In FF universe at least, pet classes are specialist, unlike the generic styled MMO where everyone can tame a pet and the only limitation is if it requires an item with a 0.00000001% chance of dropping from a level 190 Boss.



In FF universe at least, pet classes are specialist, unlike the generic styled MMO where everyone can tame a pet and the only limitation is if it requires an item with a 0.00000001% chance of dropping from a level 190 Boss.
Some weapons are 1 handed, others are 2 handed.
Bow and arrow is a 2-handed system.
Mages get clubs and staves but they can't both be equipped at the same time. They are both also similar weapon types. It's one thing to complain about weapon variety for Archer, but you really can't demand a different weapon type considering the rules mentioned above. Otherwise you're only equipping a dagger and fighting close range which is not what an Archer is as defined by the developers.
i agree that is the norm in the FF universe....but 14 isnt exactly the norm in the FF universe either from simply looking at the job classes...
most the classes are a mix of the classic FF jobs...so why not mix another pair? ranger and bst?



Let's also not forget they're bringing back the classic jobs for the job system, as well as the fact there's a pet class already present -- Shepard.

I think this is a big misunderstanding and a lot are blaming code and other ridiculous reasons for why they won't give you daggers.
The armoury system is named because it revolves around the weapon you use, the classes are named after each weapon. In the Japanese version the class names are simply "Fist user" "Bow User" etc etc. this sounds stupid in English so were given fancy names that mean the same thing by definition.
http://ffxiv.zam.com/story.html?story=20024
The way the new job system sounds is adding a template onto your "Bow User" to make it more then just an archer. I think Matsui is trying to explain this without giving details away but given the name scheme it makes no sense to give archer a dagger or pugilist kicks. "The nature of the armoury system".
I think we will see this kind of thing down the road with the job system so im not worried about the current classes as they are just building blocks to a stronger job.
How about no auto attack for archers.....just spaming CD
Ironically they couldnt give archer a dagger but had no compunction whatsoever about giving it a harp, lol.
Hopefully they will eventually, although here's hoping that this combo system they're adding in 1.20 will make it feel less necessary.
Is this necro-thread week or something?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




