I think mentor roulette needs adjusting. I shouldn't be put in someone's expert or lvl 60 roulette unless it's someone's first time in that instance



I think mentor roulette needs adjusting. I shouldn't be put in someone's expert or lvl 60 roulette unless it's someone's first time in that instance

I seriously do NOT understand people's problem with Brayflox's Longstop. I have never had a problem with it. Is it because its long? I don't know, I hate AV far more than Bray, and I never leave the dungeon as tank. The 30 min spent waiting for the penalty, is the time could be spent finishing dungeon and getting glamour.
I LOVE Brayflox's Longstop, because of the Infantry glamour set (only wish it was also for discipline of magic as well - would have made killer RDM glamour).
PLEASE USE MY RECRUITMENT CODE: EMS22V2M



I always leave in-prog on for mentor roulette, but lately I just get Dun Scaith or Wiping City at the last bosses. Sometimes I don't have to do anything at-all because you get people who start the fights without ready checks.
So, on the flip-side there are some inconsiderate people on the other end. It's not my loss.
But the ARR extremes sync'd I have stuck it out until we clear, and everything has been cleared these past few weeks with half or more getting achievements. Odin, Titan Ex, Shiva Ex, etc.


Just make any dungeon worth 5 mentor roulette credits. If it's the same 1 credit as 2 minute guildhest or 5 minute story trial, obviously some people will leave and will do something else or afk for half hour. Same issue with extreme trials, usually it 3-4 wipes and disbanding (on Chaos at least) and Mentor gets NO CREDIT even if he tried to teach people. So more and more mentors instaleave extremes now.
@SuperZay That's not a bad idea. Given the time differences between things you can run through the roulette (a hest vs. Dun Scaith in progress on the very first boss) it doesn't make sense that they'd all give you the same bonus. There are already systems that bonus you differently depends on content ran (Relic and Anima).
I'm not sure what they can do about Extremes tho. They have no way of knowing who tried to teach and knows the instance vs. a lot of Mentors who get into an ex trial and keep quiet - you're lucky they even know the fight themselves, not to mention willing to share that knowledge. They'd be getting the same bonus as mentors who actually tried to teach, and too often I go into an Ex in progress, only to find out some Mentors have been there from the beginning but it is I, after 20 minutes, who actually explains mechanics to the first timers.
Also a bonus for actual first-time clear would be nice as far as roulette-count go.


If a mentor leaves like this; just remove their mentor status for 1 month.They'd already get a penalty if they left the duty, realistically what else do you want them to do? If they were actually there as part of mentor roulette (you don't know for sure) then maybe the leave option should be removed for that particular roulette, but I can see that being abused/people refusing to do whatever until kicked (but at least you could report for non-participation then).
At the end of the day though, leaving a duty someone doesn't like is something both mentors AND non-mentors do.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.


The boss loot from Brayflox is part of the fast track gearing process, which means people grind it. Boy, is it a grind too. Dungeon is lengthy, there's a hard wipe pull that people constantly trigger, all three bosses have frustrating mechanics for the sake of having mechanics, etc. It's just not a fun dungeon to run, even without the burnout from grinding it.
At least it isn't Aurum Vale though.
Sure we should do that, but we also should ban a whole account for 1 month, if it's a non mentor. You know for the balance of things, because god forbid somebody did have an actual reason to leave, while we're still assuming it's the dungeon itself and that's the only valid and truthful explanation.


Punishing who got kicked out is something better to not do, because you will punish even the people that got kicked for silly reasons, or no reason other than the lulz of doing it (the latter, if I recall correctly, is called "different playstyle" !).
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