Why add Proving Ground when the mini boss in the level 65 dungeon is pretty much what you are describing. It essentially teaches all these jump potion people various mechanics work in the game.

Why add Proving Ground when the mini boss in the level 65 dungeon is pretty much what you are describing. It essentially teaches all these jump potion people various mechanics work in the game.




Only issue is that you can be carried past it. I am pretty sure only one person needs to know what they are doing to get past that boss.
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