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  1. #21
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    The skill very clearly is a cast as PLD is holding the same pose in place until it goes off. Conversely, if you look at the DRK's skill, it is executed in a single fluid motion; there is no casting "pose".

    But I am genuinely aghast at how many people on the forums actually want PLD to continue having these casted abilities, like having these casts is a good thing somehow beneficial to the job. I'm all for PLD getting anything people think it needs but its honestly kinda sad seeing people rooting for these otherwise cool abilities to require a goddamn cast time.
    (4)

  2. #22
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Cast or not, what if the mini holy thing is a magic resistance down debuff to the monster? Since no job has this debuff skill yet. All we have now are magic potency up, int down.

    That would be a huge tool for PLD to stay in MT and OT spot in and a optimal comb for drk/pld, who is mt depends on the fight and still benefits at least 4 jobs in the party (both healer, one caster and partially drk).
    (0)

  3. #23
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    So they are getting rid of cross-class abilities, which means no more Stoneskin for PLD. That said, they might be giving PLD their own Stoneskin but modified to fit their role. So rather than just giving them a shield that's as strong as 10% of the PLD's Max HP, it'll be the same 10% HP shield as stoneskin, but as soon as the PLD takes that amount of damage, it detonates as a mini-holy right as the buff falls off.
    (0)

  4. #24
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Jonnycbad View Post
    So they are getting rid of cross-class abilities, which means no more Stoneskin for PLD. That said, they might be giving PLD their own Stoneskin but modified to fit their role. So rather than just giving them a shield that's as strong as 10% of the PLD's Max HP, it'll be the same 10% HP shield as stoneskin, but as soon as the PLD takes that amount of damage, it detonates as a mini-holy right as the buff falls off.

    Which would actually kill two birds with one stone: Replacing Stoneskin AND increasing PLD's AoE output.

    Sounds too good to be true if you ask me! Hahaha
    (1)

  5. 05-09-2017 01:27 AM

  6. #25
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by aqskerorokero View Post
    Cast or not, what if the mini holy thing is a magic resistance down debuff to the monster? Since no job has this debuff skill yet. All we have now are magic potency up, int down.

    That would be a huge tool for PLD to stay in MT and OT spot in and a optimal comb for drk/pld, who is mt depends on the fight and still benefits at least 4 jobs in the party (both healer, one caster and partially drk).
    Mch has it on bishop turret.
    (0)

  7. #26
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    But I am genuinely aghast at how many people on the forums actually want PLD to continue having these casted abilities, like having these casts is a good thing somehow beneficial to the job. I'm all for PLD getting anything people think it needs but its honestly kinda sad seeing people rooting for these otherwise cool abilities to require a goddamn cast time.
    Remember there are people who think giving PLD healing abilities would give it more stuff to do when healing on it's own is good enough for any encounters. Only time you'd use clemency is when things go wrong, which shouldn't happen anyway. Unless the ability has good utility making it casted just ruins it even more so I'd hope they decide carefully on what these potential casted abilities do for a class that will likely suffer from interrupts mid cast.
    (2)

  8. #27
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by VargasVermillion View Post
    Remember there are people who think giving PLD healing abilities would give it more stuff to do when healing on it's own is good enough for any encounters. Only time you'd use clemency is when things go wrong, which shouldn't happen anyway. Unless the ability has good utility making it casted just ruins it even more so I'd hope they decide carefully on what these potential casted abilities do for a class that will likely suffer from interrupts mid cast.
    this interruption is overstated........................... lulz; you can only get interrupted if you're moved (either by you or mob ) or if you lose 20% of your max hp instantaneously....... so you can get hit by 10-12 mobs at once...if no one mob makes u lose 20% of max u will...not.....get....interrupted

    So the real issue with pld cast ability is it takes away from dps gcd; and that can be easily fixed.
    (2)

  9. #28
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by javid View Post
    that can be easily fixed.
    By making it not have a cast time.
    (2)

  10. #29
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    By making it not have a cast time.
    As one of the many solutions possible. Sure!
    (2)

  11. #30
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by VargasVermillion View Post
    Only time you'd use clemency is when things go wrong, which shouldn't happen anyway.
    Things go wrong all the time in 8 man content, which is also the only place class balance even remotely matters. As it turns out, even once you've worked a strategy out (by which time many things will have gone wrong), players are human and mistakes will happen.

    Good luck getting your cast off when you're surrounded by a 9 mob pack that's targeting AoEs at you every 2 seconds.
    This is actually really easy if you know what you're doing. Paladins should be healing a lot in trash pulls right now because getting your healer another GCD in cleric stance >>> using goring blade on another monster. Monster auto attacks aren't strong enough to interrupt a paladin outside of savage content and the cast times on their AOEs are almost all long enough to comfortably finish your cast and GTFO.

    Anyway, cast times aren't the worst thing in the world if the ability is worth it. At least it adds another layer of knowing how to play your job and it's something different than what DRK/WAR have gameplay-wise.
    (0)
    Last edited by Brannigan; 05-11-2017 at 03:48 PM.

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