I agree. The statement "I am a healer and I refuse to do DPS" reminds of a Summoner that says "I am a DPS and will only raise if both healers are dead (or just never raise at all)".
Of course the healer has to do DPS only when he thinks it is safe. So when a place is new for him or for the group in general (lots of avoidable damage taken by a lot of players, etc.) the healer can do a lot less DPS, and depending on his personality (how much risk he is confortable with taking) he will do more or less DPS. But doing 0 DPS I don't think should happen.
In expert dungeons when all know already well the place, good healers usually do more DPS than the tanks (and also more than some DPS).
In very low level dungeons, usually the healer has a lot of spare time to deal damage. Doing nothing makes no sense and it is the place to learn to enter and get out of Cleric Stance. Mistakes will be made, but most times with no big consequences. In 51+ leveling dungeons when the healer is new and maybe other members of the party too, he has to be more prudent, and later when he dominates the place he can do more and more DPS. But 0 DPS should not happen.
In the case of a SCH, much more since he has the fairy, and since he has been an Arcanist, should be from the start used to deal as much damage as possible.
It's a question of making your best effort for your party, and that effort also helps you to get better and better.
Last edited by Feyona; 03-26-2017 at 08:54 AM.
Not a valid comparison. You don't raise every single fight where's you "need" to DPS practically everywhere encounter and the amount of effort required to pull off a raise is far less than a Healer managing Cleric Stance, constant DPS, and heals. Let's not also forget about Swift Cast Raise. What's the penalty of a Summoner that stops to Raise? Temporary DPS loss with no risk to the party. What's the penalty of constantly DPSing with Cleric Stance? Lowered heals, which could lead to a whipe if an accident occurs or if someone does it improperly. Even if you are good, the risk is still there and the comparison being introduced is not the same. Once again, there is nothing in this game you can directly compare to Healer DPS.
Last edited by KokonoeAiyoko; 03-28-2017 at 09:18 PM.
The point is, you're playing a class as rigid as possible and only doing what your role name suggests. Like a tank who stays in tank stance forever and only tries to generate enmity.Not a valid comparison. You don't raise every single fight where's you "need" to DPS practically everywhere encounter and the amount of effort required to pull off a raise is far less than a Healer managing Cleric Stance, constant DPS, and heals. Let's not also forget about Swift Cast Raise. What's the penalty of a Summoner that stops to Raise? Temporary DPS loss with no risk to the party. What's the penalty of constantly DPSing with Cleric Stance? Lowered heals, which could lead to a whipe if an accident occurs or if someone does it improperly. Even if you are good, the risk is still there and the comparison being introduced is not the same. Once again, there is nothing in this game you can directly compare to Healer DPS.
Think we all get that by now. Tank changing stance has also no comparison, I don think it has a cd for one, even if you think thats not a problem a tank can pretty much predict due to mechanics when he can dps, but no one can predict when anyone will take damage in between mechanics. For healers seconds count and someone can die very quick. Think healers always got to be ready to heal.
Sorry but no one "randomly" takes damage. That's not how this game works. Fights are very scripted.Think we all get that by now. Tank changing stance has also no comparison, I don think it has a cd for one, even if you think thats not a problem a tank can pretty much predict due to mechanics when he can dps, but no one can predict when anyone will take damage in between mechanics. For healers seconds count and someone can die very quick. Think healers always got to be ready to heal.
I want to clear this whole thing up because I have been reading and decoding your problems for so many pages, and people keep attacking you for your views and you keep shooting yourself in the foot by telling them they are wrong (they aren't wrong, they just aren't addressing your issue).
Your issue is that you got kicked from a party because they wanted you to DPS and you "weren't good enough". You DPS as a healer but advocate that DPSing as a healer shouldn't be expected and that the system needs to change, so your issue is more with "toxic" players who promote healer DPS than the fundamental idea of DPSing as a healer (which you really should clarify more).
The thing is, player skill and player expectation isn't binary, rather a sliding scale and you have all sorts of different groups looking for different types of player. Under the logic you have proposed, and the general consensus of those "attacking" you, being able to heal and dps well at the same time is the sign of a great healer, they are the "star player of the zanderkand abes" healer who always gets picked first for the football team, so with that in mind I want to deconstruct player ability:
Imagine player ability as a scale from 1 to 10, with 10 being ultra epeen world first DPS healing god (exaggeration, but just imagine a good healer), and 1 being a healer who refuses to DPS and uses 3 buttons on their hotbar, that being just their basic cures and maybe a swiftcasted raise. Healers can fall anywhere on this scale, and players need to find a group that suits their point on the scale. The issue that you had is that you joined a group looking for a pro raid healer that was an 8-10, when you were around a 5 or 6, and that is why you got kicked. You should not be angry about this, this is not their fault, and it is also not your fault, the group just had different needs to what you are offering, and this led to a new problem, which is your attitude.
Attitude works on the same scale, and ideally should be higher than your skill. What players should be doing is striving to improve, if they are a 4, they should have the attitude of a 6, and that will help improve their skill in the long run. What happened with you is you got kicked and instead of saying to yourself "they needed a healer that can do ____ in ____ content, I should improve to that level" you went "uh, wtf, thats not fair", and your attitude since has been at around a 2.
You understand why healer DPS is good, I understand that, you do execute healer DPS when it is necessary, I get that, but your attitude is what needs work now, not your actions. Be the 8 in attitude if you can't in skill.
Also... slightly off-topic, PLD's sword oath is on the GCD, meaning that it takes 2.5 seconds to go into it, and 2.5 seconds to get out of it, so yes there is a barrier.
Last edited by Lambdafish; 03-29-2017 at 04:37 PM.
Would love for actual healer mains to converse on this matter... The stance aside healer DPS is helpful but it shouldnt ever have come to the point where 106 pages are being written over it. Either the healer helps dps or they heal. Either way the basic job description is good enough with out (needing) to DPS in all but raid. And the devs have acknowledged that area being too tough. As a conservative healer I for one will start saying you are rather a pathetic lot if your unable to do something sans the lowest damage in the games aid. But thats my personal opinion, whilst logically in a situation where fights can go south cause the healer has no Mana nor any heavy hitting heals well your group shouldnt be encouraging said role to be locked into low heals. Finally as per the rest of the game if I come across someone crying about whm or healers needing to DPS I kick that lazy person to the curb. This is a role playing game and the role is HEALER first and foremost. End rant.
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