Look how long it took SE to come out with a new GC rank. Hope they have more GC ranks and hunt logs in Stormblood.this^ i would love to some in-game bestiary. something not unlike in some other games. like you just have to defeat that particular enemy enough times to collect and store the relevant information. something like what was in FFXIII.
but if i had to choose... the hunting log, simply because they don't seem to be doing anything with this. i was rather disappointed to see nothing new with the release of Heavensward.
a galmour log not unlike the collection log we see in Eden Eternal could be very useful, and very welcomed.
Well I would find it kinda sad if they are only able to give us something like that if we sacrifice something else for it..I mean isnt it a successful MMO with lots of income? Well if there is something that can be sacrificed than its the hunting log.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Sadly, SE has a bad habit of making most of what they add needlessly convoluted.While I can appreciate the lore and details involved in the Sightseeing and Fishing Logs, I still feel as though they're just wasted bits of data that most will look over once and be done with it. The 2.0 Sightseeing log in particular can rot for all I care. I don't want to sacrifice a Lalafell under a Bloodmoon while it rains in Mor Dhona in order to complete it
The Hunting Log became redundant long ago but PotD was the final nail in its coffin. It offers absolutely nothing tangible now so away with it I say.
Achievement items can be moved elsewhere honestly and no one would bat an eye over it.
Someone mentioned Lord of Verminion, which some thought was going to be a pokemon-style minigame that could be done anywhere in the world and didn't require large scale organization; what we got instead was a section of the Gold Saucer dedicated to a strategy RPG-esque system that's both out of the way and tedious to get into.
When SE mentioned sightseeing logs, I hoped the result would be something like the exploration badges from City of Heroes (which actually gave you a lot of relevant zone lore related to the threats that you faced in each zone). What we got was a bunch of stuff that while geographically sound also has very specific conditions to find (cue jokes about how sightseeing log was the true endgame of ARR).
Concept-wise, a glamour log would be relatively simple. From a programming standpoint you have to figure out a way to insert it in accordance with SE's way of implementing stuff and keeping in mind whatever data limits SE feels they have. Easiest thing, to me, would be to add an NPC that deals with the glamour log (basically being a fashion guru that can be summoned with the crystal bell just like the hairstylist can). Allow that NPC to also store glamour prisms for you in addition to dyes (that's a ton of inventory space saved already). If you want to keep using the current system, you'd still have to keep pieces of gear and prisms/dyes in your inventory, but you also have the option of doing all your glamour via the NPC in your inn room/apartment/house.
Here's a small thing I came up with. It's not fleshed out, but a decent starting point.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
We need more free retrainers... 2 free is not enought
I'd sacrifice a firstborn, most likely.
Seriously though, I'd be willing to pay extra for it. Similar to the extra retainer fee. It helps fund the server strain, and doesn't infringe upon others by eating their other systems.
I don't think the logs would be the thing to go though- from the feeble amount I know about server-side data storage, that probably takes up a rather meager amount. It's more likely that items and progression (quests 'n acheebments 'n stuff) are taking up a lot more space.
But yeah, squenix can eat an extra 10 a month from me if it gets me a damned glamour bible.
♥
Psst. Hey, you. Person reading this.
Have a good day
I would sacrifice 25 Lalafells and 5 Roegadyns
First off, there's no reason to sacrifice anything for more features. If the comparison here is similar content (and it appears that it is), well, let's do the math:
a.) Hunting Log. There are 529 hunting log entries, with totals ranging from 1 to 7 of each monster. That's 3 bits per entry, assuming a uniform and minimal data model. That puts all of the hunting log content at just under 200 bytes, and you could compress that further if you really wanted to.
b.) Sightseeing Log. I believe there are 142 of those. Each is a simple on/off, so 1 bit per entry, a total of 18 bytes for the current log. Obviously this will increase over time if they keep adding entries.
c.) Fishing Guide. I think there are 497 fish. Like the sightseeing log, these are a simple on/off. That's 63 bytes for the current guide, and this will definitely keep increasing in size (linearly).
Now, let's look at a glamour log. As of 3.0, there were at least 8,789 pieces of gear, not counting waist gear since that can't be glamoured. Assuming a simple on/off for that, that's just under 1100 bytes.
Conclusion: sacrificing all three of those logs accounts for less than 1/4 of what the glamour log would have required a year ago. But also, the amount of data isn't all that crazy. I would love to see a glamour log like this implemented, even if it's only accessible at certain times (like retainers) or something. But there's certainly no reason to remove anything else.
I sacrifice my money every month and my time.
Seriously, in this day this "server memory limitation" nonsense shouldn't be a thing unless you are either stuck in the late 90s/early 2000s(Ultima online and EQ era) or bad at making use of your resources. Other modern MMOs don't have this crap(that isn't there by design for cash shop)
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