TIL being critical of the developers = being negative.
I think I've mentioned enhance shaman and ret paladins from WoW enough to make everyone mentally add it whenever they read one of my posts on hybrids. And in case you've just joined us, Enhancement Shaman and Retribution Paladins from WoW. I can throw in Merc Bounty Hunters from SWTOR, since despite being naturally ranged because of their weapon choice, they were built on similar principles (at least as of the time the game launched; I haven't played SWTOR since February of 2012).You keep claiming other games did hybrids better, but never source anything.
Look at the skill spread and how the systems are designed. The melee abilities were tacked on, because mechanically you could replace them with a 3-step Ultima spell and see almost no difference in the gameplay (you'd have a net gain of 2 skills since you wouldn't need Corps and Displacement, 4 if you made Verflare and Verholy part of the manaburn phase).The notion that the melee abilities were just shoehorned in is ridiculous.
Considering I like my french fries and fried eggs with salt, I can live with that. And don't be so sure about criticism leading nowhere. After all, BRDs complaining about Wanderer's Minuet led to the job getting its mobility back AND getting a system that put songs to use in combat. A double win for them.We all understand that there are people here that wanted something different than what's been presented here for RDM. The fact is it's impossible to please everyone and this is what they came up with. The Vitriol about this game's incarnation of RDM won't lead anywhere except for the production of excess salt stores. It certainly won't change the class.



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