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  1. #91
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    I sure hope what we saw with the media tour and live letter gets some adjustments, other wise monk is gonna be useless for another tier/expansion. Another useless trait that just further enforces the use of first of fire, Riddle of Fire which encourages, what is currently of the most ping friendly jobs, to double weave, which also reduces our GCD so that it feels clunky. Reduction on almost every weaponskill including forbidden chakra, brotherhood not boost the monks damage itself, because of the POSSIBILITY of get 3 forbidden chakras off.

    And instead of making Arm of the destroyer and One yalm punch more interesting, they make arm of the destroyer 2.0 by making one yalm punch a conditional stun, so it's completely unreliable to use in any kind of serious content, cause why would you ever sit on your gcd. 1/2
    (1)

  2. #92
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Then they reduce Tornado kick's recast as if we're gonna burn our greased lightning stacks more often? Without having a way to generate more stacks, there is no reason to do this, especially with Riddle of Earth which encourages people to purposefully eat dodge raid damage to keep their stacks. But because of the current duration timer, its never useful on any Ultimate attack except for like Zurvan?

    Almost feels as if the person who was in charge of the monk changes never played the job itself. I really hope these issues are addressed and aren't just dismissed as to bridge the gap between the "casuals" and the "hardcore". 2/2
    (1)

  3. #93
    Player
    Fizzycandy's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Salisbury Steak
    World
    Balmung
    Main Class
    Monk Lv 60
    Registered on the OF just to say I wholeheartedly agree with what SpeckledBurd has said in post #63. The changes to MNK are extremely disappointing, and the job is now less interesting than it was in 2.0. The SB changes bring up the other melees effectively knocking MNK down, while also making the job less fun to play by removing two of the abilities that interacted well in your rotation and made the class require some inkling of thought to play.

    Using Shoulder Tackle and Fist stances as defining factors of MNK is mind boggling and a terrible decision. Riddle of Fire feels counter intuitive on the job that was supposed to be the fast attacking high sustained damage job. Brotherhood looks nice, but unfortunately is not enough to make MNK competitive in light of all the other changes to its potency and other jobs' changes.
    (1)

  4. #94
    Player
    phishstix's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sarnai Oronir
    World
    Cactuar
    Main Class
    Monk Lv 60
    So some new info from Ol' Reddit. Apparently the build shown at the media tour (Which is where I am assuming people got the tooltips for our actions and traits) was a build from back in april. This gives me some hope that something more has changed since then.
    (1)

  5. #95
    Player
    locusts's Avatar
    Join Date
    Jul 2016
    Posts
    18
    Character
    Honey Nut
    World
    Omega
    Main Class
    Dark Knight Lv 90
    The new abilities don't synergise with the Monk well, Fists of Fire is still going to be on 99% of the time. Riddle of Fire misses the point of playing Monk and isn't enough to compensate for other DPS losses, Riddle of Earth is useful but renders Tornado Kick completely useless, and Riddle of Wind will never be used. It feels like no one on the dev team actually plays Monk, otherwise the fist system would have received an actual overhaul and not simply had abilities stapled onto them.

    Then there's potency nerfs across the board on GCD skills without any new abilities to really compensate; it seemed that the devs were expecting forbidden chakra to fill the gap, but that's received a heavy potency nerf too. Mathematically, Monks are far worse off than they used to be.

    In HW, while Monks weren't useful for raids, at least they were able to boast about the beastly amount of sustained DPS they could put out. Now for SB, it's looking like they're going to get neither.
    (1)

  6. #96
    Player
    Raionx's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Rena Lionhart
    World
    Hyperion
    Main Class
    Monk Lv 70
    Quote Originally Posted by phishstix View Post
    So some new info from Ol' Reddit. Apparently the build shown at the media tour (Which is where I am assuming people got the tooltips for our actions and traits) was a build from back in april. This gives me some hope that something more has changed since then.
    I don't know that I have any faith that the people who thought those monk changes were ever anywhere close to good could use a few more weeks to actually make them good.

    Looking at the new abilities monks got for stormblood
    Riddle of Fire (Self buff replacing Blood for Blood barely more dps if at all but takes away our speed which makes the class unfun to play)
    Riddle of Earth (Terribly thought out mechanic requiring monks to get hit to refresh stacks when they can't be attacking. But i've seen plenty of bosses who jump away and not do dmg for a long time. If it granted GL3 when you get hit instead of refreshing it that would be different)
    Fire Tackle
    Earth Tackle
    Wind Tackle
    Brotherhood(worst raid utility among the melee at least samurai has slashing debuff)

    So our new exciting Stormblood expansion boils down to a self buff that sucks a raid utility that sucks a GL refresh mechanic that sucks and 3 tackles 2 of which outright suck while the other is a mere 30 potency increase so in other words it sucks

    Unless from april to now they had an epiphany about monks and completely reworked them there is no excitement to be had.
    (1)

  7. #97
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    Well, Samurai shares gear with Monk. If their intention was to make Monk mains swap then I'd say that they're doing a great job. The only good addition is Brotherhood, and even then can definitely be better. At least with Heavensward we got some neat stuff, but with Stormblood I'm not excited for any of it. It's...really really bad.

    Monk gets fed scraps in their own expansion. How sad. The only saving grace here is that the media tour build was a late April build and Monk went through significant changes before early access. They're doing stuff for White Mage, so hopefully they'll do stuff for Monk, cause I'd say that they're both in the same spot right now.
    (1)

  8. #98
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    I might be alone in this but I'm excited for 4.0 Monk.

    First, Riddle of Fire: While people are complaining the side of effects of making the class attack slower it's actually a way to make you use LESS TP. We don't know how much SS we're gonna have with the new sets. If you have above 800, good luck dpsing over 3min without heavy support.

    Brotherhood: It's 5% damage for everyone around while giving you another 30% (on top of the 30% deep meditation gives you) of getting a chakra. There's a very good chance you'll be using forbidden chakra at least 4 times in the 20sec opener window (you can open with it after your first GCD since you can build stacks so fast). That's 1000 potency on the first 20 second opener window that can be buffed by riddle of fire. 720 potency samurai attack? Sure, bring it on.

    Lastly, please take into consideration the new stat. We still don't know how much it will affect our damage and how well it SCALES with the new sets. Seriously, if they nerfed our potencies, it's because the new stat makes us quite overpowered, IM GUESSING.

    The train of hate doesn't help anyone nor the game. Try it upon release. If after you've obtained your nice lvl 70 set with PROPER STATS and you're still not satisfied, then by all means complain. I honestly think we're still gonna be Top DPS, equal to Samurai. But only time will tell.
    (1)
    Last edited by Haaki; 06-06-2017 at 03:49 AM.

  9. #99
    Player
    melkier33's Avatar
    Join Date
    Nov 2016
    Posts
    9
    Character
    Dominik Skrzypek
    World
    Diabolos
    Main Class
    Monk Lv 60
    Quote Originally Posted by Haaki View Post
    First, Riddle of Fire: While people are complaining the side of effects of making the class attack slower it's actually a way to make you use LESS TP.
    TP is less of an issue then it was before. (IMO TP was never an issue unless you started late or ran with low dps groups) Purification is a good option now for last restort management, and all melee getting the option to goad, (most wont im sure) using fractionally less TP from RoF then before does nothing for me when i was rarely struggling to keep up TP as is.
    (1)

  10. #100
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    The game is not just end-game raids with perfect statics. 24man raids, 4man dungeons, pugs, there's a lot of situations where i've run out of TP under 3min mark when SS is over 700.
    (1)

  11. 06-06-2017 03:07 AM

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