Umm... I did, in Vanilla, and Crusade, and Wrath, and Mists, and Warlords, and whole lot in Legion now that they removed or flattened the mana costs on most DPS spells. This has been the norm among guildmates, even among Dungeon Finder groups. Given healing downtime and sufficient mana, downtime is used. Simple as that. Some healers have higher opportunity costs for it than others, but most of the healers I favored for their versatility also tended to do 20-40% of what the DPS were doing on dungeon spams pre-Legion. In Legion, I often outdps them at the same gear (not likely the same skill) level while still keeping everyone up fine. It is not normal for a Mists+ healer to stand around doing nothing when healing isn't necessary at that global, unless they're already damn near oom. I have many times seen healers kicked for refusing to DPS during downtime in non-intense content, in the same way a slow or ineffective tank may be kicked (generally according to average replacement time when people start getting annoyed).
Fun fact: The "I only heal" healers there, too, tend to be worse at healing, regardless of spending no globals on any other task, save for when there's enough damage and few enough mechanics to allow their eyes to remain fixed to their heal grids.
:: Went ahead finished up my sub before editing. Over a week at the bonus heroic and a brief, catch-up-level mythic spree per day, only 4 healers didn't DPS during their downtime; 3 were kicked. The last, part of one of the mythic sprees, was a friend of the rest. This is random sample PuGing we're talking about, save for a larger portion of the group premade in the case of the non-kick.
While I'm sure this has increased since Legion, even in Mists I was frequently seeing a healer replaced for not making use of downtime during anything overgeared or done in succession (e.g. one party for multiple quick runs), and have seen what healer damage is doable in Challenge runs make or break a fight. Now in Legion, more often than not, if there's a healer with noticeable downtime in Mythics, he gets replaced (almost guaranteed if there's a length or dungeon downtime such as after Fenrir in HoV). Just yesterday the message to the replacement was "are you going to make use of downtime?"
I'm not saying the proportions are nearly alike. Only a few posts before the last I had said that one could much more easily argue that Legion DPS expectation from healers comes from XIV rather than the other way around (as they were suggesting), but both are in fact mere consequence of their fights and arsenals—amount of downtime, relative contribution from DPS, toolkit synergies, and relative mana cost (largely overlapping with the prior factors). I simply disagreed with the idea that "healers never dealt damage for the sake of dealing damage." My anecdotal experience cannot qualify the norm (though I was largely guild-less or a sub or PuG/composite-team raider), but given how prevalent it was for and around me over hours of daily play over every expansion as each healer... it at least contradicts that absolute. I meant to point it out as hyperbole, given one simple fact: people, given enough resource, ought not and typically prefer not to be idle. When DPS is what you have left to do, you DPS. (And, with more skilled players, if DPS at a particular global would cause the fight to clear sooner than another action, you DPS.) There were no hard rules to prevent that there any more than here.
(Heck, the whole "healers are scaring my man-tits off by DPSing nonstop" was something I saw as far back as from mana-synergistic hybrids (e.g. Balance-Resto druids) in Vanilla. HoT-and-roll (and OoC). I did this myself frequently, often outpsing the least geared DPS while still keeping everyone up just fine, and drinking only when the DPS casters had to. Unless there was a Warlock who was using me as a mana-IV. Though I didn't have quite the free mana or synergy, the same was generally true of my Priest and Paladin even as far back as then. It's not some modern fad. It's been there since I started into MMOs at least, and I'd wager well prior to that, too.)



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