
Originally Posted by
Kaurie
The development team is doing a terrible job of pushing this mentality though. If they truly don't want healers to be DPSing, content should be designed to require more attentive healing AND healers should receive less DPS.
There is no reason why healers should have insane AOE if their DPS is designed for open world questing, single target would be fine.
If you heal in other games, say WoW, you need to really watch health. Players will go from 100% to 20% in the blink of an eye, and not just the tank. You need to be on your toes to heal/shield/debuff allies at a whim. Conversely, in FFXIV, the damage is so scripted, slow and light that you don't have to watch health at all. I have literally entered every dungeon post Fractals, on release, with my Scholar and let Eos solo heal it. I'll see a DPS stand in an AoE and think, hmm I have to heal them, but I have like 15 seconds until they will take any more damage, so Eos can take care of it.
Ultimately, outside of savage and extreme primals, the healing requirement here is a joke. THAT is the reason that Healer DPS is so pushed.