That's just the Jobs.... where does it say anything about the regular starting classes? o.o

Why do classes even matter when you just use them for 30 levels? I see that you wanted to play solo/duo but this game was always badly designed for this even at HW. Plus it is not like it is impossible to duo anyway. Drain is actually better then Physick for Black Mage.
I'm under 30 on all of them except crafting, gathering and two of my combat related classes.... so it kinda does matter to me? O.o
As for the reiteration... Drain only works in combat on enemies. So.... fall damage...... Yea.

I mean to say, to get after 30 is so fast it is mostly a mildly incovinience. I'm curious though, what sort of content did you go duo/solo. You duo the whole lvling dungeons?
Was getting about 7k exp on fates in drybone on my lower levels... got them all 2 levels in a day, but still at level 23, it's hard to solo stuff. Especially since they revamped how fates work too.
We had duo-ed Sastasha, Tam-Tara, Copperbell, Halatali, Thousand Maws, Haukke, Brayflox, Stone Vigil, Cutters cry and Dzemael. I was unsynched and on BLM. We tore them up! It was super awesome.... at least until the update -sighs-

The focus of the devs for the game is party play on lvl cap (70 now), so that is why they made those changes. It works on Lvl 70 but a little lower lvl flexibility was lost. If you manage to do this much duo, these changes are mostly managable since stuff just got moved. Break applies Heavy now, Drain can heal mid fight, Thunder is actually better because Thunder 3 has the Thunder 1 cast time. Ironically, I think you might have loved the 1.0 version of the game that was scraped years ago because it was so bad since it allowed for even more of these costumizations. In fact the little costumization we had before SB was all left overs from the 1.0 system.
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