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  1. #61
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    The problem is not with the proc rate. It's not even with the spells it's tied to. You could tie lily generation to Stone and Aero spamming or make their proc chance 100% and they'd still be shrugworthy at best. Assize is the only spell that realistically benefits from cooldown reduction. Tetra is weaker than Essential Dignity and a full set of three lilies makes it still on a longer cooldown. The lilies give White Mages an Arrow card that only works on themselves and only affects four spells. You know, the horrible card that Astrologians immediately Royal Road because its effect sucks compared to all five other cards.
    (9)

  2. #62
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    So what exactly would you like them to do?

    I haven't seen a single post along the lines of "F*** YOU SE, WHM SUCK!" (except on reddit). All the posts are providing very reasoned arguments about why WHM is in for a world of pain, supported by detailed information and playtests from the media embargo lift.

    If anything, it's the anti-feedback people that keep throwing insults--doing as you just did, comparing them to tantrum throwing children and so forth while adding nothing new to the discussion.
    This. It's kind of ironic. The people that SHOULD be mad are the ones being as constructive and detailed about why this new system doesn't work as possible, while the people who don't care are extremely bitter and aggressive to the people complaining.
    (5)

  3. #63
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Semirhage View Post
    The problem is not with the proc rate. It's not even with the spells it's tied to. You could tie lily generation to Stone and Aero spamming or make their proc chance 100% and they'd still be shrugworthy at best. Assize is the only spell that realistically benefits from cooldown reduction. Tetra is weaker than Essential Dignity and a full set of three lilies makes it still on a longer cooldown. The lilies give White Mages an Arrow card that only works on themselves and only affects four spells. You know, the horrible card that Astrologians immediately Royal Road because its effect sucks compared to all five other cards.
    I would actually take this. Tie it to Stone use, so 3x stone means I get a 20% reduction on a CD in return for DPSing a bit? That would be relatively good. Not game changing (we'd still need CD planning in raids but for dungeons, or using assize on CD for dps+mp...), not amazing, but it would be a lot better than what we're currently slated to get.

    Quote Originally Posted by RukiaFae View Post
    SN: funny how the poster above you said they F\\'ed up. That proves my point on it is how you say it.
    The difference between saying someone "f*cked up" vs "f**k you" is the same difference as saying "SE screwed up" vs "screw you". The latter in both cases (like calling people children and so on) is a direct attack and insult. Saying someone screwed up/f'd up or similar is not; it is instead a criticism of actions (although it is blunt, but such is the internet).
    (3)
    Last edited by Risvertasashi; 06-03-2017 at 07:41 AM.

  4. #64
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hamada View Post
    When someone says they hold for a clutch moment, it mean they do not use them like you, momi, and me have in mind, we are talking to moogle head ;p usually people mean by " save for clutch moment" they hold them till something bad happens to heal a huge amount of damage (i/e playing with bad tanks, dps that don't dodge, etc) That is why momi was saying it is inefficient (dps loss) because it is.
    Ah okay I got a bit confused on who was saying what haha xD thanks for clarification!
    (0)

  5. #65
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    People wonder why raid populations are so low. The hissy-fit threads that have popped up this week provide as clear an answer as anything I can think of.
    (1)

  6. #66
    Player
    Morsmordie's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    136
    Character
    Rinthgar Borkasch
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    People overreacting? On these forums? Unheard of!

    No but seriously, people will overreact and scream over any changes and even though they've said that things are still subject to change, a lot of players have taken them as full facts. I for one will wait until the game is released and try everything myself and decide which changes I like and which I don't...
    (3)

  7. #67
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    They have been attempting to balance healers for two years and have failed considerably. That does not instill much faith, especially since they seem determined not to nerf things like Balance.
    This is my problem, particularly after they went out of their way to promise that they would take extra effort to balance healers. It was our 'we aren't leaving you out' promise when SAM and RDM were revealed as the only two jobs. They have had major issues balancing healers as it is and the main root causes for those issues are still there in this new design. Worse is that the WHM design is just bad. Very RNG and very little control over the mechanics. Even if the heals were needed, the new design is difficult to use without limiting your use of abilities, which is what the mechanics is supposed to give you more use of. Lilies require RNG to proc and WHM have very little control over how they spend them. That doesn't even touch on the issues with the complete lack of utility it has.

    Lets get this clear. WHM will be able to heal all content just fine. It will get little out of its new systems and spells but it will be quite capable of healing the content. Its just that that is almost all it offers while the AST offers so much more. This isn't that WHM is unviable. Its just AST is a clearly better choice.
    (9)

  8. #68
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bigcat9715 View Post
    Let's play Whm 4.0 first, so that the Devs can get a better overall look at the job, and analyze what works and what doesn't, so that they can make the proper changes.
    The tooltips are out. The only thing left to wait for is every other job to theorycraft their own outputs, get the exact damage intervals of the first Savage raid, and theorycraft further for best combination of classes therein.

    If the devs are incapable of testing this themselves before release and are unwilling to release a PTR, then what else are we to do?

    Moreover, what difference does it make? It's not like watching the animations go off immediately after our own keystrokes tell us anything more. We can read the latest build's numbers watch the latest build's footage to gather all pertinent information, so long as each skill is shown.

    All internal factors are already known, barring translation error or SE's revision.

    So why wouldn't we want to theorycraft now and encourage as much revision as is necessary to ensure a more balanced product on the expansion's release?

    A historical guarantee to balance the job by the .4 patch is a far cry from balancing it from the start. Which would you prefer?
    (6)

  9. #69
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shurrikhan View Post
    So why wouldn't we want to theorycraft now and encourage as much revision as is necessary to ensure a more balanced product on the expansion's release?
    Because the devs are not going to read any of these threads anyway. You are complaining to a wall.
    (1)

  10. #70
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    I agree to disagree. It is all about tone. Both ways come off as an attack. You feel attacked when I referred to complaining repeatedly about the same thing is like a child throwing a tantrum. I'm sorry but that is best analogy I can come up with. Blame the parent in me. If you feel attack by that simple comparison don't you think developers feel attacked right now by the way people are going on. In society people do not listen to people who complain about the same thing over and over again. They eventually tune them out. Yoshi already said he is not listening anymore about changing raid difficulty. Soon they will stop listening about job changes because we complain too much. After while you learn how to make your point, stop complaining all the time, and just let things go.
    (2)

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