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  1. #41
    Player
    TiramisuMacaron's Avatar
    Join Date
    Aug 2016
    Posts
    317
    Character
    Tiramisu Macaron
    World
    Excalibur
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Koltik View Post
    Be honest, current PvP is far from nice. Small community, stuck with 3/4 bad teammates day in and day out, lack of diversity in match ups, non-existent LP.

    If this is what it's going to take to breath life back into PvP, so be it. If the changes are as bad everyone is making it out to be, then we move on.

    I'd take devs actually taking the time to look into PvP and giving it a face-lift over what we have right now any day. MOBA's have 4 abilities, yet are crazy competitive. Numbers of skills in game != skill ceiling.
    Yea, but I doubt they will put time into balancing and fixing the issues with this new system. They never did in the past. MOBAs are good because the balance is kept up, new classes are released to keep it fresh, and the netcode is great. We most likely aren't getting any of these three things in FFXIV.

    I do agree that PvP right now is a mess, but I played some high level LP games against the best whm/mnk on the DC last season. During those games, it really made me see the potential of what PvP could be if time was put into it.

    Initial reactions are that this is a lazy band-aid, much like the chat "fix" or all of the ast "balancing", but yes... I will still try it, I have put too much time into the community to not try it.
    (5)
    Last edited by TiramisuMacaron; 05-23-2017 at 04:59 AM. Reason: length

  2. #42
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    Most people can't do their regular rotation, I don't think this is going to be that bad.
    (0)

  3. #43
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kyani View Post
    I don't think i've ever gone 100 to 0 hype as quickly as this set of announcements. Not only does it look like a huge step back when every other game mode looks way better, but the translator lied to everyone's faces when she suggested that any english speaker's feedback will be taken into account.

    The only time Shatter ever got changed, it was a change only Japan requested, and it made 24-mans way worse without making 72s better.
    PvP is massive on Japan DCs, like way more than in the West. Let's hope they feel the same way for once.


    @Koltik the problem with that is this is tab target pvp, it's not action or point/click. The models of the mechanics are simply not comparable. But yeah, I see what you mean at the start of your post, I watched Aether cup and it was like watching the same mirror play each other over and over.
    (1)

  4. #44
    Player
    Xdark93's Avatar
    Join Date
    Oct 2015
    Location
    uldah
    Posts
    86
    Character
    Amadeus Aeon
    World
    Mateus
    Main Class
    Rogue Lv 62
    welp was nice while it lasted, RIP my old friend PvP. guess i won't be getting those PvP mounts the clean way will have to buy em
    (0)

  5. #45
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by TiramisuMacaron View Post
    You're pretty rude. You have no idea the amount of time I have put into the community, or the time I patiently taught people to be better pre-chat nerf. You probably played pvp for 10 minutes before this announcement was made. You're right though, because I'm upset about something I am passionate about, I shouldn't be displeased that I feel like I am getting the short end of the stick. Freedom of speech is overrated.
    I like how this person was like "thank god we get these elitists out so we can have a good community" and then proceeded to be a complete jerk on three straight posts.
    (13)

  6. #46
    Player
    JinTabasa's Avatar
    Join Date
    Sep 2016
    Posts
    13
    Character
    Xiahou Jin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    My two cents on these changes:

    https://youtu.be/Q39a76kYgh8
    (1)
    Wealth is created by two things: Courage, and the willingness to hurt others.

  7. #47
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by JinTabasa View Post
    My two cents on these changes:

    https://youtu.be/Q39a76kYgh8
    At least he played the game before judging if it was bad or not. Might wanna do that before assuming the worse. The way I see it, it's doing away with the cheesy tactics that groups would use for an easy win. Upping their VIT so they had an unfair advantage with HP, spamming sleep because there was no balance to how it was being resisted, etc.
    (0)

  8. #48
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    As a side note, odds are now since all of PvP will sync you then you can likely play the old FL maps, as well as Fold, at the new level cap. Silver linings.
    (10)

  9. #49
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    With only 9 button to push, I can do that, I might frustrate quite a few pvp elitists when I get rank 1 in 4.0 pvp.
    (2)

  10. #50
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Will copy/paste this from my reddit post because I'm lazy.

    The individual player ability and game complexity is completely going to be removed with this change. With such a long GCD and no secondary effects on most of the abilities everyone will be repeating the same "rotation" over and over, with no skill or thinking required.

    What makes PvP different from PvE? The fact that the situations you face require a different, non-scripted approach every time, having you think and choose between the multiple choices you can make.

    If you remove all the "niche abilities" that are present now (One Ilm Punch, Blizzard II, Tri-Bind, Arm of the Destroyer, Feint, Flash, Featherfoot, Keen Flurry, just to name a few of them) you completely remove the need for a choice, and consequently dumb down the thinking process involved to something that everyone can do, independently from your skill level.
    I'm a MNK and the BLM is attacking me, what should I do? Arm of the Destroyer to interrupt his casts? Stun him? Pop Featherfoot so that he can miss me? With the new system the only thing I will be able to do is hope that the healer keeps me alive while I do my damage combo and the occasional oGCD in-between.

    There is a HUGE gap between new PvP players and veteran PvP players right now. And it should be this way, the same way as LCS players in League of Legends are miles above the average players. If you remove all complexity the game will just be about who can press their buttons faster. Nothing more, nothing less.

    If you want to make the game more appealing to newer players you should work towards making it more balanced and more fun, if anything. Making it easier to the point even a 5-year old child can play it to its highest potential is just boring and dumb.
    (18)

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