Anyone knows if I can disable the new MNK UI? I have no idea where to keep this thing in my screen and I find it easier to keep track of GL and Chakra if they are in my status effect bar.
Anyone knows if I can disable the new MNK UI? I have no idea where to keep this thing in my screen and I find it easier to keep track of GL and Chakra if they are in my status effect bar.


You can disable it in the UI settings. I don't think you'll be able to track those on your status bar thought. You can also make it smaller if you want (crl + home to change the size if I remember correctly).
Things I'm guilty of so far:
1. hitting the button touch of death used to be on and expecting a DoT
2. Hitting steel peak when I need to stun
I have a couple suggestions to help improve monk for sb, constructive criticism is welcomed.
- Make one ilm punch an aoe attack.
- Grant the buff of dragon kick on the first hit.
- Make Forbidden chakra a buff instead of an attack which grants a greased lightning for
every successful 5 chakra procured.
- Remove form shift because of previous two points above.
- Get rid of the the three separate fists and make them into one single fist.
Granting damage boost, critical hit, movement speed, damage reduction and
replenishment of a greased lightning if hit
Thanks for reading. #Tryingtomakemonkbetter.

anyone reached a high level and likes monk so far ?
Without Touch of Death and Fracture, the rotation looks simpler than what we've been using for all these years. Hopefully Riddle of Fire's 20 second damage boost is enough to overcome the drop in attack speed it brings. Also hoping that the brotherhood ability grants us a lot of chakras when its active (since the duration seems to be only 15 seconds.)
Under the ideal setup, with a full party of monks, so 7 other people using a weaponskill every 2 seconds, the average chakra generation from Brotherhood is around 17 chakra. In a normal raid comp, even with all monk dps, you can expect roughly 11 chakra. At 50 potency/chakra, that makes Brotherhood roughly worth 550 potency, with about a 100 potency loss for every caster. With a 90s cooldown, this makes Brotherhood worth about 360 potency a minute.Without Touch of Death and Fracture, the rotation looks simpler than what we've been using for all these years. Hopefully Riddle of Fire's 20 second damage boost is enough to overcome the drop in attack speed it brings. Also hoping that the brotherhood ability grants us a lot of chakras when its active (since the duration seems to be only 15 seconds.)

at level 66 monk so far and by my observations...my damage is waaayyyy less than 3.x Monk. Rotation hasn't really changed much and Riddle of Earth is kind of hilarious imho. The potency reductions for the job specifically, to me, shows that they don't know what to do with Monk. Other jobs as well have received potency reductions and I don't feel it was worth it. I've played with RDM's, BLM's, SMN's, DRG's, BRD's, MCH's via DF....Only RDM I have seen positive critique on from this expansion. I think they should return the potencies they reduced back to full and stop the nerfs.
the only thing more upsetting than what they did to monk is the fact people saying we got buffed with skills we already had and they just removed the job trait for and put it in the skill itself... seems no one actually knows alot about monk except for the few mains probably fewer now.... :c
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