While it sucks to be honest 1 hour and 3 minutes is nothing considering for me on early access it was a combined total of 15 hours in a queue to log in.Now the game gave a dx11 error from opening a gm ticket and faced with a 3269 queue. What kind of service is this?
Can we have upgraded servers? would that help?
Also I am not talking about trying to do a bugged quest, I mean loging on the server took 1 hour and 3 minutes sitting in a queue
Player
I am sorry, but the queue system is the same from the 2.0, and with a few tweaks could be far, far better, I have played other MMOs that kept my slot in the game if I got disconnected, allowing me to instantly reconnect if I did it quickly, its not rocket science, and it would solve theses problems. Just got dc from a trial roulette, and waiting right now on top of a 2200 queue. This is dumb.
Here, you are in a dungeon, you see someone DC, well tough luck, we know the poor dude is gone for good. Come on ...
Last edited by Aphrael; 06-22-2017 at 04:56 AM.
I been sitting 1 hour now in a 840 Queue because it does not go down.
SE does not seem to understand how frustrating it is to deal with these queues. They had years during all HW to make the system better. They improved moving incentives way too late, gil should ALWAYS been not capped moving off congested servers if it is really this bad as it is.
It is frustrating yes but you play on an American server which is currently being "DDoS'd" and over an hour for that position would actually be considered good for a lot of EU players where a queue of 2500 could take 3 hours plus.
I am happy when it only a one hour queue cause usually double that or more for my server.
Most of my characters were on Ragnarok (Legacy) were the queues are 2200+ when i get out of work (1h30+ of waiting). I've moved some of my characters to one of the new servers they've set up recently, Omega. It was fine at first but now it's 300+ to 500+ queues and getting worse everyday. What now ? It's easy to put players at fault, but even making the effort on moving servers, the situation is the same and is going to be the same every patch and every expansion ? Do we really have to suck it up and stop playing everytime there is a new launch ? I don't think this is normal.
*before entering thread*
I bet OP is on Balmung
*Enters thread*
LOL
Hmm. Well, sure, keep on doing what you're doing, sitting on a full server ranting about how you can't get online. Meanwhile, I'll happily take my fifty second queues at primetime to get on and start mashing monster face.
People in this thread keep asking what Square Enix could have done to prevent situations like Balmung. That's easily answered. They could have closed entry to the server completely (regardless of time of day) when they realized it reached capacity.
They could have also ceased transfering players to Balmung in exchange for real cash after they realized it reached capacity. I mean, seriously, where was their concerns for Balmung's congestion then? Likely it's the same as their excuses whenever inventory space complaints arise - an impossible conundrum to solve.. right up until you're willing to give them more money per month for extra retainers, at which point they're happy to provide you with oodles of extra storage space. It's funny how an exchange of cash makes all these dilemmas go away.
The truth is this situation was 100% preventable, and it was Square Enix that had all the information and power they needed to prevent it. The players you continue to chastise for being on Balmung or other crowded servers were, in reality, helpless to do anything about this. All they could do was watch more and more players be given entry, even after it was painfully obvious that servers like Balmung were overcrowded.
And now? Now you want to tell the players to toss away years of social investments and move off the server. And all to fix a problem that was caused by Square Enix, rather than correctly blaming and tasking Square with finding a better solution. Way to run interference for the wrong side of this issue, folks.
I moved off a legacy world, onto a newer lower populated one that some RL friends were on, and I couldn't believe how much better it's been. You still instance queue with busier worlds, and don't have to fight for logins nearly as bad. AH inflation isn't as bad either.
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