Player
agree with some of what your saying, you had me up to the part where if we all started right now at scratch it may have been enough of a game for people to stick around. but for most it isn't.. why? we played for a year, the game would of had way more content by this time.(said this b4 but Tera launched early with no content in korea, it won't launch here till expansion, this is what this game needed and that aint' for nother 1.5years) it's not a launch to most, by now we'd have expected an expansion. think it took a year for me to hit my first 75 in ffxi, there was so much to do inbetween leveling too, and we had an expansion to boot. so if anything i have been spoiled by starting my first mmo with a full expansion already with it.People keep looking at it based on what they know or have achieved in the game as of now using that as a measuring stick of whether or not the game "has enough content".
We've all had up to 13 months to play the game sub-free. A lot of people have been through and completed a lot of content in that time. By the time subs roll around, it will be about 15 months. That's up to 15 months for people to have played numerous jobs to 50, to have completed a bunch of content, completed dungeons, defeated raid bosses and so forth... From that perspective, of course what's being added with 1.2 isn't going to seem like a lot.
But it's not the perspective of someone who's been playing for all that time that, I believe, Yoshi and SE are going on. I believe they're going on the perspective of what someone just starting from scratch, having never played the game before, would experience in FFXIV as a launch title.
If SE had delayed the launch of the game until it reached the point 1.2 will bring it to, or if it had launched in that state back in Sept 2010, we wouldn't be having this discussion, subs would have been active from the start, SE would have been moving forward with what 1.21+ will bring, and things would be progressing as they with any other sub-based MMO.
We'd all be starting from scratch (beta time notwithstanding), people wouldn't have multiple 50s already, many people wouldn't have done, or even known about much of the content that's in the game, we wouldn't have even reached much less defeated the mid or even high level dungeons, Ifrit, etc.
That's the perspective I believe Yoshi and SE are looking at it in. "How would this game rate as a day-1 launch title once the features of 1.2 are implemented"?
As someone who's already had many months to play and experience the game, one could not objectively say "It wouldn't be enough" because as a brand-new player, you wouldn't even know all of what the game offers, beyond the content immediately available to you at level 1.
Given what is in the game now and what will be added with 1.2, I think it's a very fair assessment to say that FFXIV would qualify as a launch-ready title, and will warrant the full monthly sub.
That said...
I notice people are now starting to jump off the "paying for beta" bandwagon, since that "theory's" been debunked by several people. So now they're conveniently changing it to "obsolete game".
One excuse is no longer valid, so you simply replace it with another. Well isn't that quaint.
How completely transparent can you be?
but i don't think anyone is making up excuses to not pay, they for one don't need one. 2. only one person said the game is obsolete ..i'm not even gonna think game is in beta. my mind is at they launched a crappy game they new wasn't ready ..took our money, and now after a year of sticking with them want to charge us for another year(at the least, lets face it ...it's gonna be almost 2years since march2013 is said to have everything they maped out and they will be backed up every few patches one will be pushed weeks/months)
development costs are theres and only theres, server costs ...well they need to shut down, or face paying them for the screw up. i'm sure the 31million in box sales was enough to keep them up ...besides that they can merge servers ...not sure if that is cheaper or not, but ...either way i'm not paying for empty servers. not here to play 8manORPG, this is a mmo.
but like you said ..only people willing to still play are the ones that don't hardly play enough an the shell of the game is enough, exp grinds and crafting still is suitable for them after a year in. while yes in ffxi i grinded everyday for 5years, we had tons to do inbetween. others are just nuts thinking they need to donate to a corporation that already tried to screw you out of box sales. they new there programs were broken and they still launched and now making a new one.
also if we started from scratch, we'd probably still have had all content concured by now, for one they allow pl'ing in a horrible methods, 2. no caps on low level dungeons, so even if new people would be still trying to go with the few that made it to higher levels. 3. if the content is to high for people it just means they need way more low level content to do on the way up. and reality, if u need to level multiple classes for a dungeon then it wouldn't of been a suitable dungeon to add in first place. even now people complain about it ...cause how dare they need to spend a few days leveling a class they don't want to level, sheesh. /anyway.
so yes ...game would of been way better if started all at once, but in no way does it deserve a full payment for the next at least year, that is just insane ...they are asking you to pay for there mistakes, asking to pay for development that would of been done on there dollar if they didn't launch early ..so go head and pay them, tell all the mmo companies they can just launch early on all of them cause we got idiots willing to still hand them money. no wonder they are after the casual players..or should i say the players that never played before cause there has always been casuals. No one needs an excuse to leave, no one really needs to give reason to want to stay, but reality is we're 2worlds apart and won't agree with each other no matter how good or bad our reasonings are.
Last edited by weeble; 10-26-2011 at 03:37 PM.
If you've never enjoyed a game that received a 4 out of 10, you haven't really experienced gaming. A true gaming experience is never found in the gooey center of popular, focus-group generated games. It's found at the fringes, in those pockets of extreme difficulty, quirky gameplay, or creative new combinations.
That said, I would hope that people would remember that an MMO isn't meant to be isolationist. This isn't an RPG. It's a Massively Multiplayer Online RPG. If you want an affordable game with frequent updates that will last for many years, you need to help create an environment that's welcoming and fun.
It seems unavoidable that a lot of people are going to leave for the next year as long as a subscription is going to be required. It will be up to those who stay behind to consider ways the game will be more fun for a general audience because you'll be the only ones left with Square-Enix's ear.
It's not the time to circle the wagons, huddle for warmth, and think of ways to shut the outside world out for good. If you do that, you're just ruining the world you're trying to protect. Don't rejoice that people are leaving. Think of ways that will convince them to return.
(original by GalvatronZero)

