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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    It seems the devs don't actually know what we want. Here is Blade & Soul, a free two play MMO. Their Wardrobe system works by listing every possible "armour" and allowing you to move any outfits you acquired into it. You can pull them out at any time, provided you're subscribed. I fail to see how a triple A game like FFXIV cannot basically copy this system. The server excuse is just annoying at this point. Weren't they relocated to upgrade them? All this comes across as is Square Enix knowing retain subscriptions would decline.

    Quote Originally Posted by Enkidoh View Post
    It's not perfect, but it's better than no glamour at all. As for restrictions on gear, restrictions are necessary for AF and Job-specific gear at least, because that is the whole purpose of AF in the first place! It's meant to emulate the traditional appearance of that Job in past FF games (like a WHM's traditional appearance is a white robe or clothing tinged in red triangles, a BLM's traditional appearance is a dark blue or black robe with a yellow witch's hat and stripy pants, DRG's traditional appearance is purple draconic armour etc).

    Allowing another Job or class to equip it, even for glamour, completely throws that whole idea out the window. Which is why the glamour system has Job restrictions on it. Given that Yoshi stated this ages ago it shows he's pretty firm on this subject (and rightly so), so I do not see that changing at all.
    That isn't the argument though. At least it isn't mine. I adore both the Paladin and Dark Knight AF outfits yet I'm unable to wear both if I want to maintain a progressive ilvl. If I choose Paladin, both Warrior and Dark Knight default to whatever the raid gear is. So instead of enjoying all the unique job glamours, I usually end up shelving them fairly quickly.
    (14)
    Last edited by Bourne_Endeavor; 06-14-2017 at 03:33 PM.

  2. #2
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Sylvina View Post
    A simple sort button would be nice.
    Not that i mean all the time you spend dealing with 8 retainers waiting for menus to load and such, and that is not even enough room, it is barely functional.
    Quote Originally Posted by Bourne_Endeavor View Post
    It seems the devs don't actually know what we want. Here is Blade & Soul, a free two play MMO. Their Wardrobe system works by listing every possible "armour" and allowing you to move any outfits you acquired into it. You can pull them out at any time, provided you're subscribed. I fail to see how a triple A game like FFXIV cannot basically copy this system. The server excuse is just annoying at this point. Weren't they relocated to upgrade them? All this comes across as is Square Enix knowing retain subscriptions would decline.



    That isn't the argument though. At least it isn't mine. I adore both the Paladin and Dark Knight AF outfits yet I'm unable to wear both if I want to maintain a progressive ilvl. If I choose Paladin, both Warrior and Dark Knight default to whatever the raid gear is. So instead of enjoying all the unique job glamours, I usually end up shelving them fairly quickly.
    So how come a f2p mno can make inventory functional and this game can't? Or look at runescape with the currency tabs
    (12)

  3. #3
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hamada View Post
    Not that i mean all the time you spend dealing with 8 retainers waiting for menus to load and such, and that is not even enough room, it is barely functional.


    So how come a f2p mno can make inventory functional and this game can't? Or look at runescape with the currency tabs
    It mostly has to do with how this game was development. Much of a Realm Reborn structure is still heavily based on 1.0 base code and its where a lot of the programming limitations stem from. Because they had to rebuilt 2.0 in a short amount of time they were not able to completely revamp all aspects of 1.0 rather shoddy programming code. Particularly in regards to how data is read and written when moving from one area to the other. This creates an extensive strain on the servers because it wasn't designed from the ground up to handle such processes.

    The reason those MMOs are able to do it is they built their data handling processes early on to handle such situations. It's not quite as simple building and interface and plugging it in. It would require larger alterations on the overall game engine and how data is handled, which is hard to accomplish in a short amount of time which would either require smaller changes throughout a number of years, or a large content drought that would give them the time to make such dramatic changes.

