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  1. #361
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    Aug 2011
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    Quote Originally Posted by Laperouge View Post
    Yeah. But no one take them away just wishing it.
    Like my LS mate Yazoo tell our Ls still didn't kill Ifrit coz we have TERRIBLE Lag spikes like Eruption appear you run whole arena away AND BAM get full damage! But this bastard still pretty funny and bring much more positive instead of negative...
    Ok I know what you mean the lag from time to time. And I've experienced it a few times. But the majority of the time I have zero problems avoiding things.

    That goes for not just me but my entire Ifrit group... we have people from Australia, New York, Idaho, Canada, California, the UK, and Florida. Everyone (for the most part) can avoid everything. Aside from getting stuck in animation lock, 9/10 times we aren't experiencing the massive problems.

    It's really all about running out of the eruption as soon as it appears.... just be ready to move immediately. If you wait around an extra second.. you're toast.
    (0)
    Last edited by RemVye; 10-31-2011 at 11:18 PM.

  2. #362
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    Aug 2011
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    Quote Originally Posted by Laperouge View Post
    The problem not in timer of explosion. Sometimes i run away asap as Eruption appear and still get devastating damage...
    Where do you live...? Maybe you have bad networking / router / connection problems.

    Like I said we basically have people from all over the World in our group and don't experience this. I can tell when I'm going to explode and I "look like im outside" the eruption. Hanging around that extra second and I'll say "sh*t I'm going to eat this one".
    (0)

  3. #363
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I don't agree, you're in the AoE when it explodes = dmg, you're not in the AoE when it explodes = no dmg.

    She's really far away when it explodes.

    It looks as if it records your position when it pops under your feet instead of when it explodes

    About networking issue, tracert results from : Japan 16ms, USA ~200ms, Europe 350ms.
    For a FPS it's bad but for a MMORPG it should be more than enough.
    (1)
    Last edited by Ekko; 10-31-2011 at 11:29 PM.

    Zantetsuken
    Endgame LS on Ragnarok

  4. #364
    Player
    Malevolance's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Malevolence Apathy
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Know why? Resentment.

    People are going to resent bad game design, as well as the fact that the most "hardcore" of people ever managed to beat Ifrit. That kind of elitist game design does not really support community unity. Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops.

    No. It's not fun when your party wipes because of the following:
    1. The design of the battle fails to take into account player lag - both technical and human.
    2. Ifrit is far too powerful for the regular Classes. Jobs might make it easier, but seriously man...take this crap into account for a change.
    3. The battles require a lot of "high spec", both technical, gear-wise, and class-wise. This is incredibly exclusionary, and does not really lend a lot of positive atmosphere to the fight.
    4. The fact that some party configurations, like 6x Lancers, 2x Con/Thm, have a higher chance of success than other configurations, is simply repeating the Dzemael Mistake. (Whoring of the Archer class, anyone?)
    5. I respect Yoshi-P for wanting to bring back the challenging factors of the olden-days of MMOs, but this is the wrong way to do it with the new generation of MMOs. I don't like it when I waste an hour of my time dying to Ifrit every time because of lag, animation lock, etc.

    Basically what I am trying to say is that these fights do not account for the CURRENT state of FFXIV, which is something I find to be very irritating and un-fun.

    Anyway, I needed to rant a bit. I am an aspiring game designer myself, and I really can't stand bad game design. Simply put, Dzemael Darkhold and Ifrit are both examples of bad design that caters to an exclusive subset that loves to inflict insane amounts of self-torture.

    I would prefer that Yoshi-P actually do one thing: Focus his game design of these encounters around the largest segment of the playerbase. Hardcore players that like insane challenges do not apply to that category, because they are statistically a minority - I am not saying Hardcore players should be ignored, just that they should not be used as a point of reference for designing these things.

    To quote a popular internet meme:

    WTF is this sh*t?
    The fight is not hard The reason its hard for alot of people is because they are going in thinking they dont need certain skills to do the fight like sentinel, I checked SilvertearRen aka Feral Ren on the lodstone and saw your GLD is at 32 I would suggest to level other classes and get the skills you need like everyone else who has smashed ifrit and stop running into the fight with a scrub group and make sure that everyone in the group has the skills they need so you can beat him.
    (1)

  5. #365
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    there is a timer built into the fight and he does his abilities on those timers, you get 2-3 actions in 75-50%HP and 1-2 actions in 25%-0%. If you learn to read his signs you can know before the eruption/plume which he is going to use next and weather you need to stop what your doing and wait for the spots. The Plume is by far the hardest to avoid if your in BAD position when he casts it sometimes you can't avoid it. When you see his "Plume" cast motion run in close, when I see him do his eruption motion I get ready to run away from him. If your connection is so bad that you can do NOTHING and the second you see eruption cracks below your feet you run away and you still get hit most of the time then maybe you should always run away when he does eruption motion just to be safe.

