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  1. #81
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Berethos View Post
    Oh you sweet summer child if you think this is anywhere close to how the sleaziest f2p MMOs handle inventory.
    Renting inventory space? I've played f2p MMOs - heck, I play one right now (WildStar) - and I've never seen one that rents inventory space. The fact of the matter is SE is currently worse than f2p MMOs in this category.

    Quote Originally Posted by Berethos View Post
    Irrelevant to whether or not the amount of inventory slots being added is significant
    It's not irrelevant at all. The fact that it does nothing to address the actual problems of inventory by definition makes it an insignificant change.
    (18)

  2. #82
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Not sure how anyone can think +40 to main inventory is "significant". You will fill those extra 40 spaces within one day of Stormblood, guaranteed. If it is +40 to each retainer as well that is more significant (and doubtful)...but still barely half what we got in HW with the 4 additional retainers to rent(360 extra slots compared to 700). And I still filled up those four extra retainers within a few months of HW. According to the live letter, no new retainers are being added, which means the item crunch will be even more severe in SB than it ever was in HW.
    (4)

  3. #83
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jandor View Post
    The armory slots only take specific types of item, the expansion there is nice and all, but it's a bit misleading to count them as full inventory slots.
    Exactly. We've been saying it for awhile you need to be able to put more stuff in the armory. I would help immensely not having my retainers holding all the gear sets i have. I know culinary is big offender. Same thing goes with recipes that require 2.0 mats. We are keeping extra stuff we shouldn't be keeping. I am fine with waiting for the server status to be fixed but there have to be some drastic increases or measures to sort this out.
    (2)

  4. #84
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Berethos View Post
    Oh you sweet summer child if you think this is anywhere close to how the sleaziest f2p MMOs handle inventory.
    I don't really play other MMOs much but I can't really think of one that rents inventory space on a subscription-based model out of the top of my head. And even if there's one, two wrongs don't make a right.
    (14)

  5. #85
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Friend wants to leave this message on the retainer cost:
    "With my legacy discount, I pay more money for 6 retainers then my sub. This really should be a wake up call that they cost too much. When I saw my bill and questioned the support on this, I canceled them all due to disagreement of the cost. This alt my friend is currently posting on costs like 2 dollars? more for a 6 month sub then 6 retainers for 6 months."

    (Ama is 46.14 GBP while 6 retainers on my main is 41.4 , my main sub is 34)

    So it leaves the question if you are getting 6 retainers for crafting, you just might as well buy a new account. These costs make no sense and I do not get why we have to pay so much for them.
    (4)
    Last edited by Ama_Hamada; 05-01-2017 at 07:42 AM.

  6. #86
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ama_Hamada View Post
    So it leaves the question if you are getting 6 retainers for crafting, you just might as well buy a new account. These costs make no sense and I do not get why we have to pay so much for them.
    Actually it begs the question if you even need all those retainers.
    (7)

  7. #87
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Actually it begs the question if you even need all those retainers.
    Not anymore :3
    7 alts = 14 retainers since mine 2 can't really store anything as far as mats, but after seeing so much time spent with logging and trades i pretty much ragequit crafting from it. Just tired having no room.
    (1)
    Last edited by Ama_Hamada; 05-01-2017 at 08:51 AM.

  8. #88
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    In response to the OP and others, I wanted to offer a couple of thoughts.

    In general, I agree with the root complaints about a lack of inventory space. That said, I strongly disagree with many of the proposed solutions. Simplifying crafting recipes? Eliminating / consolidating items that aren't used much? To this I say, HELL no. A huge layer of depth in any MMO is the large variety of items present within it, from the semi-useless to the absolutely critical. Inventory management concerns shouldn't trump game depth - ever.

    As such, the focus should be on systemic changes to make management easier, whilst not sacrificing game depth. Along these lines, a tackle box is better than reducing the variety of Fishing bait. Expansion of the Armoire (it should really be able to hold any item classified as non-tradeable) and a Glamour Log are better ideas than simplifying stats even further to reduce the amount of 'gear bloat'.

    I say this because, one of the largest problems FFXIV faces, in my opinion, is an utter lack of depth. There's a lack of depth in terms of gearing, a lack of depth in terms of combat, a lack of depth in terms of the game systems. Much of this was done in the name of accessibility, because people would bitch about things being difficult or tedious. It was hands-down the wrong decision. Truly great MMOs marry deep experiences with intelligent streamlining, so that much is demanded of the player, but many tools are provided to help. That's the way it should be.

    Does that mean you'll have to sell some stuff every so often if you're leveling half-a-dozen Crafter jobs at once? Yes. Does that mean you'll have to manage Retainer storage intelligently, rather than just throwing things on whatever one has available space? Yes. It shouldn't be SE's goal to enable packrats. It should be their goal to provide strong tools that help players organize what space they do have. Let's distinguish between the two, rather than demanding X more Armoury spaces, Y more free retainers, or Z fewer items required for crafting recipes.
    (3)

  9. #89
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,499
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Vhailor View Post
    snip.
    Your response seems to be in the belief SE can provide other features. Nothing to this point has shown that. I don't ask someone to lift 200 pounds if I have no faith in them. I find the job where they only have to lift 10. We aren't getting a glamour log, we aren't getting a tackle box, we aren't getting stuff move to currency(oops) tab. Having a luminous crystal for each zone adds no depth just clutter.Adding all of 2.0 and a large chunk of 3.0 mats to vendor. Removing all timer nodes making them more likely to keep would also help people reconsider what they keep.

