
Originally Posted by
Wegente
Will copy/paste this from my reddit post because I'm lazy.
The individual player ability and game complexity is completely going to be removed with this change. With such a long GCD and no secondary effects on most of the abilities everyone will be repeating the same "rotation" over and over, with no skill or thinking required.
What makes PvP different from PvE? The fact that the situations you face require a different, non-scripted approach every time, having you think and choose between the multiple choices you can make.
If you remove all the "niche abilities" that are present now (One Ilm Punch, Blizzard II, Tri-Bind, Arm of the Destroyer, Feint, Flash, Featherfoot, Keen Flurry, just to name a few of them) you completely remove the need for a choice, and consequently dumb down the thinking process involved to something that everyone can do, independently from your skill level.
I'm a MNK and the BLM is attacking me, what should I do? Arm of the Destroyer to interrupt his casts? Stun him? Pop Featherfoot so that he can miss me? With the new system the only thing I will be able to do is hope that the healer keeps me alive while I do my damage combo and the occasional oGCD in-between.
There is a HUGE gap between new PvP players and veteran PvP players right now. And it should be this way, the same way as LCS players in League of Legends are miles above the average players. If you remove all complexity the game will just be about who can press their buttons faster. Nothing more, nothing less.
If you want to make the game more appealing to newer players you should work towards making it more balanced and more fun, if anything. Making it easier to the point even a 5-year old child can play it to its highest potential is just boring and dumb.