Quote Originally Posted by RaijinSupreme View Post
I don't think the lead developer would even bother creating more damage-making abilities for the healers if he truly felt that it wasn't necessary. He would just double down on all healing abilities. To be honest, they wouldn't even care to make healing damage be based on MND if they didn't care about healers doing damage. That doesn't make any sense.


And I don't fault you for wanting to just be healer. But if you are the healer in the dungeon, the tank is doing everything they can to mitigate damage so its easier on you, the dps is doing their rotations perfectly to maximize their damage so that the dungeon goes faster and putting much less stress on you as the healer, and you can't even do something so simple as throwing out some dots with a couple of Stone IV's during your down time? The game has made even easier for you to do such a thing, and yet you still refuse?

If that's you, you are doing your party a great disservice. The skill set is right there, the buttons are on your hotbar, and you'd rather use 60% of your overall capabilities. That's just lazy.
I love doing dps as a healer, I absolutely love it and I find it a lot of fun. I am merely stating that it is my choice, and I do it very well. That may not be every player and I don't think they should be called out if they did their role well as is. Honestly healers getting more dps abilities sounds perfectly reasonable. Stronger mobs for leveling purposes require a stronger hitting spell, especially coming from 2.0 to HW. We will need to see what kind of DPS abilities they get for Stormblood but seeing as how with the upgrade of spells they may get something extra to balance out losing a spell in the first place. we will have to see how it plays out.