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  1. #11
    Player
    PrismaticDaybreak's Avatar
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    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I agree on the point of BRD and MCH; however, I didn't broach the topic as I'm not overly experienced in either class and am unsure of how SE should go about fixing them.
    (1)

  2. #12
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    A class that has a lot of utility, especially when it's utility that increases dps significantly(coughemboldencough), should be able to even dream about sharing the same damage tier as those with no or little utility to think of(coughblmcough). Sorry, RDM needs a very significant Nerf.
    (2)

  3. #13
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    A class that has a lot of utility, especially when it's utility that increases dps significantly(coughemboldencough), should be able to even dream about sharing the same damage tier as those with no or little utility to think of(coughblmcough). Sorry, RDM needs a very significant Nerf.
    It's a 1.2% damage increase for physical DPS and the RDM over the course of a fight. Next non issue please.
    (8)

  4. #14
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by PrismaticDaybreak View Post
    It's a 1.2% damage increase for physical DPS and the RDM over the course of a fight. Next non issue please.
    Counter: Trick is a 1.7% only and it still made NIN mandatory when they were back of the pack.
    (3)

  5. #15
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Counter: Trick is a 1.7% only and it still made NIN mandatory when they were back of the pack.
    Trick applies to all damage types, doesn't decay, and has a shorter recast. Also, it's not affected by range, which albeit being a simple issue to solve just by C-a-C'ing into the boss, doesn't always get accomplished.
    (4)
    Last edited by PrismaticDaybreak; 07-04-2017 at 03:39 AM.

  6. #16
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by PrismaticDaybreak View Post
    Trick applies to all damage types, doesn't decay, and has a shorter recast. Also, it's not affected by range, which albeit a simple issue to solve just by C-a-C'ing into the boss, doesn't always get accomplished.
    A 15 yalm range is a non-issue in itself. It has the same reach as healer AoE, which pretty much always hits everyone regardless. The crux though is that Embolden is nearly as strong as TA despite decaying: that strength makes it essentially mandatory, especially as most crews will be running two melee and a ranged as well as a caster. Embolden existing means RDM needs to trade off some damage for it.
    (2)

  7. #17
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Only looking at the overall dps increase shows that someone hasn't followed Savage races before.

    Many progression fights have a dps check phase. During early Savage progression, where you're trying to push with low ilvl for the tier, the strategy is to line up all your dps cooldowns for this phase and stack them to beat the check. This is why AST/NIN/DRG/BRD/MCH were a big deal in HW - stacking Balance, Trick Attack, Battle Litany, Foes, and Hypercharge.

    But that only really matters if you're on the cutting edge of Savage racing/progression.
    (1)

  8. #18
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by PrismaticDaybreak View Post
    It's a 1.2% damage increase for physical DPS and the RDM over the course of a fight. Next non issue please.
    Given DPS numbers around 3000-3500 using your number that would add about 36-42 dps per member affected, and roughly a 24 dps increase for the tanks. Since it's already factored into the rdm dps numbers we'll just account for the 5 other members affected. That would rough out to around 160 dps increase on the low end. That would put a rdm just behind a sam in average dps, and around 250-300 dps ahead of the blm, and nearly 600 dps ahead of the smn.

    The thing is embolden being a percentage the more people are able to push their dps the stronger it gets.
    (2)

  9. #19
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    NIN is nearly equivalent in DPS to RDM (~40 dps less). Do you want them to give up their utility to be more useful? You're arguing for nerfs to one class when you should be arguing for buffs to the other two casters.
    (4)

  10. #20
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Where are you getting those DPS numbers from?
    (0)

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