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  1. #1
    Player
    SkeletonDad's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Skeleton Dad
    World
    Excalibur
    Main Class
    Red Mage Lv 70

    An Earnest Plea From Your Dearest Friend, The BLM In Your Party OR Precasting And You

    Hello, it's me, your Best Buddy, a Black Mage! I've been running into a few miscommunications with the tanks I've been running roulette dungeons with recently, so I thought I'd post to clarify a few fun facts about the role I play, and how we can work together to bring out the best in each other!

    So as you know, it's my role as a DPS job to do as much damage as I can in as little time as possible. The purpose of this is the same as why you have a DPS rotation in addition to your threat rotation, and why healers also have damaging spells - to meet mechanic checks and to end the encounter quicker so less time and resources are used. More DPS means quicker clear times means a smoother and better dungeon for everyone involved.

    In order for me to do my absolute best DPS, I need my spells to be landing at the start of a boss encounter. In a level 60 dungeon, I open with Quelling Strikes, Ley Lines, Raging Strikes and finally Fire III before settling into my Enochian/Fire IV fireworks factory explosion that everyone loves. That entire opening takes 6.5 seconds to ramp up to the first thing that actually pulls a boss, and I don't begin until the tank is visibly in the arena. With Quelling Strikes, the first few hits are going to be generating very little threat, enough that any tank should have no problem establishing a solid threat lead before I get into the real heavy hitters.

    The problems I'm running into come in two flavors. There are tanks who spend 10 seconds staring at a boss before pulling who are so slow to react that they don't pull in time, and there are tanks who, upon seeing me cast any spells at all, decide that it's within their right to say "I'm not going to do my job if someone else even threatens to land the first hit" and simply let me tank. This is a level of entitlement that hurts us all. I'm not as squishy as people might think, and I can definitely eat a few hits if the healer is paying attention, so if you're losing threat by accident it's really not a big deal, but if you're choosing not to do your job, you're making it harder for everyone else to do theirs.

    I'm an attentive person. I know when a tank or another member of the party might need a fight explained to them before a pull - it's usually pretty self-evident by either their gear or by a newbie bonus. But when I see the other members of my party decked out in the latest raid loot and they still find the need to slow the whole group down by letting me tank bosses, it's really disheartening. I hope this helps you all understand where I'm coming from as someone who wants to do their very best even in the easiest of content. I'm here to help. Please let me do that.
    (6)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I usually do a ready check followed by a 5-second countdown, and I start running towards the boss at 2-3 seconds, lobbing as soon as I'm in range. Does that work for your buildup? Should I be doing 10-second countdowns instead?
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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  3. #3
    Player
    SkeletonDad's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Skeleton Dad
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    A 10 second countdown works great in, say, 24-man raids (though a good NIN can do wonderful things with 23 seconds), but I think in a level 60 dungeon the whole instance is so short that a ready check shouldn't be needed. If you wanted to streamline things for dungeons, you should forego the ready check and just do the 5 second countdown, aiming to pull as close to 0 as possible.
    (1)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Do you not pop Quelling/Raging on trash pulls or are they usually back up when the boss fight comes up?
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SkeletonDad View Post
    This is a level of entitlement that hurts us all.
    Please read your post again.

    Quote Originally Posted by SkeletonDad View Post
    So as you know, it's my role as a DPS job to do as much damage as I can in as little time as possible. The purpose of this is the same as why you have a DPS rotation in addition to your threat rotation, and why healers also have damaging spells - to meet mechanic checks and to end the encounter quicker so less time and resources are used. More DPS means quicker clear times means a smoother and better dungeon for everyone involved.

