 10 second burn would make sense