I am saddened to see how the expectation is that a player who is entirely disinterested, unable to memorize anything beyond a simple 3-step rotation, doesnt really see what is going on, has no practice, is not interested in practicing to gain skill, has successfully dodged any challenging situation, plays undergeared, the wrong class, in the wrong setup, is now suddenly the baseline for what the game should allow as "performance".
Is this the standard to which all games should be designed, to allow the least invested, able and caring individual to succeed?