Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 105
  1. #41
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Klongol View Post
    Egads, you're negative.
    TIL being critical of the developers = being negative.
    You keep claiming other games did hybrids better, but never source anything.
    I think I've mentioned enhance shaman and ret paladins from WoW enough to make everyone mentally add it whenever they read one of my posts on hybrids. And in case you've just joined us, Enhancement Shaman and Retribution Paladins from WoW. I can throw in Merc Bounty Hunters from SWTOR, since despite being naturally ranged because of their weapon choice, they were built on similar principles (at least as of the time the game launched; I haven't played SWTOR since February of 2012).
    The notion that the melee abilities were just shoehorned in is ridiculous.
    Look at the skill spread and how the systems are designed. The melee abilities were tacked on, because mechanically you could replace them with a 3-step Ultima spell and see almost no difference in the gameplay (you'd have a net gain of 2 skills since you wouldn't need Corps and Displacement, 4 if you made Verflare and Verholy part of the manaburn phase).
    We all understand that there are people here that wanted something different than what's been presented here for RDM. The fact is it's impossible to please everyone and this is what they came up with. The Vitriol about this game's incarnation of RDM won't lead anywhere except for the production of excess salt stores. It certainly won't change the class.
    Considering I like my french fries and fried eggs with salt, I can live with that. And don't be so sure about criticism leading nowhere. After all, BRDs complaining about Wanderer's Minuet led to the job getting its mobility back AND getting a system that put songs to use in combat. A double win for them.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #42
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    How does RDM solo anything? Their core mechanic "dualcast" cancels upon auto-attack pretty much requiring someone or something else to have agro so you can stay out of melee range.

    Having a core mechanic be useless when soloing seems like a bad design.
    (0)
    可愛い悪魔

  3. #43
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maku View Post
    How does RDM solo anything? Their core mechanic "dualcast" cancels upon auto-attack pretty much requiring someone or something else to have agro so you can stay out of melee range.

    Having a core mechanic be useless when soloing seems like a bad design.
    It is not bad as it may sound. In fact a player will instantly use up dualcast before a auto-attack can even click thus RDM can cast spells at melee range easily.

    I casted spells at melee range throughout my level from 50 to 60 and not once did dualcast get canceled by a auto-attack due to natural reaction time to click the next skill.
    (0)

  4. #44
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by Maku View Post
    How does RDM solo anything? Their core mechanic "dualcast" cancels upon auto-attack pretty much requiring someone or something else to have agro so you can stay out of melee range.

    Having a core mechanic be useless when soloing seems like a bad design.
    Dualcast doesn't get cancled from auto-attacks.
    (5)

  5. #45
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by SkyCake View Post
    Dualcast doesn't get cancled from auto-attacks.
    Editing my post here.

    The Japanese actually says any action other than auto-attacks and abilities will cancel.

    The abundance of miss translation is amazing.
    (0)
    Last edited by Maku; 06-21-2017 at 01:36 AM.
    可愛い悪魔

  6. #46
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by Maku View Post
    効果時間中にオートアタックかアビリティ以外のアクションを実行すると、連続魔は即座に解除される。
    Effect is canceled upon auto-attack or execution of any action other than a spell.

    Literally the Japanese and English tooltips both current say it does.
    https://www.youtube.com/watch?v=CFDcm8yoDfo Unless I'm misunderstanding what we're talking about or missing something obvious, this is me auto attacking with dualcast up and not falling off until the time expires. Was just about to edit this in my comment. I'm aware of the tool-tip.
    (0)

  7. #47
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    I like RDM more than BLM for sure, it's way more fun. SMN is still the most fun caster for me though specifically because all of SMNs bursty skills can be used completely while moving. Mechanics who?
    (1)

  8. 06-21-2017 01:33 AM
    Reason
    I reread the Japanese

  9. #48
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    You are right.

    The Japanese translation is wrong. No more just copying and pasting the Japanese and English, the abundance of miss translations is just too vast.

    SE is large enough they should have better translators. HIRE ME!!!!
    (0)
    可愛い悪魔

  10. #49
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    That's confusing! I'm glad it's a translation error (if it has to be any kind of error). I've been worried that perhaps it was suppose to drop Dualcast when AA'ing, and that it would be "fixed" in a patch.
    (0)

  11. #50
    Player
    Tiops's Avatar
    Join Date
    May 2015
    Posts
    15
    Character
    Haze Pillow
    World
    Shiva
    Main Class
    Machinist Lv 80
    I always used FFV Red Mage as a reference, and in that game it's way more Mage than a melee fighter. The abilities you learn for the Job are Red Magic 1, Red Magic 2, Red Magic 3 and Dual Cast, nothing related to physical skills.

    You guys are confusing Red Mage with Mystic Knight. That was an elemental fighter.
    (5)

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast