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  1. #1
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70

    Stormblood and the off-hand equipment slot

    Has there been any information released about what (if anything) they intend to do with this slot for all the other jobs? Maybe return the option for one-handed main hand with off-hand for casters? Combine sword and shield and just remove the slot?
    (0)

  2. #2
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    ...why should they do anything with it? ALL crafters and 2/3 gatherers are using the off hand slot... Its a lot more than just sword and shield for paladin.
    It is however pretty obvious that the other battle classes wont be using the offhand anytime soon (they havent added one weapon and shield for casters with HW and even changed some of the old one-hand-weapons - coil, ifrit, mog, titan... - into two hand versions) - but since every crafter is using it, I really dont see any need to change it? Why is that empty slot a problem for your whm, bard or warrior?
    (6)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    In Final Fantasy XI, there were items such as: Grips, Ammo and other items. Maybe FFXIV's "off-hand" is something similar?
    (1)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    OH for machinist should be a second gun LOL
    (1)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    There's the possibility of combining Paladin weapons into one just for the purposes of more suitable itemization while still maintaining the current tool setup for all DoH and the two DoL classes that implement this system. Given that Paladin has been constantly stated to be getting a major overhaul, this would probably just be one more thing on the list.
    (0)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I haven't seen much of the endgame/HW content, but wouldn't that mean removing the player's choice between block strength/rate? Simplified, sure, but removing some of the variety we get (and we don't often get very much of that).
    (0)

  7. #7
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    621
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    I'd really like them to bring back the Chakram in the off-hand slot we had in 1.0 for Monk, it was nice being able to pull something at range. It certainly didn't do much damage but it got the job done. Then again they could just add that as an ability.

    The problem with adding to the off-hand slot is that it becomes a requirement and another item slot you need to keep up to date and further inventory woes, like a Paladin with their shield. There is no real need to split them up when they can just consolidate the stats into a single weapon you need to obtain.
    (0)
    Just your friendly neighborhood elezen

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kazrah View Post
    There's the possibility of combining Paladin weapons into one just for the purposes of more suitable itemization while still maintaining the current tool setup for all DoH and the two DoL classes that implement this system. Given that Paladin has been constantly stated to be getting a major overhaul, this would probably just be one more thing on the list.
    There is one reason, and one reason alone why this won't happen, Glamour. It is a massively backwards step to combine the sword and shield and force people into combination pairs that they maybe don't like. I have glamoured shields that I don't like to be paired with swords that I do, and that system works. Their solution to the problem was to have swords and shields always drop at the same time in loot tables, and that is IMO all that needs to be done.
    (1)

  9. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lambdafish View Post
    There is one reason, and one reason alone why this won't happen, Glamour. It is a massively backwards step to combine the sword and shield and force people into combination pairs that they maybe don't like. I have glamoured shields that I don't like to be paired with swords that I do, and that system works. Their solution to the problem was to have swords and shields always drop at the same time in loot tables, and that is IMO all that needs to be done.
    OR like the ARR caster 1-handed weapons, they could just transition out of them, offering it as one item rather than as individual items. I'm sure they could find some means of setting up a glamour system for it that would work the same as it does now.

    I like to mix and match pally tools too, but I know that like caster 1-handers, the idea that they should stay separate items when the dozens of Paladin players mostly use weapons of the same set is logically pointless and mechanically outdated.
    (1)

  10. #10
    Player
    Gaj85's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    102
    Character
    Cecilious Spina
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vidu View Post
    ...why should they do anything with it? ALL crafters and 2/3 gatherers are using the off hand slot... Its a lot more than just sword and shield for paladin.
    It is however pretty obvious that the other battle classes wont be using the offhand anytime soon (they havent added one weapon and shield for casters with HW and even changed some of the old one-hand-weapons - coil, ifrit, mog, titan... - into two hand versions) - but since every crafter is using it, I really dont see any need to change it? Why is that empty slot a problem for your whm, bard or warrior?
    Because why not? As a Black Mage I think it would be bad ass to be able to have some type of totem in that hand or something (Like in Diablo III). I wouldn't say I view it as a "problem" as you put it but more so of a way to add another element.
    (0)

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