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  1. #9161
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    My first time

    By first time, I mean up until last night, I've never been able to not get a clear. I think the most wipes I've encountered was about three during a Titan EX run. Granted, this is the highest I've cleared when it comes to this kind of content, but this wasn't an EX trial or a savage raid though, it was Chrysalis.

    First set of wipes happened before we could even get to phase 2. The group was letting too many orbs be absorbed by the boss, and we'd wipe. After explaining that these orbs need to be picked up, players then began eating them not paying attention to the debuff they were given, and suicides all over the place. More wipes. Once explained that they need to alternate, we were finally able to get to phase 2 pretty easily.

    We finally push phase 2, and meteor, after meteor is destroying the raid. Wipe. Wipe. Wiped again. Oh, another wipe? Players were dropping left and right out of the duty, we'd pick up more, and same thing. No one would explain the mechanic of phase 2, or the fact that buff duration is multiplied by 10 before zoning. I want to say I stood around for about around a dozen wipes before I just couldn't emotionally handle being there anymore. I was asked to vote abandon, and sadly voted 'yes'.

    Now, about phase 2. I will admit that I also did not explain the mechanic because I wasn't aware of what exactly it is, and did not have access to the internet to check. I've only done Chrysalis once with a full cast of FC mates, and I basically just kept everyone healed without knowing anything that was going on. I totally spaced that I could get this fight while doing my daily roulettes. I feel so much at fault and useless for not knowing the fight completely. I could have contributed more if I did, instead of hoping someone would explain why we're wiping, but apparently everyone was as clueless as me.

    I don't know. Just a really bad feeling in my gut today that I am trying to get past. I believe I know the fight well now, and want to confirm this mechanic:

    - Prior to this phase, every one should avoid getting sucked in until the bleed wears off. Also apply any useful buff to increase its duration.
    - During phase, tanks should spread out to take the damage from the meteors that fall or else everyone takes high damage (hopefully they popped their CDs)
    - After first meteor hits, an aetherial tear shows up, and should be burned down asap. DPS LB3
    - Return to phase 1, repeat mechanics
    - Win

    How's my aim?
    (1)

  2. #9162
    Player
    Rhyku's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    223
    Character
    Estinien Wyrmblood
    World
    Tonberry
    Main Class
    Sage Lv 90
    Had a gem of a tank with a pretty crown in a guildhest, the one where you had to kill the Bomb Queen, and she WOULD NOT move from aoe circles. Died obviously, and blamed the healer for not healing her fast enough. I got pissed enough to snark back that healers can't heal one-shots and her reply was..... " I am iL270! And I have never died doing this before!" Such were the famous last words of a clueless mentor before she died (again), and the monk tanked the rest of it. We left with the tank promising to blacklist all of us for not helping her tank properly, monk got my commend and we went on our merry way.

    I'm starting to think some people have seriously never heard of level sync or they think all ARR dungeons are automatically undersized or something. Looked her up on Lodestone later and she has a full crew of level 60s, so ignorance isn't really an excuse. FC mate suggested she bought the account lol ¯\_(ツ)_/¯
    (17)
    Achievement Unlocked: LOLGOON

  3. #9163
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,357
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    LMAO. Running my alt through Xelphatol for the first time.

    First time bonus! I thought it was me. Tank, a WAR, starts to pull mobs one group at a time.

    Ok, maybe he's new too!

    We scrape along slowly but surely, and its at the first boss that I first notice something has to be wrong. The fight goes on forever!!!

    Whatever, we continue. Slowly, but surely.

    Get to the second boss.

    I lol it is here that I pay close attention because the tank died (they didn't understand the cast time aoe mechanic but they figured it out) and so did other DPS, a BLM.

    But before they died I realize, they're casting Physick on themselves... WHILE STANDING IN A TORNADO AOE.

    I am just laughing! What even.

    They die with the tank to the aoe, and I tank for a bit till the heals gets the tank back up.

    The tank dies to the cast again not long after, and its here that I notice the BLM is casting... RUIN.

    WHAT DID I JUST SEE??

    I'm just cracking up from there on out.

    The last fight I have only seen go for two Garuda summons.

    This fight went on for FOUR.

    XD I'm still laughing.
    (8)
    Last edited by Anarnee; 05-02-2017 at 01:47 PM.

  4. #9164
    Player
    Meillquei's Avatar
    Join Date
    Sep 2016
    Posts
    359
    Character
    Cillien Temperlain
    World
    Maduin
    Main Class
    Reaper Lv 100
    Was doing Dun Scaith earlier. I was grouped with another monk. He ended up using Fists of Wind on two of the bosses. He eventually realized his mistake and started using Fists of Fire, but ugh...
    (0)

  5. #9165
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Meillquei View Post
    Was doing Dun Scaith earlier. I was grouped with another monk. He ended up using Fists of Wind on two of the bosses. He eventually realized his mistake and started using Fists of Fire, but ugh...
    He wanted to be like sonic. Is it odd for a monk to get all the comms when they aoe all the time? Friend made mentioned of this, as he started to say fuck it and does PB and rockbreaker when he can.. often running out of TP. He complains but since he started doing that everyone gives him all the comms. They don't wait for him to get PB back so he can do his opener on bosses tho. Needless to say he understands aoeing is the right thing to do.. but he hates it. He likes not running out of TP mainly cause noone hleps him refill it.. and yes he uses both skills that refill it. And scary enough.. sometimes he's the ONLY one aoeing.
    (0)

  6. #9166
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I decided to run Dun Scaith today as a mch, story short the DPS was terrible, my team was the only team who did everything right lol. During the fight against the Queen, when the second set of hands came out I had to LB3 them, in all my time running Dun Scaith I never had to ever ever ever do that. I died a little inside that day.
    (0)

  7. #9167
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Quote Originally Posted by Powe View Post
    I decided to run Dun Scaith today as a mch, story short the DPS was terrible, my team was the only team who did everything right lol. During the fight against the Queen, when the second set of hands came out I had to LB3 them, in all my time running Dun Scaith I never had to ever ever ever do that. I died a little inside that day.
    As long as the Queen was painted, nothing was lost.
    (0)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  8. #9168
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    This is less of a complaint and more of a question.