    In order for me to do my absolute best DPS, I need my spells to be landing at the start of a boss encounter. In a level 60 dungeon, I open with Quelling Strikes, Ley Lines, Raging Strikes and finally Fire III before settling into my Enochian/Fire IV fireworks factory explosion that everyone loves. That entire opening takes 6.5 seconds to ramp up to the first thing that actually pulls a boss, and I don't begin until the tank is visibly in the arena. With Quelling Strikes, the first few hits are going to be generating very little threat, enough that any tank should have no problem establishing a solid threat lead before I get into the real heavy hitters.
    You don't need what you describe. Having your first cast line up with the beginning of the encounter is nice, but if it doesn't happen, the boss dies a whole seven seconds later. Not a big deal. We're not talking savage or extreme content where a seven second difference will wipe the party.

    If you're that concerned about your seven second ramp up, or the entire dungeon taking an extra twenty seconds, please take your own tank with you into the roulette.
    (23)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    SkeletonDad's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Skeleton Dad
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Do you not pop Quelling/Raging on trash pulls or are they usually back up when the boss fight comes up?
    I generally don't pop them for trash pulls, no. They're more worthwhile to have for bosses, I think.

    Quote Originally Posted by Rongway View Post
    You don't need what you describe. Having your first cast line up with the beginning of the encounter is nice, but if it doesn't happen, the boss dies a whole seven seconds later. Not a big deal. We're not talking savage or extreme content where a seven second difference will wipe the party.
    I'm not suggesting that it's blasphemous for my cast to not line up perfectly with the pull. The problem I'm having is in tanks deciding not to do their job because I'm precasting. I shouldn't be expected to throttle my dps purely to maintain someone's fragile ego.
    (1)

  7. #7
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Rongway View Post
    You don't need what you describe.
    Wow, I can't like this enough.
    The only one entitled here is OP. Just be thankful you have PUG tanks that decide (most of the time) not to let mobs eat your face.
    (6)

  8. #8
    Player
    SkeletonDad's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Skeleton Dad
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Perhaps I should clarify that we're not talking losing 7 seconds of a fight in this scenario, we're talking about losing much more due to the tank deciding it's a good idea to let me die to a boss, or the healer losing their dps due to having to heal me instead. A 6.5 second window starting when the tank enters the arena is extremely ample time to pull. I don't think it's entitled to ask people to do their job when I'm trying my best to do mine.
    (1)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SkeletonDad View Post
    Perhaps I should clarify that we're not talking losing 7 seconds of a fight in this scenario, we're talking about losing much more due to the tank deciding it's a good idea to let me die to a boss, or the healer losing their dps due to having to heal me instead. A 6.5 second window starting when the tank enters the arena is extremely ample time to pull. I don't think it's entitled to ask people to do their job when I'm trying my best to do mine.
    It's a roulette, though. Just wait for the tank to start running up to the boss before you start blowing all your cooldowns.


    If we were talking about extreme or savage content, yeah, by all means, give a countdown and have everyone pre-pop all the things they need to put out obscene amounts of damage in the first few seconds of the fight. But roulettes are roulettes. You should already know going into them that you'll have to adjust to certain inefficiencies and differences in opinion on pacing.
    (10)
    Last edited by Rongway; 05-04-2017 at 07:25 AM.
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    When I am tanking, I always take a few seconds after entering a boss room before I pull. During this time I am doing a quick check on the state and readiness of the party, such as "is everyone in the room?", "how is everyone's hp and mp looking, do they need a moment to regen?", "Is the healer casting any shields that I should let them finish?" and stuff like that. All this takes approximately 5 or so seconds.

    It can be jarring if I'm doing my quick appraisal of the readiness of the party and a dps just immediately starts. I will adjust and go grab the boss but it can put me off a bit.

    It's really best to let the tank make the move to engage the boss and then the dps can go at it once they see the tank is moving to the boss.

    If they are taking too long to start the fight you can politely let them know you are ready and they can start or commence a ready check.

    While I may be accommodating in such situations, others may not for a number of reasons such as being new to tanking and not being comfortable with the sudden adjustment required or they could simply find it rude.
    (9)

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