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  1. #1
    Player
    ZJyn's Avatar
    Join Date
    Jun 2017
    Posts
    32
    Character
    Zahn Rha
    World
    Mateus
    Main Class
    Ninja Lv 100

    Constructive Feedback - Eliminate AFK Timer Loopholes

    One of the major contributors to some of the longer queue times seems to be the individuals who are finding ways to circumvent the AFK Timer to stay logged in. This became painfully clear when I was attempting to log in early in the morning and still finding a rather long queue time, with very little turnover movement through it.

    I am hoping that Square Enix can step in and find ways to patch these out. Queue times would be shorter for everyone; even those who are needing to relog back into the game after the AFK timer boots them. The more inactive players that are shuffled off the servers, the more room there is for people who are wanting to play.

    Another idea that could be implemented as well are incentives for logging off after a certain amount of time has passed. That way, players will have the ability to gain a bonus for exiting after a full day of play.

    My two gil.

    Thank you very much for your time.
    (9)

  2. 06-20-2017 01:19 AM

  3. #3
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Incentive for logging off would be cool.

    However speaking from the other side of the coin. "You dont pay my sub"

    That being said, people like me LIKE to get to work, login remote and still be connected with our LS and FC. Other people would LIKE to cook dinner and eat without coming back disconnected with a 1500 que timer. Keep in mind, people who are "afk" waiting for the chime to get into the duty are being afk timer kicked too.. not very fair either eh?

    We didnt have this issue before 4.0. So if the servers cant handle it NOW with everyone "not afk kicked" then how on earth do we expect to ever get rid of this timer in the future. So yea. Id rather stay logged in. Thanks.
    (2)

  4. #4
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Mysticales View Post
    We didnt have this issue before 4.0. So if the servers cant handle it NOW with everyone "not afk kicked" then how on earth do we expect to ever get rid of this timer in the future. So yea. Id rather stay logged in. Thanks.
    This actually was implemented for the first month of Heavensward too. Once servers calmed down they took it away, which is likely what will be the case now.
    (7)

  5. #5
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Mysticales View Post
    snip
    If you are at work, you are not actively in the game. If you are tricking the game to thinking you're there while you're away for hours. That's wrong, and it's selfish. Maybe the reason there is a 1.5k queue is because people are doing that. Not logging off when they should. If you're waiting for the duty to chime? Occasionally tab back in and move.
    (6)

  6. #6
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seoulstar View Post
    If you are at work, you are not actively in the game. If you are tricking the game to thinking you're there while you're away for hours. That's wrong, and it's selfish. Maybe the reason there is a 1.5k queue is because people are doing that. Not logging off when they should. If you're waiting for the duty to chime? Occasionally tab back in and move.
    At work, I log in to chat and do a few things. Still however, not everyone likes the pressure of "omg 30 mins and im kicked again"

    I mean this isnt pokemon go where we needed captcha bots. We pay for a sub and quite a high price on clients too... least those of us who have more the one family member in the house. Then to get a PS4 client AND PC client.
    (0)

  7. #7
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Mysticales View Post
    Incentive for logging off would be cool.

    However speaking from the other side of the coin. "You dont pay my sub"

    That being said, people like me LIKE to get to work, login remote and still be connected with our LS and FC. Other people would LIKE to cook dinner and eat without coming back disconnected with a 1500 que timer. Keep in mind, people who are "afk" waiting for the chime to get into the duty are being afk timer kicked too.. not very fair either eh?
    We didnt have this issue before 4.0. So if the servers cant handle it NOW with everyone "not afk kicked" then how on earth do we expect to ever get rid of this timer in the future. So yea. Id rather stay logged in. Thanks.
    You have multiple devices in which you can chat with FC/LS if you want to. Get Discord or something of the like. Easy fix.
    I logged on today, played 2 hours, and logged off because I had work all day now someone else got in.
    I mean, you're sittin' a whole work day not doing anything on the game but talk when you have devices to do so....

    PS. Both ARR/HW had AFK kickers until the tides stopped, so it'll be about a month or so then it'll be back to norm, obviously lol.
    (3)

  8. #8
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    There is no doubt in my mind that queue times would be drastically reduced (and in some cases/servers removed entirely) if the AFK = auto-logout solution were properly implemented. There are simply too many ways for people to get around it. What is needed is a way that eliminates *all* workarounds, not just some of them. Something akin to the server sending you a "Are you still there? Reply with randomly generated code: '3490825' to remain logged in." prompts.
    (1)

  9. #9
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gyson View Post
    "Are you still there? Reply with randomly generated code: '3490825' to remain logged in." prompts.
    Screen readers, pull up what's on them (apparently some can even beat captchas), and then find the text and regurgitate it in. Then confirm. Sure, it'd stop most but it wouldn't stop all.
    (1)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #10
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gyson View Post
    There is no doubt in my mind that queue times would be drastically reduced (and in some cases/servers removed entirely) if the AFK = auto-logout solution were properly implemented. There are simply too many ways for people to get around it. What is needed is a way that eliminates *all* workarounds, not just some of them. Something akin to the server sending you a "Are you still there? Reply with randomly generated code: '3490825' to remain logged in." prompts.
    And if you happen to miss the message or have a hard time typing it in? Too slow on the PS4 virtual keyboard or whatever. That's just adding extra irritation to people legitimately playing.
    (1)

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