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  1. #221
    Player
    wintercoat's Avatar
    Join Date
    Oct 2016
    Posts
    30
    Character
    Asha Vakaar
    World
    Leviathan
    Main Class
    Monk Lv 62
    Quote Originally Posted by Blacktestament7 View Post
    I think all the melee classes have the same amount of attacks/abilities. I could be wrong tho. It looked like they had roughly the same amount of weaponskills and abilities.
    Unless I'm forgetting something, NIN is breaking even, losing Dancing Edge and Mutilate and gaining Hellfrog and Bhavacakra, Monk is -1 with losing Touch of Death, and Dragoon is...complicated, but technically breaking even.
    (1)

  2. #222
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blacktestament7 View Post
    I think all the melee classes have the same amount of attacks/abilities. I could be wrong tho. It looked like they had roughly the same amount of weaponskills and abilities.
    Monk is down Touch of Death and Fracture (yes, we did use Fracture) and we didn't gain any new GCDs or damage dealing OGCDs. The changes to One Ilm Punch haven't made it something we'll use in our rotation ever so we've actually backslid significantly since 2.1 :/.
    (6)

  3. #223
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Are you guys only counting moves that were native to the class and not borrowed weaponskills?
    (0)

  4. #224
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    technically in gcd attack we use only 7 actively...
    Arm of destroyer, one ilm punch and rockbreaker are situational and often not worth the use.

    in ogcd skill we do have 5 attack giving us 12 skill for our cycle.

    i don't count buff or stance mechanic since they are virtual passive.

    dragoon have 10 attack gcd and 4 ogcd attack skill (don't counting the SB one yet) giving them 14 active skill (i don't count the aoe like for the monk since they are situational skill)
    ninja have 7 gcd attack and 4 ogcd, plus 3 ninjutsu mostly used. giving them too 14 skill active.

    i don't count SB because we haven't the exact skill list, for the dragoon in the skill trailer we see penta thrust and it was not shown in the media tour.

    anyway, we are already short of 2 skill and we will not get more and get less... since we loose death touch. (i havent counted futur role skill or cross skill actual too)

    SB is dumbing down badly the monk, when it must be the jobs with the most active skill, since we are technically the fatest job (with the ninja true, but we get more skill speed on our gear)
    (2)

  5. #225
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Single target, NIN will have 5 GCDs in SB, 3 of which are finishers that branch out of the first 2. Will have less options for GCD than PLD. Talk about brain dead :v
    At least they have 9 offensive oGCDs.
    (0)

  6. #226
    Player
    Makimaki_sargatanas's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Maki Maki
    World
    Sargatanas
    Main Class
    Pugilist Lv 80
    Given that the ToD was removed to save Tp usage and general gcd losing about 10% dmg and lower TP cost, it would make sense if SE snuck in GL4 (+ additional 10% dmg and 5% attack speed) to justify the extra TP and balance out the lost of 10% dmg lost. Also would balance out the Riddle of Fire 15% slow. Didnt Yoshi P hinted that during rotation you have the option of not spending chakra to gain more dps. Maybe that's the whole concept of Riddle...
    (0)

  7. #227
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    even if it's the concept... don't that make the gameplay still bland? i can understand that they want to reduce the number of action, but i don't want to arrive to the point that the jobs can't evolve because they risk to become to complicate to be played...
    (0)

  8. #228
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    up
    Quote Originally Posted by silentwindfr View Post
    even if it's the concept... don't that make the gameplay still bland? i can understand that they want to reduce the number of action, but i don't want to arrive to the point that the jobs can't evolve because they risk to become to complicate to be played...
    However, if the requirement for the average player is too high, then you risk not bringing in New players. You would have a low income of players but a high exit of players as they outgrow the game. It wouldn't be good for the games stability, in my opinion.
    (0)

  9. #229
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i will be blunt, not every jobs must be as simple to play... plus, if people expect to be good in less of 1-2 day of training what the point. it take time to understand a jobs and learn to play it. like it take time to master a fight in raid.
    people must stop to expect to get everything handled for them
    (0)

  10. #230
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by silentwindfr View Post
    i will be blunt, not every jobs must be as simple to play... plus, if people expect to be good in less of 1-2 day of training what the point. it take time to understand a jobs and learn to play it. like it take time to master a fight in raid.
    people must stop to expect to get everything handled for them
    You say that, but if some jobs were outright easier to play but yielded similar results, the imbalance in jobs become more apparent. SE wants all the classes to be more accessible to the general audience. Don't get be wrong, I don't think any of the rotations are inherently very difficult, but some people are gated to roles or jobs based on the "lack of ease" some people experience.
    (0)

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