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  1. #2311
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HaroldSaxon View Post
    Yeah, there are some interesting things you can do with Flare - especially given its heavy AOE buff. But in a raid setting, its fairly unrealistic.

    From what i've been told, yes you need to wait for a mana tick (although it may be possible to use Fowl in Umbral ice without waiting). I haven't mapped it out yet. I do agree that casts should not have mana costs in Umbral Ice for the reasons you said.
    Obviously you would use Foul in Umbral Ice, since it doesn't gain any benefits from Astral Fire, would be silly to cast it in Astral Fire.

    I think ppl are overreacting (as usual) from the potency nerfs, Yes F2 & F4 was nerfed by 20 potency, and Raging Strikes was removed, but when you look at the complete package it should be somewhat on par or even higher than on live right now. Also keep in mind that MOST dps jobs had potency reductions, its not only BLM, the sky isn't falling just yet.
    (1)

  2. #2312
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    The speed increases with 0 ss

    Thunder 3 in 3.0 with 1037ss has a cast time of 3.13

    Thunder 1 upgrades to thunder 3 keeps 3s dot timer and potency but 1s cast timer.


    New thunder 3 beats our old need to mash t1 by 180 potency and new thunder 3 takes .71 less to cast for 180 more potency and a longer DoT.

    Foul is fast with a 2.42 cast time and 685potency ever 30s to 1 minute.

    Transpose has a shorter Cool down

    Ley lines warp is on a 3 second recast.

    Triple cast is every 90 seconds in an average raid fight of 7- 9 minutes youll gain 3 high speed casts 4 to 6 times in a fight thats massive.

    Swift cast is no longer a mandatory rescue button unless you really REALLY mess up and can be used to push another GCD every 60s.

    Time spent casting is reduced by another 7-9 in conjunction with triple cast and between the lines blm down time has decreased and speed has increased.

    Umbral heart guarantees we will always be able to do 5-6 fire 4 rotations without convert.
    (0)

  3. #2313
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Non opener comparisons leylines, convert and swift are down

    240- 518 (f4) - 518 (f4) - 333 (f1)- 518 - 518 = 2645 potency over 15.62 seconds 0 delay nor interruption.

    New non opener

    240 (f3)- 481 (f4 1 UH used)- 481 (f4 1UH used) - 481 (f4 last UH used) - 333 (f1)- 481 - 481 - 481 = a potency of 3459 Over the course of 21.38s. Now if you look at that you\\\\'re correct we are slower to do our full rotation and if we opt for old

    But add in triple cast once lines vert and swift are down and the cast time drops to 19 seconds not counting any spell speed and i gave old 3.0 blm 1037 spell speed times giving it an advantage and our second 6x f4 is only 3s behind and but 814 potency ahead every 90s.
    Add in ss and that 19s drops quickly.

    We are faster, not light speed but we are faster, even if we lose 1 fire 4 we are still 333 better with relatively the same time of 16s

    also forgot to mention ice phase we will generally gain 685 potency over 3.0s ice phase as well.
    (0)
    Last edited by Psycofang; 06-05-2017 at 05:15 AM.

  4. #2314
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,992
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thela View Post
    Also keep in mind that MOST dps jobs had potency reductions, its not only BLM, the sky isn't falling just yet.
    This. Id be much more concerned if we were the only class that showed potency reductions from the media tour. That doesnt mean im not at all concerned(love my big numbers), just that im keeping a level head for now.
    (0)

  5. #2315
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    150
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    Our ice phase seems like it'll be a bit longer. Foul + thunder 3/proc (720 potency iirc so it beats foul) + blizzard iv. Would that bring our dps down over time or will 6x Fire IV every AF phase make up for it?
    (0)

  6. #2316
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    It will be longer by 3 seconds but keep in mind due to the enochian change we have nothing to save so long as f3 and b3 renain 1.4s casts under the effects of ui 3/af3 respectively.

    We have more liberty to use swift cast to push out more damage or speed up spells during phases. SC probably best saved for b4 (3s cast down to 2.42) and triple cast with decent ss will push is further past old F4s full potency per rotation in equivalent time by 814 potency not countinh thunder 3/foul helping this notion further.

    The real question through all this theory crafting is


    Why did we keep blizzard 2?
    (0)

  7. #2317
    Player
    ColdKilla's Avatar
    Join Date
    Sep 2016
    Posts
    5
    Character
    Cold Killa
    World
    Zalera
    Main Class
    White Mage Lv 60
    I didn't see Black mage get anything other than not having to hit enochian. Can't we get something other than another flare visual. How about a atomic nuke visual and skill? Thunder should bring clouds instead of a purple ball.
    (0)

  8. #2318
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Get anything as in? Flashy visuals? Next expac maybe, polygot is looking to be our new test mechanic.

    B
    We did get a few new visuals

    - thunder 4 is basically electron x 2 orb at top and bottom discharging energy.

    Tri cast is a pretty triple dark orbs, flood of black purple and red while the blm infused themself with darkness

    Foul albeit short is a ball of condensed darkness firing in all directions.

    I think ots visually impressive compared to others and kinda showoff-ish tbh which i like.

    Seems like we are getting pushed more and more towards darkness which gets me giddy.
    (0)

  9. #2319
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    We should finally have our own limit break (and not have smn with the same one)
    Everything else looks delicious
    (0)

  10. #2320
    Player
    Sephorai's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    Sephorai Sertorius
    World
    Ultros
    Main Class
    Dark Knight Lv 65
    Hey I'm a returning player for Stormblood, trying to get into playing BLM just wanted to ask this since there are 200+ pages to this thread and Id rather not have to read through everything. How accurate is the guide at the very beginning of the post?

    Been trying to find good details on Opener/rotation

    I've been able to figure out rotation myself and it seems to match up with with what's on the guide on the first page but I'm still rather confused about ideal openers.
    (0)

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