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Thread: Fate of Sleep

  1. #11
    Player
    Averax's Avatar
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    Ven Black
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    Coeurl
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    Black Mage Lv 100
    i honestly forgot about sleep and repose.
    (0)

  2. #12
    Player
    NessaWyvern's Avatar
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    Nessa Goddessly
    World
    Ravana
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    Conjurer Lv 96
    Tbh it would be nice if they removed sleep from pvp too. Whm is currently the strongest healer class, as they can just sleep the enemy healer over and over, while the enemy team kills your team.
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  3. #13
    Player
    Talraen's Avatar
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    Character
    Ryelle Galashin
    World
    Coeurl
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    White Mage Lv 90
    I can't see Sleep being made a core mechanic, because then you'd need to have people with Sleep in every fight. However, I could see tuning Sleep and abilities like it to make easy content easier, for instance. For instance, let's say there are two trash pulls with a single, Sleep-able mob that's nasty in a group between them. Without Sleep, you just pull them individually, but with Sleep you can pull all three together and then take the threat out of the fight, speeding things up. I'd like to see the game tuned so that "pull everything you possibly can" doesn't always work anyway, so I'd be all for this sort of thing.
    (1)

  4. #14
    Player
    JunseiKei's Avatar
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    The Mist, Ward 9, Plot 2
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    Xoria Tepes
    World
    Cactuar
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    White Mage Lv 90
    Back when sleep and repose were used fairly often in dungeons, most classes had 0 AoE ability. There's no reason to retool sleep and repose for PvE use when you have such potent AoE ability in any given party make up. It's just a question of whether or not your DPS know their AoE rotation.

    (Answer: most [melee] don't.)
    (0)

  5. #15
    Player
    bass9020's Avatar
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    Versatile Bottom
    World
    Faerie
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    Summoner Lv 90
    Quote Originally Posted by JunseiKei View Post
    Back when sleep and repose were used fairly often in dungeons, most classes had 0 AoE ability. There's no reason to retool sleep and repose for PvE use when you have such potent AoE ability in any given party make up. It's just a question of whether or not your DPS know their AoE rotation.

    (Answer: most [melee] don't.)
    Spamming constant AoE isn't fun nor interesting. Some instances should be more strategic than just spamming AoEs.
    (1)

  6. #16
    Player
    dragonseth07's Avatar
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    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by bass9020 View Post
    Spamming constant AoE isn't fun nor interesting. Some instances should be more strategic than just spamming AoEs.
    I find a lot of strategy in planning the mass pulls, as a tank, actually. Wanderer's Palace comes to mind especially, with Provoke long distance tagging the door guards and LoS'ing the ghosts to group up in the corner so you can dodge the wanderer... It's fun.

    Edit: Forgot the relevant part, SLEEPING the adventurers at the start to delay the spawn and speed up the run.
    (1)

  7. #17
    Player
    JunseiKei's Avatar
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    Xoria Tepes
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    Cactuar
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    White Mage Lv 90
    Quote Originally Posted by bass9020 View Post
    Spamming constant AoE isn't fun nor interesting. Some instances should be more strategic than just spamming AoEs.
    To each his own opinion. I feel highly gratified seeing a 10+ HP bars taking damage while managing my cooldowns, skills and bars to keep up what I need to keep up to sustain damage needed. I find it a snooze fest to single target enemies- at least bosses are usually interesting enough that I'm not falling asleep. I don't enjoy tank and spank; it makes for poor and mindless gameplay.

    On that statement, what would you consider strategic? SE has tinkered with quite a few dungeons and them being "strategic." The seeming majority of consistent dungeon runner prefer pulling large and AoEing and whichever dungeon can do that more efficiently tends to be the favored.
    (0)
    Last edited by JunseiKei; 04-01-2017 at 01:13 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #18
    Player
    Talraen's Avatar
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    Gridania
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    Ryelle Galashin
    World
    Coeurl
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    White Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    I find a lot of strategy in planning the mass pulls, as a tank, actually. Wanderer's Palace comes to mind especially, with Provoke long distance tagging the door guards and LoS'ing the ghosts to group up in the corner so you can dodge the wanderer... It's fun.
    Quote Originally Posted by JunseiKei View Post
    To each his own opinion. I feel highly gratified seeing a 10+ HP bars taking damage while managing my cooldowns, skills and bars to keep up what I need to keep up to sustain damage needed.
    It's fun for the tank, sure. As a DPS in that situation I feel the same as bass9020, it's boring and not particularly fun. I miss my single-target abilities in those situations.

    Also worth noting that the post you were both responding to said:

    Quote Originally Posted by bass9020 View Post
    Spamming constant AoE isn't fun nor interesting. Some instances should be more strategic than just spamming AoEs.
    Tanks aren't the ones spamming constant AoE, so your responses aren't even acknowledging the original point.
    (0)
    Last edited by Talraen; 04-01-2017 at 01:10 AM.

  9. #19
    Player
    dragonseth07's Avatar
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    Ratithgar Jovasch
    World
    Sargatanas
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    Paladin Lv 90
    Quote Originally Posted by Talraen View Post
    snip
    That's fair.

    Hilariously enough, the most good use of CC I've seen is in Palace of the Dead. I've seen stuns, sleeps, etc. do some work to recover from mistakes in there.
    (0)

  10. #20
    Player
    Airget's Avatar
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    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Honestly, it's one of the things I hope Battle System changes could refer to since CC abilities are just neglected atm. People just see them as instant damage and because of that by the time they become useful in certain content the mob has been a healthy resistance to the ability you had hoped to use to counter their ability. Shrugs, maybe a good idea would be to enhance a party when they properly counter a target. I say party cause I can easily see people fighting over getting the enanchment, so why not have a reward/penalty system instead of dmg attached to those abilities. You stun the target's ability? Well now you exploited the creature causing them to take additional dmg for 10 seconds or stop them attacking for 5 seconds.

    Little rewards for following through on mechanics that would allow them to remove the dmg from CC abilities.
    (1)

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