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  1. #91
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    While I don't think MNK is as non-viable as it was in 3.0, I completely agree with OP. The class abilities contradict each other and nothing in Stormblood builds on anything pre-Heavensward. It's just gutted to promote this overdependency on chakra and party-makeup. It's forced "synergy" at best, half-assed development at worst.

    Tackle Mastery alone feels tacked on, and Deep Meditation feels reworked to ensure MNK can't always depend on it since the way many, including myself, asked for it to work, functions as it should in PVP (every coeurl form move or reapplication of GL3 builds 1 chakra).
    (2)

  2. #92
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sarutobi_Daritobi View Post
    yea, i agree. I saw someone do 40k+ damage (single hit) with SAM, and I do not think that we can keep up to that as an MNK. however MNK is not bad still.

    they say it is possible to achieve 4.5k+ dps with it... so there is that.
    40k crit is an outlier and not the norm. The highest I myself have hit was 32k and that was one time.
    (1)

  3. #93
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Leonus View Post
    40k crit is an outlier and not the norm. The highest I myself have hit was 32k and that was one time.
    Nah man, haven't you read all the other Forum posts about how strong Samurai is? I'm only level 62 and every GCD I use is a 40k crit

    /s

    Real talk. I've yet to lose to a Samurai on my Monk. I was completely wrong about this job, we're extremely strong.
    (0)

  4. #94
    Player
    Fhyrr's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    C'lai Nunh
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by edgefusion View Post
    We've definitely lost our top spot on the chart. If this is to be believed we're not even 2.....or 3, or 4, or 5. In Heavensward people didn't want us because although we had the personal DPS we didn't bring the raid utility. In Stormblood we don't have the personal DPS and we don't have enough raid utility.
    This. We have neither. I wouldn't mind letting go of pure dps and leave that spot for SAM as long as we get the promised Raid utility. As things currently stand, we got neither. Our DPS took a massive hit compared to other melees, as we only took nerfs in them and the loss of DoTs that helped us regulate our stance timers without losing GCDs and without clipping DoTs and buffs. I know all classes lost stuff, but those that did, got buffs in other things, whereas we didn't. Mathmatically we are inferior to how we were in heavensward... and this would be FINE if it was the price for actual raid utility.

    As Brotherhood stands, the concept is nice mind you; but 5% in a short aoe to PHYSICAL dmg only every 90 seconds for 15 seconds is a joke. Not just from the 'buff' it is, but from the lack of affecting the monk itself. The chakras only proc from weaponskills too, instead from abilities. It would be fine if we got overlfow of chakra... we won't lose dps from too much of it. We will from too little.

    We are no utility and no raid buffing. It blows and needs to be looked at. And don't even get me started on the 'new abilities'...
    (3)

  5. #95
    Player
    tdude0175's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Wayne Dragonrider
    World
    Mateus
    Main Class
    Lancer Lv 50
    Since i have gone through MSQ as mnk and hit 70 the only things i can think of that could make a possitive change for monk; If we could take all we get from tackle mastery and give it to steel peak, Reason being steel peak doesn't feel like it does much anymore other than damage (which i don't have a problem with) and it feel like most if not all our utility is all on our gap closer which already has one good purpose.
    (0)

  6. #96
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I would have preferred a similar design to BRD and their Ballads than what MNK currently got.
    If Fist had been altered to change the way certain abilities acted, instead of just Shoulder Tackle, it would have made for a much more interesting playstyle. Things like making Arm of the Destroyer apply something akin to Shadowflare or Doton while under the effects of Fist of Earth, having One Ilm Punch guarantee a Chakra Stack under Fist of Wind, etc would have made for a much more rewarding playstyle. Alter Tackle Mastery to Form Mastery that makes reduces the Cooldown on Fist Stances to 1.5 Seconds as well as unlocks these altered abilities so that we could change stances within the GCD period of our abilities.

    Riddles need a complete overhaul.
    Earth should be an AoE group damage reduction on casting with GL refresh as a result of damage taken
    Wind should be added and grants a Skill/Spell Speed or a reduction in oGCDs
    Fire should just be a flat Damage buff for the MNK without the slow effect.
    Brotherhood just apply the buff to everyone. Casters, the MNK themselves, everyone.
    (2)

  7. #97
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I really dislike SE' way of balancing things.
    They can either go way overboard, or so little it doesn't matter. There's no middle point with them.

    We asked for Monk utility, because everyone at the time offered it in spades.
    So they give it to us, at the cost of our entire identity and still not enough utility to matter. It only effects physical damage dealers, not even yourself, 5%, 15seconds (which I would like to mention is the exact same duration and buffing power 3.0 AST dished out. You know, the too weak version of AOE balance?). No one's going to want this...Trick Attack effects everyone, Battle Litany effects everyone, WHY does brotherhood only work for physical damage dealers?!
    (5)

  8. #98
    Player
    Valandras's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Valandras Elderflower
    World
    Cactuar
    Main Class
    Astrologian Lv 61
    How long would it take for SE to even talk about the issues that people have with these classes?
    (0)

  9. #99
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Steel Peak is like some kind of non-cancerous tumor just dangling off the job now. Yeah it isn't hurting anyone but it's there and really ugly to look at. Barely more than a bootshine once a minute for no reason.
    (3)

  10. #100
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Think one ilm punch is for aoe stuns after aotd into rock breaker
    (0)

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