USgamer: Prior to Stormblood, players had to complete all of A Realm Reborn's story to move onto Heavensward.
That requirement is going away with the new expansion. Do you feel that relaxing the hard story requirements from Heavensward is a good move for the game? Is that meant to get newer players into the game?
Yoshida: Nothing was lost by relaxing that limitation. We received a lot of feedback that said, "I bought 3.0, but I couldn't access anything in it until I finished everything that was AAR." I was like, "Oh, you know what? That's right!" That was the biggest reason why.
When the team is building the storyline of Final Fantasy XIV, we're very focused on creating that storyline. When we were progressing from AAR to Heavensward, we were so focused on the narrative that we wanted people to experience everything that we had put into A Realm Reborn and the subsequent patches. It was a narrow way to get into the expansion content.
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There were thoughts of "Well, maybe we should have players enjoy the new Jobs that are introduced with the expansion." That might be a better way for players to get introduced into XIV. Of course, there were opposing devil's advocates saying, "Well you haven't gotten to the land of Hingashi, so why can you be a Samurai?" There may be people who want to get into Final Fantasy XIV using the new jobs. We just simply wanted to find a good solution that would address that.