I'm only 63 WHM but I've had no problems with the new content keeping Tanks alive while i help DPS
I'm only 63 WHM but I've had no problems with the new content keeping Tanks alive while i help DPS
Don't forget to hug your favorite LALA!

A lot of things have changed since 4.0, one of the things is you're right Tanks need to manage their cooldowns a lot more in just normal dungeon content. As well as hold up hate.
Looking at this thread, and many others it seems to be the roles have been much more enforced, and while the overall gameplay of some jobs have gotten easier you have to look at this with a clear mind-set.
As a tank we need to be able use our cooldowns, might have to get use to staying in tank stance a bit more than what was being used to in 3.0. Pull less hordes of mobs, pull more threat, take less damage and stay less in DPS stance. Then again, we had a lot of issues with HW for a while so this maybe something that just blows over in a month and we're back on track?
DPS need to use enmity reduction abilities and be ready to lend a hand outside of just destroying stuff. I may ask for a Goad, or a healer may need to have some mana thrown their way. Boosting your party DPS at the right moments. In 3.0 we could do stuff whenever and it never mattered. Outside of top-tier raid content I would just time my Virus b/c I liked seeing the difference.
Healers need to know that their tanks will require more healing, but still if you're able to keep your party alive and do some damage then you're good to go. It's when you prioritize the damage dealing that hurts the party and we wipe, is where it becomes a problem. If you have done that then you have nothing to fear, and you're doing fine.
If you're in a party and are having trouble with MP, ask for some help. No it's not always 100% but now we're getting to a point where we need to play co-op on a different scale. Not just knowing the dance, but having the rare instances where someone needs some MP / TP / help with hate management whether it's a Ninja using their special abilities or a DPS in general using theirs.
We're all held more accountable now it seems, and if we're not careful it's going to hurt. In return hopefully this forces some people to get more into their job. I find nothing wrong with healers damage dealing, I plan to jump on my whm and find that even ground after I'm done with WAR in another level or two.
Last edited by Leigaon; 06-23-2017 at 04:20 AM.


Folks need to bear in mind, too, that we're back to leveling dungeons after having facerolled Level 60 dungeons for nearly two years. Leveling dungeons, with their level caps and gear that isn't 20+ ilvls higher than the dungeon was built for means that the dungeon mobs really do hit a lot harder and last a lot longer than similar mobs in an endgame dungeon would. The same thing happened in Heavensward - healers have to work HARD if the tank mass-pulls in Sohm Al normal even now, and even the pitiful four or five mobs you can pull at a time on the first leg of the Aery can be a workout.
I'm pretty confident that once we start doing level 70 dungeons with crazy high ilvl gear, we'll be back to the same old same old discussion about lazy healers not DPSing. For now, though, tanks need to be aware that the strict caps on leveling dungeons means that they gotta be a lot more cautious with their pulls and careful with their cooldowns - and healers need to be aware that windows for healer DPS are a lot more limited.


What's the point in letting a tank get to 20% health? You don't need to swap out Cleric Stance anymore. Unless you're planning to use Benediction, you're going to get the exact same utility out of that Cure II at 40% health as at 20% health. What advantage is there in letting health get that low? You're just risking a bad crit for, as far as I can tell, absolutely no gain.Whats wrong with 20% health when I know the fight and know I have enough time to heal up? You need to stop panicking over low HP so much.
I have plenty of tools to heal the party up fast enough when I need to. But yeah "thanks to me" they all think theyre dps now. Lol. What a joke.
In my view, you should use whatever heal you're going to use next the moment it won't be an overheal. Please let me know if I'm missing a reason to do otherwise.
I want to second this. A lot of tanks don't seem to understand why mass pulls work. I mean, I see tanks doing big pulls in Copperbell Mines (normal) when no DPS has a single AOE skill. I've also been yelled at while tanking those dungeons for not doing so. So it doesn't surprise me in the least when tanks do the same kind of pull at 30 item levels above the minimum as they do in leveling dungeons. A lot of people seem to play by rote with no actual thought put into why they do what they do.Folks need to bear in mind, too, that we're back to leveling dungeons after having facerolled Level 60 dungeons for nearly two years. Leveling dungeons, with their level caps and gear that isn't 20+ ilvls higher than the dungeon was built for means that the dungeon mobs really do hit a lot harder and last a lot longer than similar mobs in an endgame dungeon would. The same thing happened in Heavensward - healers have to work HARD if the tank mass-pulls in Sohm Al normal even now, and even the pitiful four or five mobs you can pull at a time on the first leg of the Aery can be a workout.
Last edited by Talraen; 06-23-2017 at 05:09 AM.


I haven't encountered it. I've walked away with all of the coms in dungeons more often than not when I play super aggressively.
I have not encountered anti-dps healer players yet; however, I cannot DPS as much as I used to. Tanks seem to be getting hit harder than they were in HW.
I realize a lot of this will probably change with over-gearing but for now it was rough a few fights. There is also a lot more unavoidable AoE damage and Ranged DPS seem to like to spread out more than before I can't hit everyone with my AoE heals. Making me have to heal them separately. I do still DPS, but haven't been able to do it nearly as much as I was in HW.
可愛い悪魔


I can comment on the ranged part. Especially for BLM at least, I don't like being grouped up with the others because other people attract more AOES, and I don't like AOEs hitting my Ley-lines as well as interrupting my casts. I can do a lot more damage if I stay away from people, so I can turret the boss down.I have not encountered anti-dps healer players yet; however, I cannot DPS as much as I used to. Tanks seem to be getting hit harder than they were in HW.
I realize a lot of this will probably change with over-gearing but for now it was rough a few fights. There is also a lot more unavoidable AoE damage and Ranged DPS seem to like to spread out more than before I can't hit everyone with my AoE heals. Making me have to heal them separately. I do still DPS, but haven't been able to do it nearly as much as I was in HW.
Many people do not read patch notes or job guides for other roles other than their mains.
They think that since Cleric Stance is now gone, healers can't dps. They do not know that it is not needed anymore since healers damage is based on their Mind status now.
I got people asking for MP/TP, as MCH/BRD I did give them using our new cross-role abilities. But I got bashed because they did not see the old icons and thought that I did not give them what they requested.
Last edited by Yeol; 06-23-2017 at 06:34 AM.
"BAAAAAARD!" - 2018


I'm not against healer dps, but when I dont get healed for 10 seconds straight and my HP is low and I'm getting heavy damage (doesnt matter the content, trials, dungeons, etc...) the healer needs to stop dpsing and do their primary role. CDs can only help so much.
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