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  1. #101
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    It's the last boss of 4.0. Leave it. Just put echo on for wipes and be done.
    (6)

  2. #102
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I don't think it should be nerfed either, but I do agree that locking all level 70 content besides a single dungeon behind the hardest MSQ fight thus far is an issue with the difficulty spike.

    Truth is, grinding to out-level/overgear has always been a viable method up to this point. :/ That's normal RPG logic, let alone for FFXIV.
    (2)

  3. #103
    Player
    RyanRebs's Avatar
    Join Date
    May 2017
    Posts
    33
    Character
    Ryan Rebs
    World
    Hyperion
    Main Class
    Summoner Lv 70
    Never noticed that fight being that difficult to be honest lol. Found it epic.
    (1)

  4. #104
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Don't see the reason behind all these calls for nerf. It's an absolutely doable fight which revolves around positioning, avoiding AoE, and not tunnel-visioning.
    Completed it within the first DF, with just 1 wipe with pugs.
    (1)

  5. #105
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    The only real thing i wish had been done about this trial in its implementation, would have been to have it seperate from msq completion, reasoning being that people could access and run through the new expert dungeons for tomes, Granted the 290 stuff was good enough. That would still keep it a finale, and gate to raids, or rather what i mean is that the tome shops and new dungeons were accessible right before . Other than that, I think its fine.
    (0)

  6. #106
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ametrine View Post
    I don't think it should be nerfed either, but I do agree that locking all level 70 content besides a single dungeon behind the hardest MSQ fight thus far is an issue with the difficulty spike.

    Truth is, grinding to out-level/overgear has always been a viable method up to this point. :/ That's normal RPG logic, let alone for FFXIV.
    Technically the average ilvl it allows for entry is 280, so by running your job quest for 290 left side and ala mhigo for 300 right side (and some 300 left side) you are out gearing the fight. It seems that it is assumed you will have full 288 from Castrum Abania, or mixed 290/288 with maybe a 300 or two in there for the fight. Or even wait for you to be full 300 with a 288 ring from Abania.
    (3)

  7. #107
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I don't think it needs a nerf, Shinryu gives you tons of time to react to his attacks and all of the mechanics have been seen before. I think the big deal about this fight is that it's really hard for the healers to help you recover if you make a mistake because they have their hands full with lots of AoE damage already. Just have to concentrate, stop making mistakes and expecting the healer to save you when you don't react fast enough.
    (2)

  8. #108
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,488
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    If a nerf needs to be done, adding the 5% echo up to 50%, that would do the trick. That way you can try it on its original difficulty and then gently ease until it's cleared.
    (1)

  9. #109
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    This fight is a needed raid awareness lesson. Leave it be.
    (5)

  10. #110
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Here's the thing. SE did screw up.....but not with the difficulty of this fight. Where SE screwed up was by releasing 2 dps only this expansion (and highly desirable ones to boot). The problem with this fight isn't the difficulty....it's the severe penalty of what happens after a loss: party members leaving or voting to abandon. If either happens, you have to wait an extremely long time for another crack at this if you're a dps. And when you try again, you're now at the mercy of getting new players who haven't seen this fight. If the turnaround time from loss to another attempt was much shorter, there wouldn't be as much complaining about this fight being a blockade to tomes and such.
    (2)

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