    Can it be done? Yes. Can it be done under acceptable means? That's a harder question to answer.
    (5)

  4. #4
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Draginhikari View Post
    The reason those MMOs are able to do it is they built their data handling processes early on to handle such situations. It's not quite as simple building and interface and plugging it in. It would require larger alterations on the overall game engine and how data is handled, which is hard to accomplish in a short amount of time which would either require smaller changes throughout a number of years, or a large content drought that would give them the time to make such dramatic changes.
    This needs more likes because of how true it is. They simply didn't plan for that system in advance and so didn't code for it. To squeeze it in now would result in lots of debug and possible errors cause it's a system that was never designed to exist with how the game works now. And I wish they would just say that when this gets asked instead of giving roundabout semi-technical answers.
    (1)

  5. #5
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SilverObi View Post
    This needs more likes because of how true it is. They simply didn't plan for that system in advance and so didn't code for it. To squeeze it in now would result in lots of debug and possible errors cause it's a system that was never designed to exist with how the game works now. And I wish they would just say that when this gets asked instead of giving roundabout semi-technical answers.
    I think they will have to design a new system from scratch to support it, but considering the enormous amount of resources required (both in time and manpower) and the potential financial lost in the short term via retainer rentals, it's not unnatural for them to be dragging their feet on the issue.
    (1)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    It seems the devs don't actually know what we want. Here is Blade & Soul, a free two play MMO. Their Wardrobe system works by listing every possible "armour" and allowing you to move any outfits you acquired into it. You can pull them out at any time, provided you're subscribed. I fail to see how a triple A game like FFXIV cannot basically copy this system. The server excuse is just annoying at this point. Weren't they relocated to upgrade them? All this comes across as is Square Enix knowing retain subscriptions would decline.

    That isn't the argument though. At least it isn't mine. I adore both the Paladin and Dark Knight AF outfits yet I'm unable to wear both if I want to maintain a progressive ilvl. If I choose Paladin, both Warrior and Dark Knight default to whatever the raid gear is. So instead of enjoying all the unique job glamours, I usually end up shelving them fairly quickly.
    Gonna say one huge oversight is that you can't dye gear in that game(at least from the video it looks like you can't). Looks like every piece is just static from 4 options to Glamour. That make a huge difference. In this game Blade & Souls they have 4 interchangeable options, XIV has 10-11 if you include accessories, Arm, Body, Head, Legs, feet, Offhand, earrings, necklace, bracelet, and 2 rings.

    So if we look at this from bits it's already 4 bits to 10-11 bits but just to make it simple XIV is 10 bits. Now here's where it becomes even more complex, because XIV has gear you can dye you can multiply the options in XIV by the amount of dyes in the game, which I believe is 96. So for every 1 piece of gear in blade of souls would technically be 97 for XIV if you count the base as a unique piece of data which it is. So basically this is potentially the type of information that is being thrown around when it comes to glamour because not only does it need to remember the color of the gear per item but the item itself for each gear in the game, that is a lot of data to keep in mind.

    So even though Blade and Souls shows to have 100+ pieces of gear that you can easily change into with little issue. With XIV you have to take 100+ and times it by 96, then on top of that you have the 4 to 10 ratio meaning that for every 2.5 pieces of glamour you might be able to save in said game, that would only be 1 character glamour in XIV. Or better put it every 5 players that can be glamoured in B&S is equal to 2 in XIV. So let's say 1million people were playing and using said glamour system. The ratio for that would be 200k to 500k at 2 million, 400k to 1mil, at 4mil 800k to 2mil bits of data. See how quickly it escalates for FFXIV because of the amount of options in the game compared to the F2P one?
    (2)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Bourne_Endeavor View Post
    Here is Blade & Soul, a free two play MMO. Their Wardrobe system works by listing every possible "armour" and allowing you to move any outfits you acquired into it. You can pull them out at any time, provided you're subscribed. I fail to see how a triple A game like FFXIV cannot basically copy this system.
    The problem with the B&S wardrobe system: your appearance is governed by a single item. Period.

    No mixing and matching gear. Wardrobe is not tied to gear. Wardrobe "armour" isn't armour at all; it's paper-doll all-in-one clothing. Your real gear never appears on screen.

    Makes sense in that game, absolutely worst thing ever in this one.
    (4)