It's the last boss of 4.0. Leave it. Just put echo on for wipes and be done.





It's the last boss of 4.0. Leave it. Just put echo on for wipes and be done.



I don't think it should be nerfed either, but I do agree that locking all level 70 content besides a single dungeon behind the hardest MSQ fight thus far is an issue with the difficulty spike.
Truth is, grinding to out-level/overgear has always been a viable method up to this point. :/ That's normal RPG logic, let alone for FFXIV.
Never noticed that fight being that difficult to be honest lol. Found it epic.
Don't see the reason behind all these calls for nerf. It's an absolutely doable fight which revolves around positioning, avoiding AoE, and not tunnel-visioning.
Completed it within the first DF, with just 1 wipe with pugs.



The only real thing i wish had been done about this trial in its implementation, would have been to have it seperate from msq completion, reasoning being that people could access and run through the new expert dungeons for tomes, Granted the 290 stuff was good enough. That would still keep it a finale, and gate to raids, or rather what i mean is that the tome shops and new dungeons were accessible right before . Other than that, I think its fine.
Technically the average ilvl it allows for entry is 280, so by running your job quest for 290 left side and ala mhigo for 300 right side (and some 300 left side) you are out gearing the fight. It seems that it is assumed you will have full 288 from Castrum Abania, or mixed 290/288 with maybe a 300 or two in there for the fight. Or even wait for you to be full 300 with a 288 ring from Abania.I don't think it should be nerfed either, but I do agree that locking all level 70 content besides a single dungeon behind the hardest MSQ fight thus far is an issue with the difficulty spike.
Truth is, grinding to out-level/overgear has always been a viable method up to this point. :/ That's normal RPG logic, let alone for FFXIV.
I don't think it needs a nerf, Shinryu gives you tons of time to react to his attacks and all of the mechanics have been seen before. I think the big deal about this fight is that it's really hard for the healers to help you recover if you make a mistake because they have their hands full with lots of AoE damage already. Just have to concentrate, stop making mistakes and expecting the healer to save you when you don't react fast enough.


If a nerf needs to be done, adding the 5% echo up to 50%, that would do the trick. That way you can try it on its original difficulty and then gently ease until it's cleared.

This fight is a needed raid awareness lesson. Leave it be.
Here's the thing. SE did screw up.....but not with the difficulty of this fight. Where SE screwed up was by releasing 2 dps only this expansion (and highly desirable ones to boot). The problem with this fight isn't the difficulty....it's the severe penalty of what happens after a loss: party members leaving or voting to abandon. If either happens, you have to wait an extremely long time for another crack at this if you're a dps. And when you try again, you're now at the mercy of getting new players who haven't seen this fight. If the turnaround time from loss to another attempt was much shorter, there wouldn't be as much complaining about this fight being a blockade to tomes and such.
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