    Lots of stuff in this game are fairly fine when looked at up close. It is when you pull back and look at the bigger picture. Itemization is ok, if you can provide enough space, wards ok if enough houses, hunts ok if server not that full.
    (13)
    Last edited by Moonlite; 05-01-2017 at 11:35 AM.

  10. #90
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vhailor View Post
    In response to the OP and others, I wanted to offer a couple of thoughts.

    In general, I agree with the root complaints about a lack of inventory space. That said, I strongly disagree with many of the proposed solutions. Simplifying crafting recipes? Eliminating / consolidating items that aren't used much? To thisI say, HELL no. A huge layer of depth in any MMO is the large variety of items present within it, from the semi-useless to the absolutely critical. Inventory management concerns shouldn't trump game depth - ever.

    As such, the focus should be on systemic changes to make management easier, whilst not sacrificing game depth. Along these lines, a tackle box is better than reducing the variety of Fishing bait. Expansion of the Armoire (it should really be able to hold any item classified as non-tradeable) and a Glamour Log are better ideas than simplifying stats even further to reduce the amount of 'gear bloat'.

    I say this because, one of the largest problems FFXIV faces, in my opinion, is an utter lack of depth. There's a lack of depth in terms of gearing, a lack of depth in terms of combat, a lack of depth in terms of the game systems. Much of this was done in the name of accessibility, because people would bitch about things being difficult or tedious. It was hands-down the wrong decision. Truly great MMOs marry deep experiences with intelligent streamlining, so that much is demanded of the player, but many tools are provided to help. That's the way it should be.

    Does that mean you'll have to sell some stuff every so often if you're leveling half-a-dozen Crafter jobs at once? Yes. Does that mean you'll have to manage Retainer storage intelligently, rather than just throwing things on whatever one has available space? Yes. It shouldn't be SE's goal to enable packrats. It should be their goal to provide strong tools that help players organize what space they do have. Let's distinguish between the two, rather than demanding X more Armoury spaces, Y more free retainers, or Z fewer items required for crafting recipes.
    Those where alternative ideas since maybe they are not able to do things? otherwise we would have them right? like glam log, having gear stored in another way for glam, literally doubling retainer space, 175>350 for retainer, increasing stack sizes, reduce menu bloat with retainers, better streamline of exchanging items between retainers, so on.

    This has nothing to do with hording, You have to have a lot of materials to craft one thing and often that one thing depends on lots of other crafts to make other things. To make a 250 book for example, I need a 3 star timed node that appears every hour, have those go into a GSM synth (that is the same difficultly as the book itself) a different 2 star node that uses LTW craft (again same degree of difficulty as the book) and to make this leather uses lore item, GC seal item and a 2 star alch result of gathering 60 (no star? or 1? not sure twigs that can also be bought by moogles.) another materiel this book needs is a material made from GSM that is from ANOTHER DIFFERENT time node + another GC item. Then the ink is made from common drop/gc item and a different time node!

    So to make this book you need 4 star LTW, that has its own complex string of materials, 4 star GSM, and ofc make the book itself 4 star ALC, and to get a material that is bought from lore, and a different one that is obtained though specific desynth. Saying crafts have no depth because they do not use enough materials???? At the end of the day, in case you did not know, it takes 20-30 minutes to craft a 4 star weapon from raw. It was worth it when they sell for 900k-3 million (depending on time frame) now that they only sell for 400-500k ish with 180-200k material cost, I do not bother. If SE wants to help the economy not be bad as it is, this is one thing to help in matters. I personally do not care, I got enough gil, I do not need to craft ever anymore. but if SE wants to help the game flourish more, they should consider things said here. Getting rid of Obsidian type ores (as in all of them) that all sell under 100 gil each because a select few items use them, is not going to be missed for "sacrificing game depth."

    The thing is, a lot of crafting in 1.0 WAS like cooking, it was insane, they trimmed it down by a lot... and left cooking alone idk why. At the end of the day if they can't increase space to meet basic functioning, then they need to get rid of some items that are not much use. They removed a LOT of items going into 2.0:
    http://forum.square-enix.com/ffxiv/t...l=1#post579324
    time to do the same for 4.0 like Obsidian type ores, and other stuff like it.

    What we have now only worked in 2.0.

    In 3.0 it became not enough, and the proposed change does not even cover 3.0's problems with space, let alone 4.0+ (Yes I know they said they are planning to add more, but we do not know the amount and I wanted get across how bad item bloat is, esp with currencies, and overpriced space rental)You can't just use 3.0 items for 3.0 synths, this is another problem with the space. They mix 2.0 stuff even with the 4 star modern stuff and this increases the issue with not enough space because you need so much to make one thing. This is what stressed me with crafting and spending time too much with retainer menus and buying materials off the market board. Am I suppose to toss out uneven stacks of 100k+ gil because it is not used evenly? how is putting that aside to use for later "hording" issue. It would be a lot of wasted gil if I did that.

    Quote Originally Posted by Moonlite View Post
    Your response seems to be in the belief SE can provide other features. Nothing to this point has shown that. I don't ask someone to lift 200 pounds if I have no faith in them. I find the job where they only have to lift 10. We aren't getting a glamour log, we aren't getting a tackle box, we aren't getting stuff move to inventory tab. Having a luminous crystal for each zone adds no depth just clutter.
    Agreed, that is what I am getting at.

    At the end of the day, I am just tried of stressing over not enough space.
    (10)
    Last edited by Ama_Hamada; 05-01-2017 at 12:36 PM.

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