So, I just though a lot about it until the last Fanfestival at Frankfurt and I just ask myself, where all the budget for Stormblood went ?
It's about the triple of the cost of Heavensward without any significant changes in game.

- The gameplay revamp is all about some skills fusions and is not a real, massive gameplay change. Why ? We all know the boring linear dungeon thing and it would have be great to make adjustments to fit in a new way of walking dungeons and raids (like jumping, climbing, diving in the dungeons, using environment to defeat bosses, whatever.)