I'm not about to say drakengard was a good game just because i liked it.
i think people should like this post if they are
Final Fantasy XIV till they die! =P

I don't know. I might come and go.Depends....

A lot of pretty words to describe what is fundamentally crappy games. Sure, there is always the misunderstood pocket of originality between them, but those are fairly rare cases. Usually enjoying a crappy game means being in the dead center of their target audience, like a fat kid gobbling down insipid biscuits because there is no cake in range.If you've never enjoyed a game that received a 4 out of 10, you haven't really experienced gaming. A true gaming experience is never found in the gooey center of popular, focus-group generated games. It's found at the fringes, in those pockets of extreme difficulty, quirky gameplay, or creative new combinations.
That said, I would hope that people would remember that an MMO isn't meant to be isolationist. This isn't an RPG. It's a Massively Multiplayer Online RPG. If you want an affordable game with frequent updates that will last for many years, you need to help create an environment that's welcoming and fun.
It seems unavoidable that a lot of people are going to leave for the next year as long as a subscription is going to be required. It will be up to those who stay behind to consider ways the game will be more fun for a general audience because you'll be the only ones left with Square-Enix's ear.
It's not the time to circle the wagons, huddle for warmth, and think of ways to shut the outside world out for good. If you do that, you're just ruining the world you're trying to protect. Don't rejoice that people are leaving. Think of ways that will convince them to return.
And certain people just devour everything comestible they happen to stumble upon.
Last edited by Kirith; 10-26-2011 at 09:33 PM.
i think the phrase MMO should not be used in FFXIV case. its mot like SGPO- Small group playing online. this game died @ the launch anyone still playing is playing a unfinished, obsoletes, prebeta to the real game. have fun debating pointless debates. SE will not charge half, they will do one of the two things.If you've never enjoyed a game that received a 4 out of 10, you haven't really experienced gaming. A true gaming experience is never found in the gooey center of popular, focus-group generated games. It's found at the fringes, in those pockets of extreme difficulty, quirky gameplay, or creative new combinations.
That said, I would hope that people would remember that an MMO isn't meant to be isolationist. This isn't an RPG. It's a Massively Multiplayer Online RPG. If you want an affordable game with frequent updates that will last for many years, you need to help create an environment that's welcoming and fun.
It seems unavoidable that a lot of people are going to leave for the next year as long as a subscription is going to be required. It will be up to those who stay behind to consider ways the game will be more fun for a general audience because you'll be the only ones left with Square-Enix's ear.
It's not the time to circle the wagons, huddle for warmth, and think of ways to shut the outside world out for good. If you do that, you're just ruining the world you're trying to protect. Don't rejoice that people are leaving. Think of ways that will convince them to return.
not charge show their fans they want us to stay till the finished product is here.
charge and send alot of use away because they refuse to listen to the players voice of reason and only thinking about their wallet size.
i understand if wada doesnt least make 4.5 a year that this game wont be able to be completed, and they are in finanial need to help pay that rediculess salary of his.
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