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  1. #25
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shougun View Post
    Is that a significant issue though? The fact that older gear could remain useful is an interesting point I think. I suppose it gets to that core issue where some people always want upgrades and to replace items and others think that perhaps things shouldn't be tossed out the second something else comes about. I mean I can see people arguing that both ways, I just meant to suggest that it isn't purely an issue.. could be argued as a double edged sword sort of deal~
    On average, people want to see higher numbers. It's why FFlogs is so popular. Gear from a previous tier providing better overall bonuses only hinders any sense of progression. Would you put in the same effort to clear Savage multiple times when say, your current chestpiece is better than anything Omega offers? Set bonuses only work if the content itself takes advantage of them. At the end of the day, they are merely stats. FFXIV's dungeons and normal modes are too easy for it to matter and going into Savage with gear that's noticeably inferior because you happen to like its benefit on BotD timing is silly.

    Quote Originally Posted by Kit-Kat View Post
    I would love set effects. I never completely understood why they make us mix different sets pieces for BiS stats. For some jobs, it makes running certain raid floors pointless. AS11 for example, if your BiS pants are from tome set and easily upgraded with the previous floor item, why would you go with the effort of farming AS11. Or even worse for AS12 and a chest piece, why go through all that effort if your BiS piece is from tomes and you already have a BiS relic weapon. Raid gear should reward raiding. So my idea is, to prevent BiS set being imposed in every piece of content outside raid or get kicked from normal dungeons and primals for not having them, make the set effects only apply in the raid instances, pretty much just like PvP gear with its morale and materia stats outside of PvP maps.
    To keep people playing and provide multiple ways of gearing. Those pants from A11S may not be BiS but if they drop on week two, it'll be better than the 250 crafted version regardless of secondaries. This is also a team orientated game. What drops may not benefit you will be BiS for someone in your static. So you'll help farm to improve the raid's strength not just your own. Keep in mind, you can't skip ahead on any fights either. Want that 275 weapon? You're clearly A11S weekly because you won't be able to queue into A12S otherwise.

    Quote Originally Posted by Kaethra View Post
    Instead, over 80% of the resources, time, and effort was spent into MSQ. Explain the reasoning for that in a Massive Multiplayer Online game? I still have yet to understand the error you get when you enter a quest area and it states "you must leave your group to perform this duty". That makes no sense whatsoever.
    Because more people care about the MSQ than raiding?

    Many players pick up FFXIV because it focuses on content outside raiding. It even markets itself on story. Everquest and FFXIV cater to entirely different audiences. It's the equivalent of complaining Call of Duty lacks a good single player campaign. It does, because people who play CoD focus on the multi-player and don't really care. Likewise, Final Fantasy fans generally prefer story. And FFXIV is, well, a Final Fantasy game.
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    Last edited by Bourne_Endeavor; 04-06-2017 at 09:49 PM.