    I haven't played DRG in aaaaaaages and even when I did, it was rarely in a group and certainly not with any high level of skill. While leveling up my DRK, I got grouped with a pair of them (I think they queued together) who were both very good and very geared and they, unintentionally I assume, gave my a bit of trouble. Like I said already, they were pretty high dps so I already had to be on my toes while tanking to keep threat on them but the root of the problem though, was that they kept stunning the mobs.

    Now I've seen dps do this before and it's rarely given me such trouble, but with these two, they tended to open up immediately with a stun (both of them, sometimes on the same mob, sometimes with different targets) and as I usually just run through the first pack of mobs and pop an AoE as I go on to the next to bunch big groups up, whenever they stunned at the open and then went straight into their dps rotations, they often pulled threat on their targets as I dragged the rest forward. I would then have to loop back or provoke and it would take a lot more effort/running around than usual to get everything nice and bunched up.

    The other problem was, with the two of them constantly stunning everything (they would do so in the middle of pulls too, not just at the start,) I had a lot of trouble interrupting mobs' casts. I usually save my stuns for mobs that are about to AoE, especially in melee heavy parties, so that I don't have to go dancing around too much or make the dps move away/readjust their positions. The trouble was, especially if they were both on the same target, by the time I tried to stun a mob to stop an AoE, they were often immune to it and I would either have to rush out of the way or eat the damage if there wasn't time left to get away.

    So anyway, my question is- Does the DRG rotation really require so many stuns/always open with a stun? Like I said, I've seen this before, but never so often. Was it just because there are two of them that it seemed like a lot? The run was still pretty quick and smooth regardless, I just had to watch the mob positioning like a hawk and make sure I wasn't leaving anything too far behind. But it made me curious about why DRGs would have a rotation that is, at the least, pretty inconvenient.
    (0)

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  9. #9169
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rymm View Post
    This is less of a complaint and more of a question.

    I haven't played DRG in aaaaaaages and even when I did, it was rarely in a group and certainly not with any high level of skill. While leveling up my DRK, I got grouped with a pair of them (I think they queued together) who were both very good and very geared and they, unintentionally I assume, gave my a bit of trouble. Like I said already, they were pretty high dps so I already had to be on my toes while tanking to keep threat on them but the root of the problem though, was that they kept stunning the mobs.

    Now I've seen dps do this before and it's rarely given me such trouble, but with these two, they tended to open up immediately with a stun (both of them, sometimes on the same mob, sometimes with different targets) and as I usually just run through the first pack of mobs and pop an AoE as I go on to the next to bunch big groups up, whenever they stunned at the open and then went straight into their dps rotations, they often pulled threat on their targets as I dragged the rest forward. I would then have to loop back or provoke and it would take a lot more effort/running around than usual to get everything nice and bunched up.

    The other problem was, with the two of them constantly stunning everything (they would do so in the middle of pulls too, not just at the start,) I had a lot of trouble interrupting mobs' casts. I usually save my stuns for mobs that are about to AoE, especially in melee heavy parties, so that I don't have to go dancing around too much or make the dps move away/readjust their positions. The trouble was, especially if they were both on the same target, by the time I tried to stun a mob to stop an AoE, they were often immune to it and I would either have to rush out of the way or eat the damage if there wasn't time left to get away.

    So anyway, my question is- Does the DRG rotation really require so many stuns/always open with a stun? Like I said, I've seen this before, but never so often. Was it just because there are two of them that it seemed like a lot? The run was still pretty quick and smooth regardless, I just had to watch the mob positioning like a hawk and make sure I wasn't leaving anything too far behind. But it made me curious about why DRGs would have a rotation that is, at the least, pretty inconvenient.
    A dragoon should always open with a heavy thrust to get the damage bonus. Second, a dragoon only has 2 stuns, leg sweep and spineshatter dive. The only reason why I could think of why they would open with a heavy thrust, then leg sweep is because leg sweep has a very short cooldown of 30 seconds. So they might try to be contributing damage while you pull a group of mobs, but even then I would personally heavy thrust then ring of thorns to do some damage to all the mobs while still on the move to where the tank is stopping his pull.

    Also, what dungeon was this? It sounds like Sohm Al Hard. If both dragoons are on a single trash mob, it should be dead before it ever has a chance to do any attacks that require a stun, especially since you stated they were very good and geared. A good example is the blob in Sohm Al Hard, 2 dragoons on that weak mob will easily burst it down before it uses any skills.

    To answer your final question, yes, the dragoon opener uses both stuns (leg sweep and spineshatter), then afterwards they will be used as soon as the their cooldown has completed with some minor exceptions (like holding spineshatter for power surge about to come off cooldown, or for a gap closer if it's coming soon.
    (1)

  10. #9170
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rymm View Post
    snip.
    Those stuns are OFGC skills so its a way to add extra damage. Also I think they have two, it's kind of annoying when people do it vs mobs/bosses that must be stunned at certain times (immune) but those are mostly from ARR content.
    (1)

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