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  1. #1
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    On most aoe packs, MP is never something you'd run out of, so not taking advantage of the MP reduction on Ruin 3 isn't a loss.
    Then on basic potency (between brackets, includes DWT buff): Blizzard 2 = 50 (55) potency per target, Ruin 3 is 200 (220) potency, this means B2 is a better choice in terms of raw potency at 5 targets or more, and equal at 4.

    Early deathflare is a thing as well, you want the deathflare to actually hit when most of those mobs are still alive. If 1 mob dies before you use it, your deathflare does 440 less potency (always buffed by DWT after all). Using Ruin 3/blizzard 2 inside DWT instead of outside, doesn't weigh up against that potency loss.
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  2. #2
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Vulcwen View Post
    On most aoe packs, MP is never something you'd run out of, so not taking advantage of the MP reduction on Ruin 3 isn't a loss.
    Then on basic potency (between brackets, includes DWT buff): Blizzard 2 = 50 (55) potency per target, Ruin 3 is 200 (220) potency, this means B2 is a better choice in terms of raw potency at 5 targets or more, and equal at 4.

    Early deathflare is a thing as well, you want the deathflare to actually hit when most of those mobs are still alive. If 1 mob dies before you use it, your deathflare does 440 less potency (always buffed by DWT after all). Using Ruin 3/blizzard 2 inside DWT instead of outside, doesn't weigh up against that potency loss.
    The Blizzard II doesn't really matter to me, I've just never seen someone make it a priority compared to other abilities lol.

    The reason I say early deathflare gives me hives is 'cause he mentioned then still needing Ruin III to kill them off. There is also the 10% DPS boost to your spells while under Dreadwyrm (which is not something to sneeze at if you're going the tridisaster/contagion route), why would you Deathflare early instead of taking advantage of Ruin III's potency boost while you still have it? :/ I understand the early part (no one likes to see stacks go to waste), I just don't understand using it so early that you didn't actually kill the things... does that make any sense? Unless I've misinterpreted something somewhere, but I didn't think so. If someone is tridisastering under trance, that's another story, you're still doing lots of extra damage after, but he mentioned he never uses raging or tri unless in emergencies, which makes me believe his only boost is coming from Trance, sooooo. That's why I see it as wasteful.
    (1)
    Last edited by SeriousxSarcasm; 04-11-2017 at 05:20 AM. Reason: character limit

  3. #3
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by SeriousxSarcasm View Post
    ...
    Again, my assumption is that you can spam ruin 3 out of DWT until it dies without MP constraints, as AoE packs don't live long enough, and afterwards you can regen MP before the next fight. You want deathflare to hit for it's maximum potential, because it's massive potency, it won't hit a target that's already dead, so you lose DPS from hitting it too late. You also don't get maximum potential if you use it when everything is at such low HP that it's massive overkill. You get far more DPS out of using deathflare at full potential than you'd get from the 10% buff of using other abilities under DWT than if you'd just use it after the deathflare.

    So basically, you want to deathflare as late as possible while still getting it under maximum potential, if you use it after a mob died, you used it too late, if nothing was at about to die, and you use it early, then you wasted buff potential.
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  4. #4
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Vulcwen View Post
    snip. You want deathflare to hit for it's maximum potential, because it's massive potency, it won't hit a target that's already dead, so you lose DPS from hitting it too late. You also don't get maximum potential if you use it when everything is at such low HP that it's massive overkill. You get far more DPS out of using deathflare at full potential than you'd get from the 10% buff of using other abilities under DWT than if you'd just use it after the deathflare.

    So basically, you want to deathflare as late as possible while still getting it under maximum potential, if you use it after a mob died, you used it too late, if nothing was at about to die, and you use it early, then you wasted buff potential.
    Hmm, gonna give that a shot next Sohm Al hard then. Although dunno how far I'll get since most everything is dead by the time Trance comes up anyway. :/
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