I will give my feedback here too. I am deeply sad about this cr*p change for the MNK. I am a main MNK since the beta, it was always fun to play it, but now, what, it's seems not that fun. HS made some changes in the MNK, like the chakra stack and tornado kick, and at that time, I thought "Does the devs knows how to play MNK or they just don't care this class?". Well, I mean, every MNK knows that losing our GL3 is a f*cking pain, and they'd released a skill who consume our GL3. Well don't mind that, we only use it 1/2 per fight, as finisher, and now they reduce the potency and reduce the CD, does they even test it first or...?
So yeah, I'm happy too see that I'm not the only one who think that the MNK will be useless at the release of SB, we're completely outclassed by the SAM (nice balance btw), we've been nerfed on our potency, losing some useful skills and the cross-skill thing is utterly useless for us. What a nice "MONK EXTENSION", our class will just disappear with that. So yeah, losing some potency, why not, guess we have a little too much dps compared to others (which is not), losing some skills for introducing new skills, why not, but make the MNK based on the RNG on a skill which is nerfed and now... Useless? I must say I don't know what's going on atm.
The concept of playing based on our Fists is a good one, I mean it, I truly love the idea, but the idea I don't love, it's our Riddles are... Well, stupid and everyone knows the MNK will stay on Riddle of Fire for increase our dps, sometimes using the earth when the battle start to be a little unconvenient for us, but that pretty much the thing is. If you're trying new things like this, just do something great at least, let's have a whole impact in all the others skills (or a good amount of them). Like, when we're using our Fist of Wind, we got reduce on our GCD/oGCD or some skills doing some DoT with a reduction of our potency, when we're using our Fist of Fire, our dps is greatly improved, but we have less time on our GL etc...
Instead of that, we have just have two Riddle useless and unplayable, with lot of skills loss. Also, what is the point of keeping Tornado Kick? We're losing potency on it and less CD, but don't you know it won't change the fact is still useless (even more now) and we're only using it twice on the battle? Even if we can keep our GL even easier now and stack it a bit more easily. Did you seriously play the MNK for more than two minutes? This skill need a solid rework, like losing just one stack at the current potency or greatly buff it, like 800 potency, losing all our GL but with a CD of 200s?
I mean, what is the point of playing a class when a better one doing the same thing but better? We got our raid buff (useless btw) and losing our solo utility, and at the same time, your releasing a class which is useless for a raid but terribly OP when it comes alone.
There is so much thing to say about this MNK 4.0, I hope this post will be read by a member of the dev' team and all of this will change because I don't even want to play this game anymore 'cause I truly love my MNK and no other class can change it.
I know that you want to make this game easier (it's already easy), but why killing some class like the MNK or the WHM? Just keep the MNK a little bit more difficult to play, like this you'll make a lot of people happy.

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