    My server has pickup groups doing ifrit and winning so this fight is not that hard if you learn his signs.
    (0)

  6. #366
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    Jul 2011
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    regardless of whatever issues there are or your point of view-

    i think it is safe to say that the ifrit fight is VERY frustrating to the MAJORITY of people

    just like the darkhold was..

    and like the thread title suggests im not sure how much frustration people are willing to take..

    if ifrit and the darkhold is a measuring stick for all future endgame i dont see this game having many subscribers long term

    i tend to agree with the op

    my two cents, cya
    (1)

  7. #367
    Member
    DrekeLamorte's Avatar
    Join Date
    Oct 2011
    Location
    LimLom
    Posts
    88
    Character
    Zhydarian Khte'l
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ok I've read everything and all I have to say to you Feral is...

    You want the dev team to read your post about how this is dangerous to the community, so that they can do an immediate maintenance to cater to you, so that you can win tonight, instead of trying anything any of these kind people have suggested. You refuse to go "out of your way" to get things like second wind II or sentinel because..... you don't want to? Fine. Don't. Try learning the tactics. But wait... You learn slower than most people, by your own admission. So it's the obligation of others to make up for your shortcomings? Not only does this prove that you have no concept of earning something through effort and determination, but also that you fall into the instant gratification demographic that plagues the modern world. So you have an hour to fight Ifrit. Well guess what? That sucks for you. Maybe you should find some way to allocate all that other time you have towards gearing/skilling/studying/mentally preparing yourself for it, like everyone else, then tackle the challenge when you have the time. Losing is not a bad thing. If you disagree with this, I feel really really really bad for you. Winning is nice, but you learn more from losing than you do winning, and you can't enjoy a sunny day without some rainy ones. Don't fill 30 pages with responses to people who are supplying you with advice so that you're able to finish the fight and get on with your life, with remarks to them knit-picking. We understand you want scaling. No. Get it yet? We could probably list thousands of reason why it's not going to happen (and shouldn't.) Obviously, that won't change a thing. (Much unlike your stance on this issue throughout the thread)

    Oh, and if you get that stressed when you die in this game, how have you been playing so long? It's just a part of the game, and not one that really has any impact on anything except the next 15 minutes (tops) of your life.

    PS: Quit trying to speak for others. You and your friends amount to less than 1% of the population of this game, and you clearly do not speak for the majority when you post things. It is apparent from reading any of your QQ-fests that these are personal opinions. Please stop trying to sell them as anything but.
    (9)
    Last edited by DrekeLamorte; 10-31-2011 at 11:44 PM.

  8. #368
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rogue View Post
    regardless of whatever issues there are or your point of view-

    i think it is safe to say that the ifrit fight is VERY frustrating to the MAJORITY of people

    just like the darkhold was..

    and like the thread title suggests im not sure how much frustration people are willing to take..

    if ifrit and the darkhold is a measuring stick for all future endgame i dont see this game having many subscribers long term

    i tend to agree with the op

    my two cents, cya
    if you find THIS frustrating, how you would consider dr. putricide in WoW ? -_-
    (2)

  9. #369
    Player
    Ekko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    461
    Character
    Ekko Noire
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Plume is not a problem since with the right tank position, everyone is always safe. I know the Eruption move but for us at least the animation and the eruption come at the same time, so you could watch your feet or Ifrit the problem remains.

    I'm all for challenge, strategies, anticipation but with this lag it becomes more frustrating than challenging.
    (0)

    Zantetsuken
    Endgame LS on Ragnarok

  10. #370
    Player

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    Mar 2011
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    604
    Is the fight a challenge? At first yes..

    You will probably lose your first few times before you win, but that does not make it "hard" and "unbeatable"

    Like any encounter you have to learn and adapt to what works.

    The problem lies in that one group finds a way to beat it, and everyone copies that group and then you get "you have to have sent", or "lancer only" etc, etc

    It you experiment and can handle giving the encounter a few tries before you come here and qq you will be surprised on how easy the fight really is.

    We have beat it with 1 lancer only, have beat it with a lancer tanking, have beat it when our tank DC's, have beat it with 1 mage, have beat it with 2 people DC'ing, 7 people total..

    The only hard part of the fight is the loot system..
    (2)

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