Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 93
  1. #11
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reliquia View Post
    Wow this interview uncovered a lot of new info. Especially regarding the free companies and summoning Ifrit and housing. I think it's also starting to look as if every job will have a main and a sub class judging from the Pld statement.
    Yeah, it's basically how it was with Final Fantasy Tactics -- Need x & y (sometimes z) jobs at a certain level in order to unlock another job.
    (3)

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Might be hard to balance DRG, glad to hear it has its own unique way of dealing damage though.

    If you can just combo attacks easily together and that's set to do relatively the most damage it'd be easy to overpower MNK and WAR.

    If it's too hard to pull off most DRG's will be weaker than the two other DD's on the other hand.
    (0)

  3. #13
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Really good read, Great find!

    The bit about the summoning system sounds interesting, Though i do hope they will tie in some lesser creatures that can be summoned more then once as well.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #14
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Might be hard to balance DRG, glad to hear it has its own unique way of dealing damage though.

    If you can just combo attacks easily together and that's set to do relatively the most damage it'd be easy to overpower MNK and WAR.

    If it's too hard to pull off most DRG's will be weaker than the two other DD's on the other hand.
    It'll only be hard to those who can't do it properly depending on how the combo attack is...I REALLY...

    ...Really....

    Hate to use this as an example, but in MapleStory/Sea there's a class where you have to input button combos (kind of like a fighter) and your damage was purely based on your ability to chain combos.

    So if its anything like that, it'll be easy to balance because it's balance is in the mechanic itself.
    (3)

  5. #15
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Jennestia View Post
    Yeah, it's basically how it was with Final Fantasy Tactics -- Need x & y (sometimes z) jobs at a certain level in order to unlock another job.
    That's great. I have to admit one thing though, it's a great shame that the FF tactics games eluded me. The only FF games I managed to miss somehow.
    (0)

  6. #16
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    So if its anything like that, it'll be easy to balance because it's balance is in the mechanic itself.
    Balance relative to other jobs is harder. If DRG has to work extra hard to be able crit attacks while other jobs have an easier time to pull off the same DPS, that makes the job a bit unattractive.

    If crits make the job deal most DPS (which the interview hints at), other DD jobs need to bring something else to the table if they want to secure a spot in an event. It's hard to beat more DPS tho.
    (0)

  7. #17
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Holland View Post
    Really good interview! ^.^

    Very good questions!. He did disclose too much info on Primals Summoning! Hah!. And I hope Square-Enix sees the communication Yoshida is having with us is, in-part, what has made us believe in SE again and gladly pay fees for this game, besides the point that the game is really fun now ^^.

    Anyway, hope this engine allows Dragoon to have his Jump.
    Me too, that news almost had me "Jump" at Yoshida for real xD

    Thanks for all the nice comments in such a short amount of time, i'm glad you had fun while reading, as you can see, we had our deal of fun as well
    (2)
    Last edited by Arland; 10-27-2011 at 07:30 AM.


  8. #18
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    The little blurb about not having lag in the US made me giggle. There's definitely server lag for Plumes and Eruptions in the US. 4-5 seconds more than EU is stretching it a little bit.
    (1)

  9. #19
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Balance relative to other jobs is harder. If DRG has to work extra hard to be able crit attacks while other jobs have an easier time to pull off the same DPS, that makes the job a bit unattractive.

    If crits make the job deal most DPS (which the interview hints at), other DD jobs need to bring something else to the table if they want to secure a spot in an event. It's hard to beat more DPS tho.
    In some othger interview the implication was everyone would have combos, most likely what they mean is drg will have combos based around criticals, or really strong critical damage with them or something. A lil sad, because honestly combos and criticals sounds more like a pugilist playstyle. guess we ll see soon enough how it all comes together
    (0)

  10. #20
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Yeah I really enjoy the summoning concept. The summoner class will be able to expand in diversity and be comparable to the actual FF titles by renewing/creating new summon concepts. Ie: Maduin, Carbuncle, Phoenix, Seraph, Moomba, Yojimbo.

    I really also appreciate they want the gods to be really meaningful and still summonable too.

    But I think what excited me the most was housing

    Being able to see and customize the outside of the house, as well as putting it in a 'city/district' type of area is a really good thing. I am pleased to see they are taking a lot of the community ideas and putting them in.

    Now we just need Tetra Master confirmation!
    (3)
    Last edited by Tibian; 10-27-2011 at 07:59 AM.

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread