And I doubt people recruiting for a static are going to actually say "I know we need a healer but you are a WHM so we would just rather not raid than take a WHM."
It doesn't matter if the player is good or not... people will choose what can bring more to a fight... and right now WHM has just strong heals, and some quick heals... and people may lock them out, they may not... SE designs it so every job can complete the content... we choose what we want.
The only thing in the april build that was not final was the numbers game. The lily system and what it brings are here too stay for the rest of SB, how well the system works is going to depend on how they tune it.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
I see no way for cure 1 and 2 spam to be a thing unless they really pump up the healing needed for most content(even tuned up it would still flop unless it was done in a certain way). But from the SB content I've seen so far, it doesn't look like they did. It looks like we'll be able to cover 99% of dungeon etc healing with HoTs again. Maybe I'll be surprised and healing will be well... more about healing than DPS...but I need to stay pessimistic to avoid being disappointed.
Last edited by Elim; 06-15-2017 at 06:32 AM. Reason: typo
Recently returned player.
Even if that was the case, why would WHM be more sought after?I find the whole storm over WHM hilarious. Lilies boost recast of utility spells, confessions boost things, WHM is "pure healer".
Watch all the complaints vanish when we find out the raids have mechanics that make WHM top healer, glass cannon bosses or something like that.
Their new and only mitigation is locked behind lilies, and their AOE heal that only effects confession holders is locked behind 20% RNG.
Why would you want a WHm healing something that does huge amounts of damage? They're too unpredictable. Better to have a AST with comparable heals do it.
Yah I don't see how they can make raids and dungeons with RNG healing spells in mind unless they thought of something no other developer has thought of before or it'll be faceroll again. Also it's not the entirety of the problems being mentioned.
That's the thing, if there is no competition in the community, slight balance differences don't matter that much. As long as each combination is capable of clearing, and it's actually hard to find people for a static, people will just take anyone that would fit in the group. If there is a lot of competition out there, and there is even more due to cross-world PF, people will be demanding more.
It should say "Y'all"
It loses its power without it.
I truly don't understand how some of you can defend these changes, or support Yoshi when he says people are just overreacting.
Unless they've completely redesigned the entirety of the WHM changes since they were shown, then the job is still going to be in a very unfortunate place.
https://imgur.com/gallery/5RYol
WHM skills from E3. Most likely the final build of the game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.