i honestly forgot about sleep and repose.
i honestly forgot about sleep and repose.
Tbh it would be nice if they removed sleep from pvp too. Whm is currently the strongest healer class, as they can just sleep the enemy healer over and over, while the enemy team kills your team.
I can't see Sleep being made a core mechanic, because then you'd need to have people with Sleep in every fight. However, I could see tuning Sleep and abilities like it to make easy content easier, for instance. For instance, let's say there are two trash pulls with a single, Sleep-able mob that's nasty in a group between them. Without Sleep, you just pull them individually, but with Sleep you can pull all three together and then take the threat out of the fight, speeding things up. I'd like to see the game tuned so that "pull everything you possibly can" doesn't always work anyway, so I'd be all for this sort of thing.
Back when sleep and repose were used fairly often in dungeons, most classes had 0 AoE ability. There's no reason to retool sleep and repose for PvE use when you have such potent AoE ability in any given party make up. It's just a question of whether or not your DPS know their AoE rotation.
(Answer: most [melee] don't.)
Spamming constant AoE isn't fun nor interesting. Some instances should be more strategic than just spamming AoEs.Back when sleep and repose were used fairly often in dungeons, most classes had 0 AoE ability. There's no reason to retool sleep and repose for PvE use when you have such potent AoE ability in any given party make up. It's just a question of whether or not your DPS know their AoE rotation.
(Answer: most [melee] don't.)
I find a lot of strategy in planning the mass pulls, as a tank, actually. Wanderer's Palace comes to mind especially, with Provoke long distance tagging the door guards and LoS'ing the ghosts to group up in the corner so you can dodge the wanderer... It's fun.
Edit: Forgot the relevant part, SLEEPING the adventurers at the start to delay the spawn and speed up the run.
To each his own opinion. I feel highly gratified seeing a 10+ HP bars taking damage while managing my cooldowns, skills and bars to keep up what I need to keep up to sustain damage needed. I find it a snooze fest to single target enemies- at least bosses are usually interesting enough that I'm not falling asleep. I don't enjoy tank and spank; it makes for poor and mindless gameplay.
On that statement, what would you consider strategic? SE has tinkered with quite a few dungeons and them being "strategic." The seeming majority of consistent dungeon runner prefer pulling large and AoEing and whichever dungeon can do that more efficiently tends to be the favored.
It's fun for the tank, sure. As a DPS in that situation I feel the same as bass9020, it's boring and not particularly fun. I miss my single-target abilities in those situations.
Also worth noting that the post you were both responding to said:
Tanks aren't the ones spamming constant AoE, so your responses aren't even acknowledging the original point.
Last edited by Talraen; 04-01-2017 at 01:10 AM.
Honestly, it's one of the things I hope Battle System changes could refer to since CC abilities are just neglected atm. People just see them as instant damage and because of that by the time they become useful in certain content the mob has been a healthy resistance to the ability you had hoped to use to counter their ability. Shrugs, maybe a good idea would be to enhance a party when they properly counter a target. I say party cause I can easily see people fighting over getting the enanchment, so why not have a reward/penalty system instead of dmg attached to those abilities. You stun the target's ability? Well now you exploited the creature causing them to take additional dmg for 10 seconds or stop them attacking for 5 seconds.
Little rewards for following through on mechanics that would allow them to remove the dmg from CC abilities.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.