
Originally Posted by
Rymm
This is less of a complaint and more of a question.
I haven't played DRG in aaaaaaages and even when I did, it was rarely in a group and certainly not with any high level of skill. While leveling up my DRK, I got grouped with a pair of them (I think they queued together) who were both very good and very geared and they, unintentionally I assume, gave my a bit of trouble. Like I said already, they were pretty high dps so I already had to be on my toes while tanking to keep threat on them but the root of the problem though, was that they kept stunning the mobs.
Now I've seen dps do this before and it's rarely given me such trouble, but with these two, they tended to open up immediately with a stun (both of them, sometimes on the same mob, sometimes with different targets) and as I usually just run through the first pack of mobs and pop an AoE as I go on to the next to bunch big groups up, whenever they stunned at the open and then went straight into their dps rotations, they often pulled threat on their targets as I dragged the rest forward. I would then have to loop back or provoke and it would take a lot more effort/running around than usual to get everything nice and bunched up.
The other problem was, with the two of them constantly stunning everything (they would do so in the middle of pulls too, not just at the start,) I had a lot of trouble interrupting mobs' casts. I usually save my stuns for mobs that are about to AoE, especially in melee heavy parties, so that I don't have to go dancing around too much or make the dps move away/readjust their positions. The trouble was, especially if they were both on the same target, by the time I tried to stun a mob to stop an AoE, they were often immune to it and I would either have to rush out of the way or eat the damage if there wasn't time left to get away.
So anyway, my question is- Does the DRG rotation really require so many stuns/always open with a stun? Like I said, I've seen this before, but never so often. Was it just because there are two of them that it seemed like a lot? The run was still pretty quick and smooth regardless, I just had to watch the mob positioning like a hawk and make sure I wasn't leaving anything too far behind. But it made me curious about why DRGs would have a rotation that is, at the least, pretty inconvenient.